PAMFtool is an open-source muxer & demuxer for PlayStation Advanced Movie Format (.PAMF, .PAM), often found in PS3 games.
The goal of this project is to provide an open-source solution for preserving PAMF videos without relying on SDK tools.
Source code is included in the zip, the tool is still in development.
Supported streams:
- AVC (H.264) video streams
- M2V (MPEG-2) video streams
- ATRAC3 Plus audio streams
- LPCM audio streams
- AC-3 audio streams (experimental)
Requirements
Supported platforms: Windows, macOS, Linux.
Usage & Parameters
-info- Print information about a PAMF file and its streams-demux- Demux all streams from an input PAMF file and write them to a subfolder-mux- Mux all streams contained in a folder into a new PAMF file
Additional -mux Parameters
-noep- Skip writing an entry-point seek table in the PAMF header-deblock- Force the codec-info deblock byte to1for AVC streams-nodeblock- Force the codec-info deblock byte to0for AVC streams-noatsc- Ignore any 'atsc' RIFF chunk in .at3 inputs-pace <v>- Set SCR pacing rate. See -h for values-pstd <KB>- Override AVC P-STD buffer size in KB-mmb <n>- Override max_mean_bitrate byte in AVC codec_info-ps2-block <n>- Override minimum pictures between ps2/EP blocks (1..492)-muxrate <KBps>- Override pack_header mux_rate (48000, 24000, or 12000)-std-delay <ticks>- Override std_delay_bound and scheduler lead limit. See -h for values-initial-scr <ticks>- SCR origin (auto-detected)
Notes
- Starting with v1.3, genuine PAMF files demuxed then remuxed with PAMFtool are now byte-identical to the originals (400+ files tested across numerous games)
- Raw H.264 data does not play in most video players. Use ffmpeg to mux it back into a more conventional container format.
GitHub Repo
GitHub
GitHub - ravenDS/PAMFtool: PlayStation Advanced Movie For...
Edited by ravenDS
update parameters & notes
What's New in Version 1.4.0
Released
Starting with v1.3, genuine PAMF files demuxed then remuxed with PAMFtool are now byte-identical to the originals (450+ files tested across numerous games)
v1.4 changelog:
std delay: I previously mixed up encoder parameters with muxing parameters (std_delay_bound default is 1s when muxing, it is not bit-rate dependant like i assumed).
In the official muxer, std-delay values can be set to 1, 0.75 or 0.5 in the parameters file, so 1 becomes the default and can still be overridden with tick values.
P-STD buffer: The buffer is now the larger of the stream’s own CPB and its HRD peak bit rate × std_delay, then the usual +40,960 bytes rounded up to 1 KB.
The mux log says when the bit-rate term is the one used. MPEG-2 is unchanged.
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