Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

Zero Time Dilemma (.cfsi)

Featured Replies

  • Author
  • Localization

Doctor Loboto, posted Thu Jun 30, 2016 2:42 am (14889)


All right, I was hoping to get the models and textures from this game, but everything is packed in a massive ".cfsi" archive. I haven't found anything on these before, but hopefully someone here can make sense of them.
https://www.dropbox.com/s/h8fwl8prjfq1ybe/00000000.cfsi?dl=0
  • Author
  • Localization

aluigi, posted Fri Jul 01, 2016 1:12 am (14913)


Script 0.1.1.

Regarding the ORB files the script already decompresses them and removes the orb extension (file.std.orb), but personally I can't help with their content.
  • Author
  • Localization

Acewell, posted Fri Jul 01, 2016 2:14 am (14928)


Doctor Loboto wrote:
The models are extension ".std" with "ORB" header. Any way to convert them to something useful?

viewtopic.php?p=14930#p14930 :D
  • Author
  • Localization

Dima Bilan, posted Tue Jul 26, 2016 3:22 pm (15716)


Hello, aluigi. Your script doesn't export files from voice.cfsi. Please make to exported. And imported back. That file https://yadi.sk/d/VGvQicUWteLaM.
  • Author
  • Localization

aluigi, posted Tue Jul 26, 2016 3:58 pm (15719)


Script 0.1.2
  • Author
  • Localization

desperado, posted Mon Aug 15, 2016 10:58 am (16486)


Script doesn't work on 00000000.cfsi file for me ?
  • Author
  • Localization

aluigi, posted Mon Aug 15, 2016 11:25 am (16487)


Check if you have script 0.2.1 and quickbms 0.7.5
  • Author
  • Localization

aluigi, posted Mon Aug 15, 2016 1:06 pm (16492)


Can you reupload the file? The first link expired.
  • Author
  • Localization

aluigi, posted Mon Aug 15, 2016 2:33 pm (16495)


Ok, try script 0.1.3
  • Author
  • Localization

aluigi, posted Mon Aug 15, 2016 6:40 pm (16506)


You are watching the cache of your browser, press CTRL-F5 :)
  • Author
  • Localization

desperado, posted Mon Aug 15, 2016 6:44 pm (16507)


aluigi wrote:
You are watching the cache of your browser, press CTRL-F5 :)


Ahahaha, thank you man it's working now. :)
  • Author
  • Localization

Dazz, posted Fri Aug 19, 2016 2:36 am (16630)


Conception II from Steam also uses .cfsi files, however sadly the main game archive (which is rather large, I should add) doesn't work with this script. The "voice.cfsi" file does, however.

I'm not at home right now so am unable to upload an example, but I have a copy of the error here:

Code:
Info:  algorithm   14
       offset      0057c804
       input size  0x0000137e 4990
       output size 0x000000ff 255
       result      0xffffffff -1

Error: the uncompressed data (-1) is bigger than the allocated buffer (255)

Last script line before the error or that produced the error:
  53  clog NAME OFFSET SIZE XSIZE


If that might mean anything to you?
  • Author
  • Localization

ssringo, posted Fri Aug 19, 2016 8:34 am (16633)


Since I'm at my PC with the game, figured I'd go ahead and get you the files aluigi

and yeah, the main file is 2.7GB. A bit big for uploading :D
  • Author
  • Localization

aluigi, posted Fri Aug 19, 2016 8:57 am (16634)


ok try the new script 0.1.4, now it seems to work.
The main problem with this format is how the "compressed" numbers are stored, apparently they are ever one byte except where is used 0xf8 and 0xfc (hardcoded because 0xfb instead is a one-byte number) in which case it uses a 16bit value. Weird.
  • Author
  • Localization

Siengried, posted Sun Nov 25, 2018 11:19 pm (40752)


aluigi wrote:
ok try the new script 0.1.4, now it seems to work.
The main problem with this format is how the "compressed" numbers are stored, apparently they are ever one byte except where is used 0xf8 and 0xfc (hardcoded because 0xfb instead is a one-byte number) in which case it uses a 16bit value. Weird.

I tried, but it seems to not work still
  • Author
  • Localization

Siengried, posted Mon Nov 26, 2018 6:00 pm (40769)


Siengried wrote:
aluigi wrote:
ok try the new script 0.1.4, now it seems to work.
The main problem with this format is how the "compressed" numbers are stored, apparently they are ever one byte except where is used 0xf8 and 0xfc (hardcoded because 0xfb instead is a one-byte number) in which case it uses a 16bit value. Weird.

I tried, but it seems to not work still

UP
  • Author
  • Localization

aluigi, posted Mon Nov 26, 2018 8:09 pm (40774)


Please provide some more information about the error.
For example a screenshot of quickbms when it gives you the error (use ALT STAMP to capture the quickbms window).
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.