BillyBnMOfficial Posted September 23 Share Posted September 23 A proprietary game engine I got curious about is the Vicious Engine, by Vicious Cycle Software. It's mostly in games from the mid to late 2000s and nobody ever thought to do a deep look into it. The thing that doesn't help is that internally, all the file names are just random letters and numbers, though there are folders that are actually labelled. Here's my guesses to what these folders mean Configurations (.cfg) - likely some code for the engine EntityTemplates (.et) - elements like characters and items Games (.gam) - unknown LoadingScreens (.ls) - Loading screens, self explanatory Maps (.map) - Levels, also self explanatory Regions (.rgn) - Regional variations of in-game text Sounds/VoiceOvers (.str) - Music & Sound effects respectively .loc files - Localized versions of any given element I sent a few of these file types from one of their games (Ben 10: Galactic Racing) Vicious Engine Files.zip Link to comment Share on other sites More sharing options...
diegozmei Posted September 23 Share Posted September 23 hello Ben 10 Galactic Racing ps3/xbox 360/Wii map/.et_decomp file models And textures Noesis Scripts yes Level and characters What ModelResearcher Monkey Bar Games and Vicious Cycle Software Durik256 and joker.production360 ben 10 omniverse 2 Link to comment Share on other sites More sharing options...
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