April 14, 20242 yr Localization What is KFExport.dle and is it part of official Max Payne modding tools, and any help in export character models/weapons/skeletal animations using 3ds Max have an idea to make new Blender scripts to import .kf2 and .kfs? The importer/exporter is also included in an old program called Milkshape 3D, but it's not working and will freeze if I import weapon models. Someone is reimplemanting/decompiling the plugins to port to new versions of Autodesk 3ds Max or Maya: https://github.com/m0nstr0/max_payne_kf_plugins/ Here is are the file format specification for KF2 files: https://github.com/m0nstr0/max_payne_ldb_importer/blob/master/docs/specification/DATA_TYPES.MD https://github.com/m0nstr0/max_payne_ldb_importer/blob/master/docs/specification/KF2.MD Samples: https://mega.nz/file/1HhWySbD#x5t5WTWOmh9yXhObJ0DqCGVB2r3whrKGeD0_Qskb6Hg maxpayne1_3dsmax_plugins.rar Edited September 27, 2025Sep 27 by mrmaller1905
October 4, 2025Oct 4 Author Localization no one analyze this old 3ds max plugin and file format specification and find alternatives to milkshape 3d to import .kf2?
February 11Feb 11 Solution I made an importer of .kf2 files from 3D Mark 2000 and Max Payne, using the following as a basis: https://github.com/m0nstr0/max_payne_ldb_importer/blob/master/docs/specification/KF2.MD However, m0nstr0's code has errors and inaccuracies. My importer does not import animations (maybe someone will finish it, there is a .bt template), but it creates a full-fledged geometry, UV-mapping and bones-nodes 🙂 Just run the 'Import_KF2.py' script in Blender v2.93-v3.6. 3DMark2000_MaxPayne_KF2.zip Edited February 11Feb 11 by Serge25
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