March 16, 20242 yr Localization While looking over an old script for unpacking the Final Fantasy Type-0 HD files I noticed a lot of files were missing. I had updated an old script by chrrox to not only include all files but unzip them as well. I included a few other scripts, an app and a 010 template for the game models made by others in an attempt to centralize information about the game systems. Start with using suzaku.bms on the WIN\JP\suzaku.fnd file. Export to a directory NOT within the WIN\JP folder. This will unpack and unzip everything including the English language audio and texture files (previously unfound). Texture .dds files can be opened with Noesis. Chr model bin files can be opened in UniViewer_U2 or FFT0Anim_U1 Audio .scd files can be played in FooBar2000 with the vgmstream plugin (not included). The file packing system is a little messy so multiples of the same files can sometimes be found. Because of this, allow QuickBMS to rename files when unpacking and not overwrite them. Also inculded are 5 other scripts for unpacking other types of files. - textures.bms For JP\system\sugimoto\ textures.bin / weathertex.bin files. - se_pac.bms For JP\sound\sepack files. - hfm.bms For files with the hfm\x00 magics. Can sometimes leave data behind but should get most of the files packed. - subtitle_pac.bms For JP\movie\subtitle files. - menu_pac.bms For JP\menu\main\dat files, JP\__\savedata\for_show\GAMEDATA00\ TYPE0DAT.BIN / TYPE0SYS.BIN files. Might be useful on others but didn't check everything. Also included is a 010 template of the game models by Echelo. And a decryptor by AyuanX for some files. FFType-0.zip Edited April 22, 20242 yr by Hearhellacopters
March 22, 20242 yr I'm getting this error: - open input file C:\Users\jaker\Downloads\Final Fantasy Type 0 HD\pack0.pac 0000000066c6b3fc 55760 GL\sound\wave\incert_demo\vo_demo_cut7159_01_02.scd Error: incomplete input file 3: C:\Users\jaker\Downloads\Final Fantasy Type 0 HD\pack0.pac Can't read 55760 bytes from offset 0000000066c6b3fc. Anyway don't worry, it's possible that the BMS script has been written to exit in this way if it's reached the end of the archive so check it or contact its author or verify that all the files have been extracted. Please check the following coverage information to know if it's ok. coverage file 3 0% 0 1074473443 . offset 0000000066c6b3fc Last script line before the error or that produced the error: 154 log GLNAME OFFSET ZSIZE 3 - OFFSET 0x0000000066c6b3fc - SIZE 0x000000000000d9d0 coverage file 0 91% 1461442 1590870 . offset 0000000000184656 coverage file 1 99% 2537184 2538272 . offset 000000000026bb20 coverage file 2 0% 58608 1074473443 . offset 0000000000000000 coverage file 3 0% 0 1074473443 . offset 0000000066c6b3fc Please help me. Edited March 22, 20242 yr by Puterboy1
March 30, 20242 yr Author Localization Can you send me the suzaku.fnd and suzaku.fsd files so I can take a look?
March 30, 20242 yr Author Localization I updated the suzaku.bms I think there was a typo. Try again and let me know. FFType-0.zip
April 22, 20242 yr Thanks for all of this! But what do you mean by "UniViewer_U2 (app included in zip)"? I can't seem to find it.
April 22, 20242 yr Author Localization Sorry about that, either my anti-virus flagged and removed it or the site did. Here is the link to the UniViewer_U2 FYI: There are two kinds of files that are encrypted in FFType-0 HD PC: A) All save data files (e.g. TYPE0SYS.BIN / TYPE0DAT.BIN) They are meaningful binary files after decryption. B) All pre-rendered movie files (e.g. *.hxmf) They are standard MP4/H264 files after decryption.
April 24, 20242 yr On 4/22/2024 at 10:15 PM, Hearhellacopters said: Sorry about that, either my anti-virus flagged and removed it or the site did. Here is the link to the UniViewer_U2 FYI: There are two kinds of files that are encrypted in FFType-0 HD PC: A) All save data files (e.g. TYPE0SYS.BIN / TYPE0DAT.BIN) They are meaningful binary files after decryption. B) All pre-rendered movie files (e.g. *.hxmf) They are standard MP4/H264 files after decryption. Do you think it would be possible to create a BMS script to extract texture from the model's BIN files ? My goal is to extract them, modify and rebuild. I tried but I'm not good enough for this kind of things. I used the Cryptor to decrypt the hxmf files. They are renamed mp4 but are still impossible to read.
April 24, 20242 yr Author Localization The hxmf file open file in my VLC player. I was told they can sometimes be encrypted but mine weren't. As far as replacing textures. I'm sure there is already tools for replacing dds textures. The model viewer might give you clues for where other textures are located. As far as repacking, you would have to reverse the .pac file unpacking process, it's very messy but should be possible. Not sure what type of errors it would lead to as my script overwrites dupe files that may be important.
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