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Resident Evil 3 Remake & Resident Evil:Resistance *.pak

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peterzhenhh, posted Thu Mar 19, 2020 5:22 pm (54750)


Hi,guys! Resident Evil 3: Raccoon City Demo is available.I tried to use the RE7 Complete Tools and it successfully loaded 12129 files.
Someone script or tool to re_chunk_000.pak file?And is there any way to get the filenames?
By a new "Re3Hook" or any other tool? @Ekey
Image
RE7 Complete Tools:https://forum.xentax.com/viewtopic.php?f=32&t=17935
steam page:https://store.steampowered.com/app/1173690/Resident_Evil_3_Raccoon_City_Demo/
Edit:Some useful tools & scripts for modding

Extract *.pak:REtool
https://residentevilmodding.boards.net/thread/10567/pak-tex-editing-tool

Mesh & Texture Noesis script v3

https://zenhax.com/viewtopic.php?f=9&t=13319&p=55120#p55120

For RE3 [Release Version]
re3_pak_names_release.list
re_chunk_000.pak => 39493 of 40434 (97%)
re_dlc_stm_1158730.pak => 616 of 623 (98%)
https://zenhax.com/viewtopic.php?f=9&t=13319&start=80#p55785

For RE:RESISTANCE [Release Version]
re_chunk_000.pak => 29340 of 31075 (94%)
https://zenhax.com/viewtopic.php?f=9&t=13319&start=80#p55875

For RE3 [Demo Version]
11389 of 12129 (93%)
https://zenhax.com/viewtopic.php?f=9&t=13319&start=20#p54912

fmt_RE3_mesh_1_7_peterzhenhh_fix_v2.zip

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Ekey, posted Thu Mar 19, 2020 11:30 pm (54765)


Here hook for DEMO. Not sure what will work on RELEASE version.

PS: Tested on Win10 - long launch possible!
PS2: See below.
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conisdon, posted Fri Mar 20, 2020 2:31 am (54768)


Ekey wrote:
Fast update.

- Fixed stuck on loading screen 10%
- Fixed buffer overflow

PS: If your game closes, try to 0.0.1b version.


how do i use this hook?

https://images-wixmp-ed30a86b8c4ca88777 ... UwzzW7jo3g

i got this from doing my own digging around but hard to find textures when theyre not named

Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file
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SpookyMajora, posted Fri Mar 20, 2020 3:32 am (54769)


Ekey wrote:
Fast update.

- Fixed stuck on loading screen 10%
- Fixed buffer overflow

PS: If your game closes, try to 0.0.1b version.

How do I go about turning the log into a list? I've got the log created after running through the demo but don't know where to go from there.
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FluffyQuack, posted Fri Mar 20, 2020 8:58 am (54778)


Thanks to ekey for making a new hook!

I'll be updating the first post of this thread with new filelists as new files are found: https://residentevilmodding.boards.net/ ... iting-tool

And I've updated my mod manager to support installing mods for the RE3 demo: https://residentevilmodding.boards.net/ ... s-re3-demo
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peterzhenhh, posted Fri Mar 20, 2020 9:48 am (54785)


FluffyQuack wrote:
Thanks to ekey for making a new hook!

I'll be updating the first post of this thread with new filelists as new files are found: https://residentevilmodding.boards.net/ ... iting-tool

And I've updated my mod manager to support installing mods for the RE3 demo: https://residentevilmodding.boards.net/ ... s-re3-demo

Good news!
By the way, .dds extracted from RE2 failed to be previewd directly with WTV or loaded into 3dmax.I have to use "IntelR Texture Works Plugin for Photoshop" to convert one by one.I don't know whether this is a bug.
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ProGamer, posted Fri Mar 20, 2020 10:19 am (54787)


Hello how can i import models and convert textures can someone help me i cant import models and convert textures
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peterzhenhh, posted Fri Mar 20, 2020 10:37 am (54790)


conisdon wrote:
Ekey wrote:
Fast update.

