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DEATHLOOP Subtitle File

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Shteblanc, posted Sun Oct 24, 2021 7:29 pm (67155)


h3x3r wrote:
Here are UI Menu etc texts.


Can you please extract Russian text?
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h3x3r, posted Mon Oct 25, 2021 4:32 pm (67161)


Here you go...
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Shteblanc, posted Tue Oct 26, 2021 6:55 am (67166)


h3x3r wrote:
Here you go...


Thanks!
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CidQu, posted Fri Apr 08, 2022 10:10 pm (70971)


Is there any way to repack? Changing .index file is not an option anymore... It only makes more problems with it.
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CidQu, posted Sat Apr 09, 2022 11:36 am (70977)


. Getting this error every time. Tried with reimport 2 and 3.
"Unknown compression, please contact me."

Image
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h3x3r, posted Sat Apr 09, 2022 12:41 pm (70978)


CidQu wrote:
Changing .index file is not an option anymore...

Really? Then you must did something wrong. Tested today on fresh installation and it works.
Image
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CidQu, posted Sat Apr 09, 2022 2:10 pm (70979)


h3x3r wrote:
CidQu wrote:
Changing .index file is not an option anymore...

Really? Then you must did something wrong. Tested today on fresh installation and it works.
Image


Sorry for misleading. Changing .index works but if I load all the .decl files game just crashes while loading save. I tried with starting a new save but didn't worked. Game always crashes while loading.

I changed decl/localized/english/ to decl/localized/_nglish/ It works with one or two decl file, but not works with all of them.

I'm sending the decl files, can you check it?

https://cdn.discordapp.com/attachments/ ... /decls.zip
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h3x3r, posted Sat Apr 09, 2022 2:53 pm (70982)


Image
Tested on latest decls and as you can see... So I assume you have something wrong with decl files.

EDiT: I tested yours decls and it's also works.
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CidQu, posted Sat Apr 09, 2022 4:42 pm (70989)


h3x3r wrote:
Image
Tested on latest decls and as you can see... So I assume you have something wrong with decl files.

EDiT: I tested yours decls and it's also works.


Can you send the master_resource file that you created? It doesn't work with our made obviously.
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h3x3r, posted Sat Apr 09, 2022 5:53 pm (70990)


Here you go. Dissabled all decls in localized/eng folder english_m.lang.
Code:
https://drive.google.com/file/d/1XBY1z0RAHJ5LUq0k0QqV0lt82VaX6vMI/view?usp=sharing
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CidQu, posted Sat Apr 09, 2022 6:07 pm (70991)


h3x3r wrote:
Here you go. Dissabled all decls in localized/eng folder english_m.lang.
Code:
https://drive.google.com/file/d/1XBY1z0RAHJ5LUq0k0QqV0lt82VaX6vMI/view?usp=sharing


Same error, didn't changed anything just put english_m and decls. english_m works but when loading in to the game game crashes. Tried with the file you sent.

Here is the screenshot:
https://i.hizliresim.com/t48xfa1.jpeg
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CidQu, posted Sat Apr 09, 2022 11:21 pm (70994)


h3x3r wrote:
Here you go. Dissabled all decls in localized/eng folder english_m.lang.
Code:
https://drive.google.com/file/d/1XBY1z0RAHJ5LUq0k0QqV0lt82VaX6vMI/view?usp=sharing


Okey so "colt_wakeup.decl" is corrupted. That's why it crashes all the time. Sorry for disturbing you :( Thank you for everything h3x3r!
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h3x3r, posted Sun Apr 10, 2022 9:43 am (71001)


You are wellcome. I am glad you figured it out.
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CidQu, posted Fri May 13, 2022 9:38 pm (71542)


h3x3r wrote:
You are wellcome. I am glad you figured it out.


Hey h3x3r, where to find the english_m file? I was able to find it before the update. Now we need to translate new strings but couldn't extract english_m, maybe it is my dumbness but I don't know. Can you please check if you have time to do it? Thank you so much.

