Requirements
UABEA
PXR.py (For text extract and import)
UnityPlayer.dll
FFPR_FontTool (Optional, for font editing)
Locating and Editing Texts
Text files are stored inside the message_assets_all file "FINAL FANTASY_Data\StreamingAssets\aa\StandaloneWindows64"
Open this file with UABEA and Select the four English text files by holding Ctrl and left click: system_en, story_mes_en, story_cha_en, etc_text_en
On the right panel, click Plugins and export as txt. Create a new folder and move these exported .txt files into it.
Download PXR.py and place it inside the same folder. Run the PXR.py and type 1 to extract the texts.
Edit the generated merged_output_en.txt file as you want.
After editing run PXR.py again and type 2 to import edited texts.
Open message_assets_all with UABEA again, choose txt files > Plugins > Import.txt and choose the "merged" folder. And do Ctrl + S to save.
Font Editing
(Fonts are located in FINAL FANTASY_Data\StreamingAssets)
Run FFPR_FontTool. Choose option D, then drag the font_en.bundle file into the tool.
Choose a random name to extract the font files. This will decrypt the bundle. Open the extracted font files in UABEA.
Select SE-ALPSTN and sqex-MonoSix files, then click Plugins > Export.ttf to export them. Edit the fonts, or you can use another font if you wish.
After that Plugins > Import fonts with UABEA.
Run FFPR_FontTool again, choose option E, drag your edited font files, and save as font_en.bundle.
Textures Locations
common_title.bundle: Title Screen Textures
common_assets.bundle: Title Logo and Language Textures
hit_sprite.bundle: Hit Textures
miss_sprite.bundle: Miss Textures
Installation
For mods to work properly, you need to use the "UnityPlayer CRC Check Bypass" mod otherwise your mod will not work.
https://www.nexusmods.com/finalfantasypixelremaster/mods/90
Credit: Shiryu64 on Moogles & Mods Discord FINAL_FANTASY_PIXEL_REMASTER_FONT_MODDING_TUTORIAL.pdf