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Lego Worlds (.DAT)

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rioforce, posted Tue Nov 03, 2015 6:20 pm (9280)


Hi! Update 3 of LEGO Worlds seems to have changed the file format at bit, and it's ending up in an error when trying to extract.

Code:
Error: [myfseek] the offset 0x443432e8 in the file -1 can't be reached

Last script line before the error or that produced the error:
  83  goto NAME_INFO MEMORY_FILE


I wonder if you can fix this? The QuickBMS script is awesome, and has extracted brilliantly for me in the past. ;)

Thanks!
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aluigi, posted Tue Nov 03, 2015 7:46 pm (9282)


Any sample of the new format?
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aluigi, posted Wed Nov 04, 2015 12:57 pm (9312)


This format is a lot different than the others.
I don't think I will support it but I will keep you update if there will be progresses.
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SuperCriss, posted Tue Jan 05, 2016 3:51 pm (10721)


hello,
any news on this new format?
I see that the PATCH.DAT from the Lego Dimensions WII U version have this same format so I suppose that's a new format used for the new TT games

I also found a strange behaviour of the ttgames.bms script, or to be more precise of the quickbms.exe:
if I use the last ttgames script (script 0.7.3) with quickbms 0.6.7a on Lego Dimensions GAME.DAT I'm able to unpack the archives, but if I use the latest quickbms (0.7.2a) with the same script on the same file I got this error:
    - open input file j:\3d\LegoGames.DAT\Dimensions\GAME.DAT
    - open script ttgames.bms

    offset filesize filename
    --------------------------------------
    - enter in folder j:\LegoGames.DAT\Dimensions
    - open input file j:\LegoGames.DAT\Dimensions\GAME.hdr

    Error: offset in GetVarChr (0x00000000) is bigger than the var (0x00000000)

    Last script line before the error or that produced the error:
    145 getvarchr TMP0 NAME 0

neither version work with PATCH.DAT :-(

I'm playing around with an HexEditor to see if I'm able to understand this new format

thak you Cris
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SuperCriss, posted Tue Jan 05, 2016 4:37 pm (10723)


hello Luigi,
the version 0.7.1 works with GAME.DAT

with PATCH.DAT I have this error:
- open input file j:\3d\LegoGames.DAT\Dimensions\PATCH.DAT
- open script ttgames.bms

offset filesize filename
--------------------------------------
- enter in folder j:\3d\LegoGames.DAT\Dimensions
- open input file j:\3d\LegoGames.DAT\Dimensions\PATCH.hdr

Error: [myfseek] the offset 0x443432e8 in the file -1 can't be reached

Last script line before the error or that produced the error:
83 goto NAME_INFO MEMORY_FILE

GAME.DAT is compiled with TTBuilder-Version: 1.19.60
PATCH.DAT is compiled with TTBuilder-Version: 1.21.93

GAME.DAT from Lego Worlds Early Access 10 is a lot different..
if you want to help me I can send you the PATCH.DAT
thank you
Cris
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aluigi, posted Tue Jan 05, 2016 4:49 pm (10725)


That's good, in the next version of quickbms I will fix the bug.

Anyway there are no news about the new format used in patch.dat. sorry.
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SuperCriss, posted Tue Jan 05, 2016 4:54 pm (10728)


looking with an hexeditor it seems that this PATCH.DAT is similar to GAMES.DAT from Lego Dimensions
while GAME.DAT from Worlds are very different from the both above.. so i guess that is possible to unpak PATCH.DAT if we can find the correct offset of the Info_Files_Offset block
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SuperCriss, posted Tue Jan 05, 2016 10:39 pm (10734)


this is a link to PATCH.DAT if someone would like to help me :
http://www.filedropper.com/patch_6

link to the file updated today (12/01/2016)
thank you
Cris
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SuperCriss, posted Fri Jan 22, 2016 3:48 pm (10939)


still working on PATH.DAT I had a bad news, the new PATH.DAT is in the same format of the Lego Worlds file so I suppose this is the new format for the upcoming TTGames... too sad..
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SuperCriss, posted Sun Jan 24, 2016 6:47 pm (11010)


you are the man... it works with latest PATCH.DAT and even with latest GAME.DAT from Lego Worlds!

thank you very much!
Cris
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AnonBaiter, posted Tue May 17, 2016 3:24 pm (13480)


Sorry for necroposting but I must thank aluigi for the ttgames.bms script.
I do have a question though, can I just extract the duplicated files without having the hassle to rename them to a new one?
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aluigi, posted Tue May 31, 2016 5:25 pm (13834)


quickbms will ask you if you want to overwrite, rename, skip or automatically rename the files if already exist.
So it's enough to choose 'a' and enjoy the extraction.
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AnonBaiter, posted Tue May 31, 2016 5:32 pm (13838)


^ Oh, thanks. I've already figured it out anyway.
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