I extracted all resources but couldn't find the string folder.
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by-freon, posted Sat May 14, 2022 10:54 am (71544)


Texts for menu from update 13.05
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h3x3r, posted Fri Sep 30, 2022 6:29 pm (73640)


Updated aluigi script for latest version. They have added another int into the table. Loc
Code:
# Deathloop
# information provided by h3x3r https://zenhax.com/viewtopic.php?p=66383#p66383

get EXT extension
if EXT != "index"
    print "Error: you must select master_resources.index"
    cleanexit
endif
callfunction BUILD_ARCHIVE_NUM 1

get FNAME BASENAME
get TYPE byte   # 5 for index, 4 for resources
idstring "SER"
endian big
get IDXSIZE long
getDString ZERO 0x18
get FILES long
endian little

math LAST_ARCHIVENUM = -1
for i = 0 < FILES
    get FILEID long
    get FTSTRLEN long
    getDString FILETYPE FTSTRLEN
    get FPSTRLEN long
    getDString SHORT_NAME FPSTRLEN
    get FFPSTRLEN long
    getDString NAME FFPSTRLEN
    get OFFSET longlong
    get SIZE long
    get ZSIZE long
    get DUMMY long  # ever zero, even if compressed
    get UNKN long   # ever zero, even if compressed
    get UNK long
    get ARCHIVENUM short
   string NAME p "%s/%s" FNAME NAME

    if ARCHIVENUM != LAST_ARCHIVENUM
        math LAST_ARCHIVENUM = ARCHIVENUM
        getarray TMP 0 ARCHIVENUM
        open FDSE TMP 1 EXISTS  # I leave this choice in case we only want few archives
    endif

    if EXISTS != 0
        if ZSIZE == SIZE
            log NAME OFFSET SIZE 1         
        else
            goto OFFSET 1
            getdstring TYPE 4 1
            if TYPE u== "OOD"
                comtype oodle
            else
                print "Error: unknown compression %TYPE%, contact me"
                cleanexit
            endif
         if SIZE > 700000000  # workaround for bigger files which can't be decompressed, they are unpacked as compressed
            log NAME OFFSET ZSIZE 1 # workaround
         else # workaround
            get DUMMY long 1    # ever 8, maybe a relative offset to data
            get XSIZE long 1    # same as SIZE (it's not related to chunks)
            savepos TMP 1
            xmath ZSIZE "ZSIZE - (TMP - OFFSET)"
            math OFFSET = TMP
            clog NAME OFFSET ZSIZE SIZE 1
         endif # workaround
        endif
    endif

