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The Evil Within(*.streamed,.tangoresource)

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happyend, posted Wed Oct 15, 2014 12:48 pm (927)


Can someone help me to extract .streamed,.tangoresource files from this game?
THX!!!
Samples:http://www28.zippyshare.com/v/78554752/file.html
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happyend, posted Wed Oct 15, 2014 2:22 pm (930)


script work perfectly,thx aluigi!!!
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happyend, posted Wed Oct 15, 2014 4:06 pm (931)


script not support ps3&xbox360 ver

Samples:http://www58.zippyshare.com/v/18285975/file.html
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aluigi, posted Wed Oct 15, 2014 4:51 pm (932)


script updated to version 0.1.1
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happyend, posted Thu Oct 16, 2014 12:12 am (935)


good job aluigi!!!
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shadow_lonely, posted Thu Oct 16, 2014 2:25 am (936)


happyend wrote:
good job aluigi!!!


Woa! Good news! You found font file? I found text in game. But not sure where is font! :?

I thinks is font file: https://mega.co.nz/#!5Uh3FTjR!RLzZAJECV ... ArgBPYxsvU
How to edit *.bimage file? Thanks! This font have *.bimage format!
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shadow_lonely, posted Fri Oct 17, 2014 1:55 am (949)


Here are my result with texture finder, (DXT3/DXT5) I can sure it is font file, but I can not edit it! Anyone could help me edit .bimage file? Thanks!

Image
Image
Image
Image


Thanks for any help!
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michalss, posted Fri Oct 17, 2014 2:53 pm (958)


does not work for X360 version too bad :(
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aluigi, posted Fri Oct 17, 2014 10:10 pm (967)


Thanks, now the script is fixed.
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anarkad, posted Sat Oct 18, 2014 12:22 am (978)


So, where are language files hm ? :)
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shadow_lonely, posted Sat Oct 18, 2014 12:57 am (979)


anarkad wrote:
So, where are language files hm ? :)

In common.tangorescource file, string folder. But I cannot repack it, stop working when I open game. :cry: :cry: :cry:
Could you solve it? I try to unpack and repack without edit, but still stop working when I open game! Hic!
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michalss, posted Sat Oct 18, 2014 6:05 am (983)


Ok does work for X360 now :)
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anarkad, posted Sat Oct 18, 2014 6:06 am (984)


Replace the files that you have edited, not all
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shadow_lonely, posted Sat Oct 18, 2014 6:32 am (985)


anarkad wrote:
Replace the files that you have edited, not all


I Reimport Successfull with 1 file (talk.lang). But when I open game, game crashing (without edit talk.lang file) :? :? :?
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aluigi, posted Sat Oct 18, 2014 9:06 am (988)


Ok that's probably my fault, I used unzip_dynamic that is not "reimport-friendly" because it automatically handles zlib and deflate compressions so when you reimport the file it chooses the zlib one (the most diffused).

I have updated the script to version 0.1.2a that instead uses deflate_noerror which should work correctly with reimporting.
The link to the script is the same: http://aluigi.org/papers/bms/others/the_evil_within.bms

You do NOT need to re-extract the files, the only thing that changed was the compression algorithm which is 100% compatible with the previous one, so try reimporting one non-modified file with this 0.1.2a script and tell me if you still experience crash problems.
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spider91, posted Sat Oct 18, 2014 9:36 am (991)


Script extracts streamed files as well, but what kind of audio is that? Is there a way to decode it to normal pcm audio and ecode back to game format?
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michalss, posted Sat Oct 18, 2014 10:12 am (993)


aluigi wrote:
Ok that's probably my fault, I used unzip_dynamic that is not "reimport-friendly" because it automatically handles zlib and deflate compressions so when you reimport the file it chooses the zlib one (the most diffused).

I have updated the script to version 0.1.2a that instead uses deflate_noerror which should work correctly with reimporting.
The link to the script is the same: http://aluigi.org/papers/bms/others/the_evil_within.bms

You do NOT need to re-extract the files, the only thing that changed was the compression algorithm which is 100% compatible with the previous one, so try reimporting one non-modified file with this 0.1.2a script and tell me if you still experience crash problems.



Still crashing :(
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aluigi, posted Sat Oct 18, 2014 10:17 am (994)


Unfortunately there are no other solutions.

Usually with zlib there are no problems, deflate is a bit different moreover in this case where it's not a "normal" deflate (that's why I use deflate_noerror).
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michalss, posted Sat Oct 18, 2014 10:42 am (995)


aluigi wrote:
Unfortunately there are no other solutions.

Usually with zlib there are no problems, deflate is a bit different moreover in this case where it's not a "normal" deflate (that's why I use deflate_noerror).



OK so might try other solution, is there any chance to not reimport but add files to end of the archive and change offset and size please talking about 3 files top without compression? Or try to remove complete compresion from the file ?
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aluigi, posted Sat Oct 18, 2014 10:46 am (996)


No, it's not possible.

The archives that allow a similar solution are quite rare, they are those archives with files archived sequentially.
The majority of the archives are too different and complex to allow an "append-like" reimporting, for sure this is not possible with an universal extractor, only with ad-hoc tools for that specific game/format, or there are too many risks to create invalid archives or corrupt them.
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michalss, posted Sat Oct 18, 2014 10:55 am (997)


hmm ok too damn bad then coz none would be able to do localization :( ...
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shadow_lonely, posted Sat Oct 18, 2014 11:11 am (998)


aluigi wrote:
Ok that's probably my fault, I used unzip_dynamic that is not "reimport-friendly" because it automatically handles zlib and deflate compressions so when you reimport the file it chooses the zlib one (the most diffused).

I have updated the script to version 0.1.2a that instead uses deflate_noerror which should work correctly with reimporting.
The link to the script is the same: http://aluigi.org/papers/bms/others/the_evil_within.bms

You do NOT need to re-extract the files, the only thing that changed was the compression algorithm which is 100% compatible with the previous one, so try reimporting one non-modified file with this 0.1.2a script and tell me if you still experience crash problems.


Thanks! Nice work!
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anarkad, posted Sat Oct 18, 2014 11:27 am (999)


after re-import error pops up, you will work on the script if you can not do anything ?

sorry for my english :D
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