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Monsters vs Aliens pak files

Featured Replies

  • Localization

I've looked online to see if I could get some models from the Monsters vs Aliens game from the files and there was nothing.

I looked at these files in a text editor and there were definitely some textures in them (".tga" and ".dds"

I have some of Ginormica's files on my Google Drive if anyone could share info

https://drive.google.com/file/d/1iQccz1d4hOVawqb2RYUrmUfSPmMHs7D8/view?usp=sharing

Edited by BillyBnMOfficial

  • Supporter
18 hours ago, BillyBnMOfficial said:

I have some of Ginormica's files on my Google Drive if anyone could share info

i made unpacker for Noesis for *.pak arc_Monsters_vs_Aliens_pak.py

*(without full research format, hack with finding key bytes)

**(perhaps the file extensions may not be correct, I assigned them after a visual inspection of the contents in the hex viewer)

 

EDIT:

I wanted to make a plugin for *._mesh, I researched it completely but it didn't contain any information. It turned out that all the information about submeshes, etc. is at the top of the *.pak, I modified my unpacker so that it would find and add information to the mesh file, and after made plugin for mesh. submeshes are divided into smaller submeshes, have common vertex buffers (with different stride) and common indented triangle index buffers e.t.c.

I think this is not a simple format...

-1.png.3419665e9d49c1fbb4cd876623f4949f.pngVJckame.gif

Edited by Durik256

Noesis Monsters Vs Aliens  PC   pak  .dds ._mesh file  yes  @Durik256 what  i'm sorry model ._mesh file

mva file.jpg

  • 2 weeks later...
On 8/8/2024 at 8:50 PM, Durik256 said:

i made unpacker for Noesis for *.pak arc_Monsters_vs_Aliens_pak.py

*(without full research format, hack with finding key bytes)

**(perhaps the file extensions may not be correct, I assigned them after a visual inspection of the contents in the hex viewer)

 

EDIT:

I wanted to make a plugin for *._mesh, I researched it completely but it didn't contain any information. It turned out that all the information about submeshes, etc. is at the top of the *.pak, I modified my unpacker so that it would find and add information to the mesh file, and after made plugin for mesh. submeshes are divided into smaller submeshes, have common vertex buffers (with different stride) and common indented triangle index buffers e.t.c.

I think this is not a simple format...

-1.png.3419665e9d49c1fbb4cd876623f4949f.pngVJckame.gif

What plugins are you using for viewing mesh (model) files?

Edited by ImFellingLucky

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