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MAD MAX (.arc/.tab) archives

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Ekey, posted Sat Dec 05, 2015 8:25 am (10311)


Code:
https://android.googlesource.com/platform/external/jenkins-hash/ /master/lookup3.c


Code:
uint32_t hashlittle( const void *key, size_t length, uint32_t initval)
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michalss, posted Sat Dec 05, 2015 1:12 pm (10315)


Ekey wrote:
Code:
https://android.googlesource.com/platform/external/jenkins-hash/ /master/lookup3.c


Code:
uint32_t hashlittle( const void *key, size_t length, uint32_t initval)



Thx mate, iteresting :)
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desperado, posted Tue Jul 26, 2016 7:55 pm (15729)


Is there someone who's interested in ".stringlookup" file?
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BadBoy, posted Sat Aug 13, 2016 7:49 am (16426)


Mad Max ".stringlookup" how to unpacker?
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ricmetal, posted Sun Apr 21, 2019 2:36 pm (47169)


Szkaradek123 wrote:
Here is for testing model importer from Mad Max.
It works with Blender 249.
-to get sarc archives - select any bin file and some wait to unpack all files
-from folder like "models\a00\character\encampment\crowdazzle" select rbs file to get mesh data (uv skinweights)
-to get textured models select rbn file, but it works seldom (rarely)
-this game uses havok engine, to get skeleton find in folder like "animations\skeletons" *.bsk file (not supported)

Updated 2016-06-28:
-fixed import bsk files (bones)
First import skeleton from *.bsk file and than meshes from *.rbs.
For import next model please delete file 'bonenames.txt' from importer folder



i have all the rbs and rbn files. i dont understand how to open these though.
what is the blend file for? can anyone nugde we in the right direction?


edit.

ah, so i opened the blend file, and ran the script, and now importing a rbs file, but i dont see the model. it looks like an object is there but no matter how much i zoom, i can't see it. anyone know why/how to fix?
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oceanus010, posted Sun Feb 16, 2020 3:42 am (54050)


which archive holds the player character?
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JesWhite, posted Tue Jan 26, 2021 8:43 am (61842)


how can repack?
i used quickbms script but there is some problem for me.
i changed stringlookup text file and reimport it.
no change in game?
what's wrong?
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Centics, posted Wed Jun 02, 2021 2:59 am (64422)


Szkaradek123 wrote:
thePWA wrote:
Szkaradek123 wrote:
Hi

All models and needed textures with filenames are in sarc files.
After unpacking we have got this file type:
- *.rbn - has info about rbs file info about used materials and images ( *.ddsc)
- *.rbs - mesh data
- *.ddsc - dds image


Great find! Would it be possible to have a blender model exporter for this?


Here is for testing model importer from Mad Max.
It works with Blender 249.
-to get sarc archives - select any bin file and some wait to unpack all files
-from folder like "models\a00\character\encampment\crowdazzle" select rbs file to get mesh data (uv skinweights)
-to get textured models select rbn file, but it works seldom (rarely)
-this game uses havok engine, to get skeleton find in folder like "animations\skeletons" *.bsk file (not supported)

Updated 2016-06-28:
-fixed import bsk files (bones)
First import skeleton from *.bsk file and than meshes from *.rbs.
For import next model please delete file 'bonenames.txt' from importer folder



Hi im new on this, could you please explain me how to unpack the bin files?
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ricmetal, posted Tue Jul 05, 2022 8:03 am (72461)


edit-nvmnd
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