- Fixed stuck on loading screen 10%
- Fixed buffer overflow

PS: If your game closes, try to 0.0.1b version.


how do i use this hook?

https://images-wixmp-ed30a86b8c4ca88777 ... UwzzW7jo3g

i got this from doing my own digging around but hard to find textures when theyre not named

Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file

Looks pretty cool!Which tool or script did you use to extract pak and convert models and textures?
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ProGamer, posted Fri Mar 20, 2020 10:40 am (54792)


I used that
REtool
pak extract

for texture

texture-conv

texture-conv-all-dds

texture-conv-all-tex

The problem is that I cannot import the models nor convert the textures
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peterzhenhh, posted Fri Mar 20, 2020 10:45 am (54794)


ProGamer wrote:
I used that
REtool
pak extract

for texture

texture-conv

texture-conv-all-dds

texture-conv-all-tex

The problem is that I cannot import the models nor convert the textures

Gh0stBlade's script works!
https://forum.xentax.com/viewtopic.php? ... 20#p148651
Remember to edit the model file extension to .1808312334 and edit other file extension according to Noesis console
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ProGamer, posted Fri Mar 20, 2020 11:06 am (54798)


Ok that's good thank you
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ProGamer, posted Fri Mar 20, 2020 11:35 am (54802)


I succeeded for the models you can tell me how to convert the textures please

pl8021_damage_00_alba.tex.190820018

tool does not work

texture-conv

texture-conv-all-dds

texture-conv-all-tex
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Ekey, posted Fri Mar 20, 2020 11:47 am (54803)


Attached Lists, clean list for other projects and relative list for QuickBMS
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Irastris, posted Fri Mar 20, 2020 1:17 pm (54807)


Instead of renaming extracted files, here's a quick modification of
Code:
fmt_RE2_mesh_1_7.py
to register for the new mesh and tex extensions.

fmt_RE3demo.zip

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Ekey, posted Fri Mar 20, 2020 1:21 pm (54809)


Updated list's.
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peterzhenhh, posted Fri Mar 20, 2020 2:48 pm (54814)


Irastris wrote:
Instead of renaming extracted files, here's a quick modification of
Code:
fmt_RE2_mesh_1_7.py
to register for the new mesh and tex extensions.

I tried to input model with texture but failed.I have ask Gh0stBlade on xentax for some help.

fmt_RE3demo-failed-texture.zip

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Crazy31139, posted Fri Mar 20, 2020 3:02 pm (54815)


Use this Noesis script, all credits to Gh0stblade
I only edit extantions for .mesh and .tex and rename
Now you can open .mesh and .tex and convert

fmt_RE3_mesh_1_7.rar

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peterzhenhh, posted Fri Mar 20, 2020 3:17 pm (54816)


Crazy31139 wrote:
Use this Noesis script, all credits to Gh0stblade
I only edit extantions for .mesh and .tex and rename
Now you can open .mesh and .tex and convert

It seems to be the same as Irastris's.But this script doesn't load texture information from mdf2.13
I tried to changed "mdf2.10" to "mdf2.13" in the script Ln:157 ,as is uploaded above.It fails to load the texture.
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conisdon, posted Fri Mar 20, 2020 5:09 pm (54821)


peterzhenhh wrote:
conisdon wrote:
Ekey wrote:
Fast update.

- Fixed stuck on loading screen 10%
- Fixed buffer overflow

PS: If your game closes, try to 0.0.1b version.


how do i use this hook?

https://images-wixmp-ed30a86b8c4ca88777 ... UwzzW7jo3g

i got this from doing my own digging around but hard to find textures when theyre not named

Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file

Looks pretty cool!Which tool or script did you use to extract pak and convert models and textures?



i used the re2 bms script and re2 file list to extract the pak, but cus its not the right list for re3 it didnt section them into natives for easier search and find, therefor i had to go through most mes. files one by one, thankgod its just the demo so not many meshes. thats how i found the right characters then used re2 3ds max script to import into 3ds max and export to obj. the re2 script works for re3. for textures i used noesis with a tex script to be able to import them in and then exported to dds. my only problem is finding the textures cus again it was going through them one by one.
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Ekey, posted Fri Mar 20, 2020 5:15 pm (54822)


conisdon wrote:
i got this from doing my own digging around but hard to find textures when theyre not named

Edit: dw i know how to use it now but once i got the log, what do i do with the re3 hook log file

You can upload it on any filesharing (compress it to 7z/zip/rar).
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conisdon, posted Fri Mar 20, 2020 5:19 pm (54824)


the bms re3 demo list wont work with the re2 bms script, can someone make a re3 bms script to read the list
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