next i

startfunction BUILD_ARCHIVE_NUM
# you can also use: putarray 0 -1 file
putarray 0   0 rsc_decl_0.resources
putarray 0   1 rsc_gen_0_0.resources
putarray 0   2 rsc_gen_0_1.resources
putarray 0   3 map_menu_0.resources
putarray 0   4 map_antenna_01_p_0.resources
putarray 0   5 map_antenna_02_p_0.resources
putarray 0   6 map_antenna_03_p_0.resources
putarray 0   7 map_antenna_04_p_0.resources
putarray 0   8 map_island_01_p_0.resources
putarray 0   9 map_island_02_p_0.resources
putarray 0  10 map_island_03_p_0.resources
putarray 0  11 map_outro_p_0.resources
putarray 0  12 map_outro_02_0.resources
putarray 0  13 map_tutorial_01_p_0.resources
putarray 0  14 map_tutorial_02_0.resources
putarray 0  15 map_upper_antenna_p_0.resources
putarray 0  16 map_uppercity_01_p_0.resources
putarray 0  17 map_uppercity_02_p_0.resources
putarray 0  18 map_uppercity_03_p_0.resources
putarray 0  19 map_uppercity_04_p_0.resources
putarray 0  20 map_wharf_01_0.resources
putarray 0  21 map_wharf_03_0.resources
putarray 0  22 map_wharf_04_0.resources
putarray 0  23 rsc_images_0_0.resources
putarray 0  24 rsc_images_0_1.resources
putarray 0  25 rsc_images_0_2.resources
putarray 0  26 rsc_images_0_3.resources
putarray 0  27 rsc_images_0_4.resources
putarray 0  28 rsc_images_0_5.resources
putarray 0  29 rsc_images_0_6.resources
putarray 0  30 rsc_images_0_7.resources
putarray 0  31 rsc_images_0_8.resources
putarray 0  32 rsc_images_0_9.resources
putarray 0  33 rsc_images_0_10.resources
putarray 0  34 rsc_images_0_11.resources
putarray 0  35 rsc_images_0_12.resources
putarray 0  36 rsc_images_0_13.resources
putarray 0  37 rsc_images_0_14.resources
putarray 0  38 sfx/rsc_sounds_0_0.resources
putarray 0  39 sfx/rsc_sounds_0_1.resources
putarray 0  40 rsc_anims_0_0.resources
putarray 0  41 rsc_ui_0_0.resources
putarray 0  42 rsc_ui_0_1.resources
putarray 0  43 rsc_ui_0_2.resources
putarray 0  44 rsc_ui_0_3.resources
putarray 0  45 rsc_ui_0_4.resources
putarray 0  46 rsc_ui_0_5.resources
putarray 0  47 rsc_images_1_0.resources
putarray 0  48 rsc_images_1_1.resources
putarray 0  49 rsc_images_1_2.resources
putarray 0  50 rsc_images_1_3.resources
putarray 0  51 rsc_images_1_4.resources
putarray 0  52 rsc_images_1_5.resources
putarray 0  53 rsc_images_1_6.resources
putarray 0  54 rsc_images_1_7.resources
putarray 0  55 rsc_images_1_8.resources
putarray 0  56 sfx/rsc_sounds_1_0.resources
putarray 0  57 rsc_anims_1_0.resources
putarray 0  58 rsc_images_2_0.resources
putarray 0  59 rsc_images_2_1.resources
putarray 0  60 sfx/rsc_sounds_2_0.resources
putarray 0  61 rsc_anims_2_0.resources
putarray 0  62 rsc_images_3_0.resources
putarray 0  63 rsc_images_3_1.resources
putarray 0  64 sfx/rsc_sounds_3_0.resources
putarray 0  65 rsc_anims_3_0.resources
putarray 0  66 rsc_images_4_0.resources
putarray 0  67 sfx/rsc_sounds_4_0.resources
putarray 0  68 rsc_anims_4_0.resources
putarray 0  69 rsc_images_5_0.resources
putarray 0  70 sfx/rsc_sounds_5_0.resources
putarray 0  71 rsc_anims_5_0.resources
putarray 0  72 rsc_images_6_0.resources
putarray 0  73 sfx/rsc_sounds_6_0.resources
putarray 0  74 rsc_anims_6_0.resources
putarray 0  75 rsc_images_7_0.resources
putarray 0  76 sfx/rsc_sounds_7_0.resources
putarray 0  77 rsc_anims_7_0.resources
putarray 0  78 rsc_images_8_0.resources
putarray 0  79 sfx/rsc_sounds_8_0.resources
putarray 0  80 rsc_anims_8_0.resources
putarray 0  81 rsc_images_9_0.resources
putarray 0  82 sfx/rsc_sounds_9_0.resources
putarray 0  83 rsc_anims_9_0.resources
putarray 0  84 rsc_images_10_0.resources
putarray 0  85 sfx/rsc_sounds_10_0.resources
putarray 0  86 rsc_anims_10_0.resources
putarray 0  87 rsc_images_11_0.resources
putarray 0  88 sfx/rsc_sounds_11_0.resources
putarray 0  89 rsc_anims_11_0.resources
putarray 0  90 rsc_images_12_0.resources
putarray 0  91 sfx/rsc_sounds_12_0.resources
putarray 0  92 rsc_anims_12_0.resources
putarray 0  93 rsc_images_13_0.resources
putarray 0  94 sfx/rsc_sounds_13_0.resources
putarray 0  95 rsc_anims_13_0.resources
putarray 0  96 rsc_images_14_0.resources
putarray 0  97 sfx/rsc_sounds_14_0.resources
putarray 0  98 rsc_anims_14_0.resources
putarray 0  99 rsc_images_15_0.resources
putarray 0 100 sfx/rsc_sounds_15_0.resources
putarray 0 101 rsc_anims_15_0.resources
putarray 0 102 eLID_English/rsc_sounds_16_0.resources
putarray 0 103 eLID_French/rsc_sounds_17_0.resources
putarray 0 104 eLID_Italian/rsc_sounds_18_0.resources
putarray 0 105 eLID_German/rsc_sounds_19_0.resources
putarray 0 106 eLID_Spanish/rsc_sounds_20_0.resources
putarray 0 107 eLID_Russian/rsc_sounds_21_0.resources
putarray 0 108 eLID_Polish/rsc_sounds_22_0.resources
putarray 0 109 eLID_MexicanSpanish/rsc_sounds_23_0.resources
putarray 0 110 eLID_BrazilianPortuguese/rsc_sounds_24_0.resources
putarray 0 111 eLID_Japanese/rsc_sounds_26_0.resources
endfunction
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andreymagnus, posted Wed Oct 05, 2022 1:16 am (73679)


