April 7, 20242 yr Localization I tried hex2obj but I'm getting corrupt character models. Any help in fixing Wolfenstein (2009) character models? Samples: https://drive.google.com/file/d/1E2r34aUppCNKFgR1QHwVPwBU2SbO1Iwk/view?usp=sharing Edited April 7, 20242 yr by mrmaller1905
April 7, 20242 yr Supporter There's several face indices blocks (starting with 0000 0100 0200 each). You'll need to choose the suiting one. head_abm_agt01.md5r:
6 hours ago6 hr Author Localization On 4/7/2024 at 10:23 AM, shak-otay said:There's several face indices blocks (starting with 0000 0100 0200 each). You'll need to choose the suiting one.head_abm_agt01.md5r: Is there any Blender plugin to import .md5r files? The skeleton data have ASCII while the 3D model data is binary from .md5r. Edited 6 hours ago6 hr by mrmaller1905
6 hours ago6 hr Supporter GitHubGitHub - bquintero/MD5R2OBJ: An incomplete exercise is de...An incomplete exercise is decoding some Wolfenstein 2009 geometry files (MD5R and PROCB). - bquintero/MD5R2OBJYou need to compile it in vs. But it export only meshes without bones/skin
5 hours ago5 hr Author Localization 14 hours ago, h3x3r said:GitHubGitHub - bquintero/MD5R2OBJ: An incomplete exercise is de...An incomplete exercise is decoding some Wolfenstein 2009 geometry files (MD5R and PROCB). - bquintero/MD5R2OBJYou need to compile it in vs. But it export only meshes without bones/skinI tried the old program MD5R2OBJ but it doesn't work for character models. I'm looking for fixed alternatives to MD5R2OBJ with support for character models.
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