Guest Posted March 31, 2024 Posted March 31, 2024 (edited) [PLEASE DELETE] Edited March 11 by AlphaTwentyThree [PLEASE DELETE]
Moderators ikskoks Posted March 31, 2024 Moderators Posted March 31, 2024 It's known format used by many GameMaker Studio games. You can edit archive with UndertaleModTool https://github.com/UnderminersTeam/UndertaleModTool/releases/tag/bleeding-edge
Guest Posted April 1, 2024 Posted April 1, 2024 23 hours ago, ikskoks said: It's known format used by many GameMaker Studio games. You can edit archive with UndertaleModTool https://github.com/UnderminersTeam/UndertaleModTool/releases/tag/bleeding-edge Thanks for the info - that's at least a start for some research. Sadly, the tool doesn't work correctly for this particular archive though as you can see: I'll look around in the source code, maybe it gives me some idea as to how the format is structured.
Moderators ikskoks Posted April 1, 2024 Moderators Posted April 1, 2024 UndertaleModTools seems to be most powerful of all the WIN tools, but you can try other tools as well: * https://github.com/PoroCYon/Altar.NET * https://github.com/panzi/cook-serve-hoomans * https://sourceforge.net/projects/game-maker-editor/ * https://github.com/ryohey/gmspack * https://github.com/puggsoy/GMS-Explorer * https://github.com/krzys-h/UndertaleModTool * https://github.com/fjay69/UndertaleTools There's also this quickbms script: * http://aluigi.altervista.org/bms/yoyogames.bms You can also check those articles for more info: * https://github.com/panzi/cook-serve-hoomans/blob/master/fileformat.md * https://github.com/krzys-h/UndertaleModTool/wiki/Corrections-to-GameMaker-Studio-1.4-data.win-format-and-VM-bytecode,-.yydebug-format-and-debugger-instructions
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