Hey, I'm new to this whole thing and I'm generally here to datamine Deathloop's files after the update. I have already installed quickBMS and Blender with a respective script for Deathloop, but whenever I try to add the master_resources.index file, it ends with error. Can you please discribe the steps oh how to make it work?
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CidQu, posted Sun Oct 16, 2022 8:18 pm (73833)


Hey, h3x3r are there any problems with importing through changing english_m? I can not import my translations, it crashes randomly. I delete random lines it works, then I add something all the file screw up! Then I'm using ctrl z to reverse but not working... Couldn't find any solutions.
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h3x3r, posted Mon Oct 17, 2022 6:31 pm (73845)


Hey, import you said? That script isn't made for re-import.
Dissable file in master_resources.index and that's it. If it doesn't work then somthing must be changed somewhere. Fun fact, i uninstalled that game like 2 days ago and now you with this.... irony
Once i get home i will re-check it.
  • Author
  • Localization

CidQu, posted Mon Oct 17, 2022 8:11 pm (73849)


h3x3r wrote:
Hey, import you said? That script isn't made for re-import.
Dissable file in master_resources.index and that's it. If it doesn't work then somthing must be changed somewhere. Fun fact, i uninstalled that game like 2 days ago and now you with this.... irony
Once i get home i will re-check it.


I didn't actually mean import, sorry for the misunderstanding. I just disabled the file from master_resource as always. But it crashes randomly every time. I'm sure there is no problem with the file because when I delete some random strings it works like charm but adding it back or changing any strings, brake the file completely. Even when I delete that part it doesn't work.
  • Author
  • Localization

by-freon, posted Tue Oct 18, 2022 11:31 am (73854)


Quote:
I didn't actually mean import, sorry for the misunderstanding. I just disabled the file from master_resource as always. But it crashes randomly every time. I'm sure there is no problem with the file because when I delete some random strings it works like charm but adding it back or changing any strings, brake the file completely. Even when I delete that part it doesn't work.


Maybe you are playing an old version of iggy fonts. There have been several updates to the iggy fonts.
Put the new original iggy fonts back into the game and test
new english_m
  • Author
  • Localization

CidQu, posted Tue Oct 18, 2022 2:01 pm (73855)


by-freon wrote:
Quote:
I didn't actually mean import, sorry for the misunderstanding. I just disabled the file from master_resource as always. But it crashes randomly every time. I'm sure there is no problem with the file because when I delete some random strings it works like charm but adding it back or changing any strings, brake the file completely. Even when I delete that part it doesn't work.


Maybe you are playing an old version of iggy fonts. There have been several updates to the iggy fonts.
Put the new original iggy fonts back into the game and test
new english_m


I'm not importing any files besides english_m. I just disable english_m and it crashes randomly. What i mean by crashing, it doesn't show any crash report. And I can't even see the Arkane Intro, it crashes in seconds.
  • Author
  • Localization

by-freon, posted Tue Oct 18, 2022 4:05 pm (73857)


Quote:
I'm not importing any files besides english_m. I just disable english_m and it crashes randomly. What i mean by crashing, it doesn't show any crash report. And I can't even see the Arkane Intro, it crashes in seconds.



I am sending modified master_resources.index new english_m.lang
The file english_m.lang must be saved in utf-8 with boom


https://www.mediafire.com/file/6mt5700ay6agl70/deathloop.rar/file
  • Author
  • Localization

CidQu, posted Tue Oct 18, 2022 5:27 pm (73860)


by-freon wrote:
Quote:
I'm not importing any files besides english_m. I just disable english_m and it crashes randomly. What i mean by crashing, it doesn't show any crash report. And I can't even see the Arkane Intro, it crashes in seconds.



I am sending modified master_resources.index new english_m.lang
The file english_m.lang must be saved in utf-8 with boom


https://www.mediafire.com/file/6mt5700ay6agl70/deathloop.rar/file


This file works just fine. Can you please check my translation file if that works in your game, or am I too stupid to understand what is going on?
https://www.icloud.com/iclouddrive/0b1F ... h_mstack
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