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Game engine file formats

Topics related to formats used in game engines or their middleware.

  1. Started by Jurema,

    Hey guys, I would like some help in extracting this new game developed in Unity. Apparently the game uses the Unity assetbundle, but the structure is different, which is why all the tools (AssetStudio, AssetRipper and etc) I tested are not capable of reading, extracting, etc. Below is a hex example of the game's assetbundle: And this now is an example of an assetbundle (from any game but with the structure readable by any other tool) I'm not sure the changed structure is because there was some compression, encrypt or anything else. Apk: https://downloadwn.youxin75.com/GamePack/game_package2369-14424.apk…

  2. Hi! I'm in the process of extracting everything from Rhythm Thief, and the "rhythm" folder in the files loads 3 types of files per rhythm game. The file types are .ebt, .rpd, and .rtb. They're incredibly small and I theorize they're used for storing the button timing in the rhythm games. I've attached the entirety of the Rhythm folder here. .ebt is made by a tool called "EVENTBIN" .rpd is unknown .rtb is made by a tool called "RTOOLBIN" rhythm.zip

    • 0 replies
    • 1.8k views
  3. Hello all, I have recently acquired a copy of Mirror's Edge (2008) so that I can extract some of the character models from the game and port them to XNALara. How do I go about the process of doing so? Any tips and help would be greatly appreciated. Cheers!

  4. Started by Joshua1024,

    Is there a way to modify the files or scripts of just dance 3 like add songs from different games or add a mega star maybe?

    • 0 replies
    • 1.7k views

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