July 14, 20242 yr Localization love it or hate it Metal Slug 3D PS2 (2006). I just need to extract pak file so I knew there are 3d models of enemies and vehicles in the 2006 game but I couldn't extract it I used BMS quickbms https://aluigi.altervista.org/bms/metal_slug_3d.bms it only works only DATA file and the folder in the iso metal slug 3d ps2 doesn't have it! help please !
July 16, 20242 yr Supporter Model files are inside "all.afs" so open that with AFS Explorer or a similar tool. You will see a lot of .pak files, playable characters are pl01.pak, pl02.pak, pl03.pak etc. so export some of those and then use that quickbms script to extract the content of each .pak, extracted files don't have names. You need to rename them to .dff, .TXD and .anm so open each file on Hex editor to check the format. This game was made with Renderware
July 20, 20241 yr Author Localization Am I confused? Are you talking about another script or even one that I will use?
July 20, 20241 yr Author Localization On 7/16/2024 at 4:49 PM, roocker666 said: Model files are inside "all.afs" so open that with AFS Explorer or a similar tool. You will see a lot of .pak files, playable characters are pl01.pak, pl02.pak, pl03.pak etc. so export some of those and then use that quickbms script to extract the content of each .pak, extracted files don't have names. You need to rename them to .dff, .TXD and .anm so open each file on Hex editor to check the format. This game was made with Renderware Am I confused? Are you talking about another script or even one that I will use?
July 20, 20241 yr Supporter 3 hours ago, erickkingofarmy14 said: Am I confused? Are you talking about another script or even one that I will use? Use the script that you posted: https://aluigi.altervista.org/bms/metal_slug_3d.bms on .pak files
July 20, 20241 yr Author Localization 1 hour ago, roocker666 said: Use the script that you posted: https://aluigi.altervista.org/bms/metal_slug_3d.bms on .pak files which files are mesh?
July 21, 20241 yr Supporter Sort files by size, usually files with bigger size are meshes or textures. Open those on Hex editor, meshes start with bytes 10 00 00 00 and textures with bytes 16 00 00 00 00, then edit the name of the file: if it is mesh rename to xxxx.dff, if it is texture file rename to xxxx.TXD Like this:
August 3, 20241 yr Author Localization On 7/21/2024 at 12:13 AM, roocker666 said: Sort files by size, usually files with bigger size are meshes or textures. Open those on Hex editor, meshes start with bytes 10 00 00 00 and textures with bytes 16 00 00 00 00, then edit the name of the file: if it is mesh rename to xxxx.dff, if it is texture file rename to xxxx.TXD Like this: I found texture like this but mesh show this Edited August 18, 20241 yr by erickkingofarmy14 add one image and texts
November 29, 20241 yr Author Localization On 7/16/2024 at 4:49 PM, roocker666 said: Model files are inside "all.afs" so open that with AFS Explorer or a similar tool. You will see a lot of .pak files, playable characters are pl01.pak, pl02.pak, pl03.pak etc. so export some of those and then use that quickbms script to extract the content of each .pak, extracted files don't have names. You need to rename them to .dff, .TXD and .anm so open each file on Hex editor to check the format. This game was made with Renderware Thanks but what about the models in the cutscene? example the texture of allen o'neil https://www.textures-resource.com/playstation_2/metalslug3d/texture/16843/
August 18, 2025Aug 18 Author Localization On 11/30/2024 at 1:48 AM, roocker666 said: I don't know man, I guess you need to examine all files one by one.. are you say this game was made with Renderware? and you don't know format models files to cutsecene in ps2?
August 18, 2025Aug 18 Supporter In theory cutscene models should have same format but I don't know where they are, That is why I told you that you need to check all files. I deleted the game so I can not help you with that, sorry.
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