April 14, 20242 yr Localization What is KFExport.dle and is it part of official Max Payne modding tools, and any help in export character models/weapons/skeletal animations using 3ds Max have an idea to make new Blender scripts to import .kf2 and .kfs? The importer/exporter is also included in an old program called Milkshape 3D, but it's not working and will freeze if I import weapon models. Someone is reimplemanting/decompiling the plugins to port to new versions of Autodesk 3ds Max or Maya: https://github.com/m0nstr0/max_payne_kf_plugins/ Here is are the file format specification for KF2 files: https://github.com/m0nstr0/max_payne_ldb_importer/blob/master/docs/specification/DATA_TYPES.MD https://github.com/m0nstr0/max_payne_ldb_importer/blob/master/docs/specification/KF2.MD Samples: https://mega.nz/file/1HhWySbD#x5t5WTWOmh9yXhObJ0DqCGVB2r3whrKGeD0_Qskb6Hg maxpayne1_3dsmax_plugins.rar Edited September 27, 20251 yr by mrmaller1905
October 4, 20251 yr Author Localization no one analyze this old 3ds max plugin and file format specification and find alternatives to milkshape 3d to import .kf2?
February 11Feb 11 Solution I made an importer of .kf2 files from 3D Mark 2000 and Max Payne, using the following as a basis: https://github.com/m0nstr0/max_payne_ldb_importer/blob/master/docs/specification/KF2.MD However, m0nstr0's code has errors and inaccuracies. My importer does not import animations (maybe someone will finish it, there is a .bt template), but it creates a full-fledged geometry, UV-mapping and bones-nodes 🙂 Just run the 'Import_KF2.py' script in Blender v2.93-v3.6. 3DMark2000_MaxPayne_KF2.zip Edited February 11Feb 11 by Serge25
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