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mushroom men the spore wars WII POD Model and Texture Extraction

Featured Replies

infernalengine POD BFM (COMMON/ART/MODEL) file
Note 2 : If a mod doesn't show up in-game, check the mod directory. 
Some of the skins put everything in the "root". If you have no subdirectories, move
any TEX fnt mtb files to a new \ART subdirectory and any BFM files to a new \MODELS subdir.
noesis script smd skelal BFM and ani TEX  files hex2obj Hex Editor
Well if anyone else can help make a script for noesis, blender, 3dsmax, something of the sort, it would be very helpful.
i'm sorry zenhax and xentax? delisted NO could

1
Dolphin  wbfs file properties/filestem
2
Dragon UnPACKer 5 POD yes exract file Archive OK

https://www.mediafire.com/file/fmnaf7o7ms1qn2i/mushroom_men_the_spore_wars_PodWII.zip/file

mushroom men the spore wars Pod FINAL.png

Edited by diegozmei

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