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007 Legends

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Assasinge, posted Mon Apr 22, 2019 4:07 pm (47195)


aluigi wrote:
Upload the archive you are trying to extract and I will check what's wrong.


Hey thanks for the response, sorry for the noob sounding question but do you want the archive that's giving the error? Or all of them because that's going to take too long to upload. Also it's not just that particular geom archive giving the issue, if I skip it or delete it and run it again it stops at some other random archive and such.
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aluigi, posted Fri Apr 26, 2019 12:10 pm (47315)


What a mess, that's why this section of the forum is NOT for games.
That script has not been written by me (GEOM is not an archive) so I can offer zero support for it.

Now I'm moving this whole topic in the original one of the author of the script.

If a topic already exists it's good to post ever there and not opening new ones.
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Assasinge, posted Fri Apr 26, 2019 12:39 pm (47317)


Sorry, I wasn't aware. So I id-daemon wrote the script? I've already posted once on Xentax on his original post with no response and here too, I don't know where to turn to.
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id-daemon, posted Fri Apr 26, 2019 3:27 pm (47320)


Assasinge, the file you are trying to extract is not a model file. Its not supported.
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Assasinge, posted Fri Apr 26, 2019 4:17 pm (47323)


Oh. I'm sorry, I followed your guide and thought I am supposed to extract from the decrypted .geom files that came from vgmtoolbox? What file am I supposed to extract then?
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id-daemon, posted Fri Apr 26, 2019 4:18 pm (47324)


yes, geom files
but big geom files are probably maps
tool only supports models, these are small
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Assasinge, posted Fri Apr 26, 2019 5:16 pm (47328)


Do you have a rough idea of what size these maps would be in comparison to the models so I can filter them out?
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Assasinge, posted Fri Apr 26, 2019 10:36 pm (47336)


Ok I managed to get it working but the .ascii files I got out from .skel files are all empty or invisible, I can draw a skeleton in Noesis but I see nothing there.

I've attached one of the .ascii files I got from the 007_model.exe to take a look at.
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id-daemon, posted Sat Apr 27, 2019 6:02 am (47348)


Yes, this ascii file is a skeleton. You need mesh files to extract a model
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Assasinge, posted Sat Apr 27, 2019 12:31 pm (47359)


Alright well, everything I extracted from the quickbms script is in the same directory so I'm not missing anything but when I drag the skel file onto the 007_model.exe it says it's stopped working and the .ascii file it outputs is 0 bytes and corrupted.

Image
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id-daemon, posted Sat Apr 27, 2019 3:09 pm (47363)


Something must be wrong. Wrong game verison, wrong platform. It can be anything.
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Assasinge, posted Sat Apr 27, 2019 3:55 pm (47364)


Well as far as I can tell these tools only work on Legends for PC, right? And for the game version, what does that exactly mean, does the game have to be legally acquired or something otherwise it won't work? Anyways it was a good try I guess, I only wanted 2 models from the game anyway. Perhaps someone would be willing to do them for me.
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id-daemon, posted Sat Apr 27, 2019 4:54 pm (47367)


i can't tell what's wrong without files
its obvious
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Assasinge, posted Sun Apr 28, 2019 3:24 am (47373)


Oh crap sorry, I forgot to attach them.

Here's one of the filelist I extracted from: https://drive.google.com/file/d/1KEjx41 ... sp=sharing filelist.000

Here's some of the .skel and .mesh and some .mat files too: https://drive.google.com/file/d/1UTnc2N ... sp=sharing

I extracted from filelist.000, filelist.001 (zip archive) filelist.002, and filelist.003 if this is of any use to you. Thanks, I really appreciate the help, didn't think anyone would care to reply for a 3 year old topic on this game. Hopefully you can at least figure out what the problem cause after all I'm this close, I just need the meshes and I'm good to go.

Thanks again.
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id-daemon, posted Sun Apr 28, 2019 6:39 am (47379)


I checked the models, and they work fine.

Problem is, you can't extract them all into one folder. Have to do one at a time, or separate folders.
It will only work if ALL mesh files in a folder correspond to skel file you're dropping onto the tool.
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Assasinge, posted Sun Apr 28, 2019 12:37 pm (47388)


Forgive me, one it's good news that it does work, but I must admit I don't fully understand your instructions. So how do I know what mesh files correspond to the skel files? For example I took s000.skel and m000.mesh and out them in their own separate folder and the tool failed, probably because I saw the numbers being the same and figured they corresponded. But I basically have one folder where the bms script dumped everything from the game, sifting through it is pretty hard so how do I know what mesh files connect what skel files? Perhaps an example?

Edit: I took a look at venkman's facepunch dump of some Legends models he extracted and they all seem to have numerous mesh files like 0001, 0002 and even letters making up the model. Unfortunately I still don't know how this is determined and how I know what model I want is made up of how many meshes.
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id-daemon, posted Sun Apr 28, 2019 1:27 pm (47392)


each GEOM file is one model
you will get one SKEL and about 10 MESH files from each GEOM ---> they will form one complete model
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Assasinge, posted Sun Apr 28, 2019 2:09 pm (47396)


Well...there are hundreds of GEOM files I extracted at once and dumped into a folder, so that's confusing in of itself. Secondly I'm still confused on this, say for example I want Tracy's skiing outfit from the OHMSS level, well someone extracted her other outfit and it was comprised of skel.000 and 7 different mesh files starting from mesh000 to mes0006. Is there something specific in each GEOM file that tells me what model(s) it contains, perhaps pertaining to a particular level for those models? Sorry if this is sounding stupid, it's just so unclear to me with all these strange naming conventions that I can't seem to figure out just what means what here.

Edit: Wait I jus understood what you mean. Each GEOM file contains characters right? I just tried filelist BB whatever and it gave me Drax. Ok I figured it out. There's just one issue left....how do I know what GEOM file has what character? I can't go through every one of these individually can I? That's too much work...
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id-daemon, posted Sun Apr 28, 2019 2:23 pm (47397)


there's no way to tell what GEOM file has what character

only help here will be that characters usually have a certain GEOM size, so you can skip those too big or too small
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Assasinge, posted Sun Apr 28, 2019 2:26 pm (47398)


Yeah that sucks big time but I finally got it to work, thank you so much man! Real props for responding after so long!
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SleepingDragon, posted Mon Apr 29, 2019 4:27 am (47420)


Hello, sorry to use this topic for a related request, but figured I may as well ask while it's active. Would you be able to take a look at a Harry Potter Kinect file and see if you are able to extract anything from it if I uploaded a sample, id-daemon? It's by the same company and has the same filelist.000 etc archive and I believe GEOM format for models. Made around the same time as the 007 games, though it was a 360 game so it may differ.
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id-daemon, posted Mon Apr 29, 2019 3:44 pm (47429)


i dont have time for this
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SleepingDragon, posted Mon Apr 29, 2019 8:10 pm (47438)


Okay, no problem. Thank you for the response. Sorry for the thread hijack!
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Assasinge, posted Tue Jan 12, 2021 5:33 pm (61625)


Hi id-daemon do you think you could look at this xbox 360 prototype files here and see if the .edb files can be extracted here?

https://ufile.io/eq4x01rq

That's a sample of them, much easier than to look through binary strings of unnamed characters.
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