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Hitman 6 (*.pc_rpkg)

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aluigi, posted Sun Nov 06, 2016 10:35 am (18605)


As far as I remember it was enough to modify one line of the script (updated recently viewtopic.php?f=9&t=2223&p=18530#p18530) to add support for the filenames.
The 255 chars limit reported in the old posts has been fixed some quickbms versions ago.
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Tosyk, posted Wed Jun 27, 2018 6:22 pm (36245)


hello, I'm trying to unpack it with 0.2.5 version of the script and got some filename issues. how I can automatically solve them for all extracted files. without making names like this:
edit: also what is the list of the unnamed files in a folder near the assembly directoty? in comparing to the assembly derectory itself which is ~200mb those files total size is about 2gb and it's nearly the same size as the archive I tried to unpack - chunk0patch1.rpkg
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aluigi, posted Thu Jun 28, 2018 2:13 pm (36259)


Wasn't the script working correctly last time?
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Tosyk, posted Thu Jun 28, 2018 2:24 pm (36260)


I already being told that this script and its filelist was made for alpha version and doesn't work for full game. Unfortunatelly to proceed with model converting we need a structure ao at least a links between files.
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aluigi, posted Thu Jun 28, 2018 2:29 pm (36263)


That complicates everything.
Welll, so what we need is at least one of these archives for analyzing the new struct.
If it's very big (> 500Mb) better to upload the filecutted samples.
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Tosyk, posted Thu Jun 28, 2018 2:43 pm (36264)


aluigi wrote:
That complicates everything.
Welll, so what we need is at least one of these archives for analyzing the new struct.
If it's very big (> 500Mb) better to upload the filecutted samples.
do you think it's possible to get structure out of the final game archive?
I'll upload sample in a few hours when I get home.
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aluigi, posted Sun Jul 01, 2018 5:10 am (36328)


It's necessary at least a 10 Mb sample due to the big number of files.
You can set it directly in the filecutter.bms script replacing the 2 of MEGABYTES with 10.

Eh probably id-daemon will be faster than me with his release :D
viewtopic.php?f=5&t=8112
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sigroon365, posted Fri Oct 26, 2018 10:31 pm (39880)


Is there any way to re-compress&encrypt a single file?
Not reimpot, but re-compress&encryption.
I've manually change one of file's offset, zsize, size. The game reads original file but it has problem when it reads reimported file.
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