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  1. The file you exported from fmodel has no uexp extension, so its size is different from the uasset file with uexp extension.You can repackage it with retoc.You need to pack the uasset with uexp extension.I think you are going completely wrong. 1-extract the uasset with retoc and drag it to ue4loca, this is a preference. 2-change any text and save it. 3-repack with retoc (the commands are written in the topic how to repack) 4- There should be 3 files like this for example: Test_Z.pak Test_Z.ucas Test_Z.utoc You can throw these 3 files in the paks folder or you can create a folder named ~mods in the paks folder and throw them in it.If the ufont files are in .utoc in the fmodel.you need to pack them in this way.If they are in the .pak file, you can pack them with unrealpak. These are different file structures. It may seem complicated but don't give up.
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  2. You need to extract the files with .ufont extension and change the extension to .ttf. For example, "SeogeUI.ufont.ttf", if you do this, you can view it in a font editor. You can add the letter you want and try it in the game. Don't forget to set the Loading Mode to All in FMODEL, otherwise you may not be able to find the ufonts.
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  3. 1-Click on the marked place and delete all the location names and just type cmd.exe and press enter. 2-Then the cmd screen will appear 3-You can try commands.
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  5. Fonts are in ufont, after changing them, if they are in .utoc, you need to include it when you package it with game texts. If they are in pak, you need to create a separate pak file. If the pak name is Alabama-Windows.pak, package it by making Alabama-Windows_dasjor.pak.
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