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  1. Requirements UABEA PXR.py (For text extract and import) UnityPlayer.dll FFPR_FontTool (Optional, for font editing) Locating and Editing Texts Text files are stored inside the message_assets_all file "FINAL FANTASY_Data\StreamingAssets\aa\StandaloneWindows64" Open this file with UABEA and Select the four English text files by holding Ctrl and left click: system_en, story_mes_en, story_cha_en, etc_text_en On the right panel, click Plugins and export as txt. Create a new folder and move these exported .txt files into it. Download PXR.py and place it inside the same folder. Run the PXR.py and type 1 to extract the texts. Edit the generated merged_output_en.txt file as you want. After editing run PXR.py again and type 2 to import edited texts. Open message_assets_all with UABEA again, choose txt files > Plugins > Import.txt and choose the "merged" folder. And do Ctrl + S to save. Font Editing (Fonts are located in FINAL FANTASY_Data\StreamingAssets) Run FFPR_FontTool. Choose option D, then drag the font_en.bundle file into the tool. Choose a random name to extract the font files. This will decrypt the bundle. Open the extracted font files in UABEA. Select SE-ALPSTN and sqex-MonoSix files, then click Plugins > Export.ttf to export them. Edit the fonts, or you can use another font if you wish. After that Plugins > Import fonts with UABEA. Run FFPR_FontTool again, choose option E, drag your edited font files, and save as font_en.bundle. Textures Locations common_title.bundle: Title Screen Textures common_assets.bundle: Title Logo and Language Textures hit_sprite.bundle: Hit Textures miss_sprite.bundle: Miss Textures Installation For mods to work properly, you need to use the "UnityPlayer CRC Check Bypass" mod otherwise your mod will not work. https://www.nexusmods.com/finalfantasypixelremaster/mods/90 Credit: Shiryu64 on Moogles & Mods Discord FINAL_FANTASY_PIXEL_REMASTER_FONT_MODDING_TUTORIAL.pdf
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