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The Evil Within(*.streamed,.tangoresource)

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shadow_lonely, posted Mon Oct 27, 2014 12:03 pm (1241)


aluigi wrote:
To anyone:
I would like just to clarify that for me the script is currently complete and at the moment there are no new improvements or research to make on it.

It will be updated only if there will be something to update (fix and new research provided by other people).


Thanks aluigi!
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shadow_lonely, posted Mon Oct 27, 2014 12:05 pm (1242)


chopper2882 wrote:
tangoresource repack success with zlib. (PC & XBOX360)

here is some result. (korean language apply)

Image
Image
Image
Image
Image
Image


I have same problem, could you share that script! I translate about 50%, but can not do anymore with font when reimport! :(
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anarkad, posted Mon Oct 27, 2014 9:18 pm (1289)


send me that script to pw please ? :D
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disastorm, posted Tue Oct 28, 2014 4:26 am (1295)


Chopper does the repack work on all files or just the files that store the in-game text?
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michalss, posted Tue Oct 28, 2014 10:29 pm (1342)


anything new ? How did it make it work on X360 ??? Damn
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shadow_lonely, posted Thu Oct 30, 2014 9:38 am (1363)


michalss wrote:
anything new ? How did it make it work on X360 ??? Damn


You can try c:\offzip.exe -1 -a c:\*.tangoresources c:\extract-folder 0
Then use script!
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michalss, posted Thu Oct 30, 2014 12:27 pm (1364)


I can extract it, this is not a problem, but i cannot reimport it for X360. Works on PC only at least that Aluigi BMS :(
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shadow_lonely, posted Thu Oct 30, 2014 2:17 pm (1365)


michalss wrote:
I can extract it, this is not a problem, but i cannot reimport it for X360. Works on PC only at least that Aluigi BMS :(


PC have same problem, cannot reimport without crashing when open game. :(
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InKviZ, posted Fri Oct 31, 2014 9:12 am (1373)


Hi guys. Thank you Aluigi for the script. I have a question. I unpacked the archive, extracted text, translated one file and reimport but the game does not start after that. How to reimport the text so that the game worked.
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michalss, posted Fri Oct 31, 2014 10:23 am (1374)


InKviZ wrote:
Hi guys. Thank you Aluigi for the script. I have a question. I unpacked the archive, extracted text, translated one file and reimport but the game does not start after that. How to reimport the text so that the game worked.



It has been said in here many times that reimport does not work and game crashing! Aluigi does not know why and hes not gonna take any futhure steps :(
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InKviZ, posted Fri Oct 31, 2014 10:59 am (1376)


It has been said in here many times that reimport does not work and game crashing! Aluigi does not know why and hes not gonna take any futhure steps :(

This is very bad.
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shadow_lonely, posted Fri Oct 31, 2014 4:17 pm (1378)


I have an idea.
- After edit, we compress file with zlib
- Find address your file edited in big file.
- Replace compressed file from this address.
- Done.
But i do not know how to compress file with zlib. :cry:
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MerlinSVK, posted Fri Oct 31, 2014 5:09 pm (1380)


Code:
comtype zlib_compress
get name filename
string name = ".zlib"
get size asize
clog name 0 size size
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michalss, posted Fri Oct 31, 2014 5:24 pm (1381)


shadow_lonely wrote:
I have an idea.
- After edit, we compress file with zlib
- Find address your file edited in big file.
- Replace compressed file from this address.
- Done.
But i do not know how to compress file with zlib. :cry:



well it is not a pure zlib as far as i know. It is kind of strange deflate
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shadow_lonely, posted Sat Nov 01, 2014 4:54 am (1388)


MerlinSVK wrote:
Code:
comtype zlib_compress
get name filename
string name = ".zlib"
get size asize
clog name 0 size size


Thanks! I will test. Maybe this is last hope! :cry:
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greenbingo, posted Sat Nov 01, 2014 6:30 pm (1410)


how can i convert ps3 font file(pc ver. does not contain another languages) to pc font file?
ex)48.dat & 48.bimage ,or (48.tga.decl)

i tried to HEX edit but fail..
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michalss, posted Sat Nov 01, 2014 7:08 pm (1411)


greenbingo wrote:
how can i convert ps3 font file(pc ver. does not contain another languages) to pc font file?
ex)48.dat & 48.bimage ,or (48.tga.decl)

i tried to HEX edit but fail..



Again why you trying to sort fonts when you cannot even do text ?
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greenbingo, posted Sun Nov 02, 2014 1:29 pm (1426)


yes i understand that unnecessary

now i can't repack "common.tangoresource"( when i changed small size file to bigger size file)

when i use "the_evil_within.bms" , show me this error

Image

repack answer "force" -> game start -> game stop error

how can i Resize "common.tangoresource" ex) Wolfenstein: The New Order used binary_template.bt

Reimport doesn't work
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shadow_lonely, posted Wed Nov 05, 2014 3:15 am (1497)


Here is result my test with font file texture! I think we only compress file after extract same with origin and use hex edit to reimport by hand. Could anyone help me do that? Thanks any way!
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disastorm, posted Wed Nov 05, 2014 3:46 am (1498)


shadow_lonely I think the issue with reimporting is that it uses a non-standard encryption algorithm that no one knows. I'm not sure how anyone could help you even manually hex edit reimporting unless they know the algorithm?
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michalss, posted Tue Nov 11, 2014 8:40 am (1723)


I guess found the reason why reimport does not work. Compression is good, but problem is that on each compress file ,always last 4 bytes there is uint number, just dont know what is represent yet! So this is i guess why game crashing. I will try to recompress 1 txt file and import manually back to archive with this 4bytes in the end of the file and will see if it works. Not sure what it is could be CRC. Aluigi can you please have a look on that, i guess you missed it during the reversin (even that is not important for extraction) :D
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michalss, posted Wed Nov 12, 2014 5:32 pm (1754)


i was trying everything, with no success :( would be good if anyone can help pls :(
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michalss, posted Thu Nov 13, 2014 6:44 am (1769)


You dont understand i dont need tools anymore just im dying to know it :)
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michalss, posted Fri Nov 14, 2014 10:20 am (1781)


I guess i found the solution for this... :) Also found the problem why aluigi must use _noerror for decompresion(in fact it is very easy). I will test this and let you know but it looks very promising so far. My firend point me right direction in this case.
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