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007 Legends

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Assasinge, posted Fri Aug 12, 2022 3:59 pm (72985)


id-daemon wrote:
007 Legends tools. To save time, I didn't make a full set of tools, so its done in steps:

1. Split big archives into individual "GEOM" files with vgmtoolbox.
vgmtoolbox "advanced cutter" can be found in "misc tools / extraction / generic"
Put 007_moeg.xml into plugins folder, load it and drag files onto it. Game files have no names, so proper extraction will not be possible anyway.

2. decrypt headers with 007_decrypt_geom.exe
Run it in the folder where you have .geom files. keytable.bin must be in the same dir.
Double run will encrypt them again.

3. Run 007_legends.bms script on decrypted .geom files and it will extract resources from it: textures, models, skeletons, other types.

4. 007_images.exe will convert all textures into DDS.
Run it in the folder where you have .texture files.


Sorry to dig up an old post but for some reason a couple of .ascii files being produced are corrupted for me and will not import into Blender or open in Noesis. Here's an example, "filelist_000000DC.geom" which is Gustav Graves, the .ascii file it produces is not readable. I've attached the .ascii file it outputs as well as the mesh files as well if anyone can help me with this.

Download: https://mega.nz/file/awgAjRDA#Myjp2FXkQ ... MF5EXprhtE

If anyone can tell me what's wrong that would be much appreciated.
5. Drag .skel file onto 007_model.exe to convert all meshes in the directory and connect them with that skeleton. Low quality models will have many LODs. Recognized by having no finger bones. Usually not needed. Good quality models are usually in separate .geom file, with only one highest LOD.

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