August 20, 20241 yr Here is a sampleh0101.rar This is the extracted asset, and the model format is mdl.. hope someone can share a plugin...thanks!
August 20, 20241 yr I thought it was the same MDL that 3D Converter handles natively but it only reports bad polygons, so it's a different format
August 20, 20241 yr educated guess, but it'll probably be closer to the format used in final fantasy 14 same development team, and a similar file name convention it's definitely not luminous, that's for sure
August 23, 20241 yr Localization What'd the compression and process for getting these extracted look like? I did try grabbing a model at runtime and these look similar, though if whoever else did it the same way it may not match what's in the game files to a T. Like Foulveins said, it's closer to the XIV model format, with a material reference upfront and a somewhat similar layout. Below you can see the head_base.mdl provided (the 'head.mdl' seems like a stub or maybe something for material and texture references) and a XIV model. Not something I plan to tackle at the moment since I have some other projects I'm working on, but it'd be cool to see tackled, maybe by someone more familiar with XIV's stuff.
August 23, 20241 yr Supporter The shape stream is compressed. I can see a valid GDeflate stream in there (which explains why the model files aren't compressed inside the pack file) - textures also seem to work the same way.
August 23, 20241 yr Localization I've been looking into it myself, but yeah, there be some Xor and Compression with textures, but haven't really seen any Xor with the model files. Could be just blind tho.
August 23, 20241 yr Supporter I've figured out the textures for most part - no xor there, just the code being a bit weird with pointless xor instructions, the pack code had the same sort of stuff (which might be caused by denuvo).
August 24, 20241 yr Supporter The tools have been updated with texture conversion support. Since textures are located outside the models, this should be one less thing to worry about.
August 24, 20241 yr Localization can guarantee that I've had no issues with textures so far. Edit: Spoke too soon, oh boy Under the directory `chara\common\face\texture` All Innermouth textures are broken, unless they are supposed to be like that, which I will find odd. Edited August 24, 20241 yr by Dmnslyrx8
August 24, 20241 yr they might just have weird uvs, i can't see anything that would be out of place that pink strip at the bottom on the diffuse has normal maps that line up to it
August 24, 20241 yr Localization Yeah I noticed, so guess it just looks totally strange for me, I've never seen games do inner mouth textures like that in my 12 years of fiddling with models + textures, usually mouth and teeth are just sepparate texture files.
August 29, 20241 yr Author On 8/25/2024 at 12:45 AM, Nenkai said: The tools have been updated with texture conversion support. Since textures are located outside the models, this should be one less thing to worry about. Thank you!! Will we have plugins that support the models soon?
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