Here you can use the script that I wrote for the WAD files here:
## Fear Effect 3 Inferno (PS2) (Prototype) - WAD extraction script by BloodRaynare
## For use with QuickBMS
get HEADER_SZ long
get DIRS long # value is always 1
get DIRNAME string
padding 0x88
get ENTRY_OFFSET long # probably isn't needed since the script will always go to this offset after ENTRY_NUMS value is being read anyway
get ENTRY_NUMS long
for i = 0 < ENTRY_NUMS
get FILES_ENTRY_OFFSET long
get FILES_ENTRY long
get FILES_DATA_SZ long
get UNK long # something to do with file types?
savepos ENTRY_OFFSET
goto FILES_ENTRY_OFFSET
for j = 0 < FILES_ENTRY
savepos TMP
get FNAME string
string NAME p "%s/%s" DIRNAME FNAME
padding 0x80 0 TMP
get OFFSET long
get UNK2 long # file type arrays?
get SIZE long
get ZERO long
log NAME OFFSET SIZE
next j
goto ENTRY_OFFSET
next i
The models can be imported on blender w/ DragonFF addon as for the TXDs it can be opened with Magic.TXD
No clue about animations (ANM) or the other files (DBX, CCD).