Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

The Forest Where is the language file? [Unity]

Featured Replies

  • Author
  • Localization

NUS53EMRE, posted Thu Nov 24, 2016 10:58 am (19025)


Hello i am a fan of "The Forest" I am a game that I want to translate language but I can not find the language files of the game do you help?
  • Author
  • Localization

makc_ar, posted Thu Nov 24, 2016 11:50 am (19028)


Unity Tools
Text: Assembly-CSharp.dll, levels (.-...), mainData, .assets (.-...)

Use UnityEX https://yadi.sk/d/m3vFWoQ3j62Cr to archives:
Unpack.bat - binary text
Code:
for %%a in (*.*) do UnityEX.exe export "%%a" -t 114

(Custom) Unpack.bat - plain text,ttf,dds
Code:
for %%a in (*.*) do UnityEX.exe export "%%a" -t txt,ttf,dds

(Custom) Unpack.bat - ALL FILES
Code:
for %%a in (*.*) do UnityEX.exe export "%%a"

Pack.bat
Code:
for %%a in (level*;mainData;*.assets) do UnityEX.exe import "%%a"

Example usage:
Image

Use UnityText https://yadi.sk/d/BPX07VulskWJ5 to files *.-
Example usage:
Option Search Deapth 1 to all subfolder Unity_Assets_Files\*.*
Option Search Deapth 0 to single type files Unity_Assets_Files\sharedassets0\*.-5 etc
Image
Image
Image

.dll Tools ScanIL etc: download/file.php?id=3474

.ttf edit FontLab Studio etc.

(Custom to BMFont tool) UnityFont to binary .font_raw etc: https://yadi.sk/d/5QLHXNafgpdFs
Example usage:
Image
  • Author
  • Localization

NUS53EMRE, posted Thu Nov 24, 2016 12:06 pm (19029)


makc_ar wrote:
Text: Assembly-CSharp.dll, levels (.-...), mainData, .assets (.-...)

Use UnityEX https://yadi.sk/d/m3vFWoQ3j62Cr to archives:
Unpack.bat
Code:
for %%a in (*.*) do UnityEX.exe export "%%a" -t 114

Pack.bat
Code:
for %%a in (level*;mainData;*.assets) do UnityEX.exe import "%%a"

Use UnityText https://yadi.sk/d/BPX07VulskWJ5 to files *.-
.dll Tools ScanIL etc: https://yadi.sk/d/3laSoo1TmBdyc

(Custom) UnityFont to binary .font_row etc: https://yadi.sk/d/5QLHXNafgpdFs
Example usage:
Image


Result:
ImageImageImage



Thank you for your reply, but could you please tell me in a sequential way
  • Author
  • Localization

makc_ar, posted Thu Nov 24, 2016 12:16 pm (19030)


Example:
Image
  • Author
  • Localization

NUS53EMRE, posted Thu Nov 24, 2016 12:23 pm (19031)


makc_ar wrote:
Example:
Image


I can open the game's "assets" files, but I can not understand what you wrote in the code
  • Author
  • Localization

makc_ar, posted Thu Nov 24, 2016 12:28 pm (19032)


NUS53EMRE wrote:
I can open the game's "assets" files, but I can not understand what you wrote in the code

Make .bat files or use GUI version UnityEX.exe
  • Author
  • Localization

NUS53EMRE, posted Thu Nov 24, 2016 12:31 pm (19033)


Will I create an empty rich text document and write it into code and save it as .bat?
  • Author
  • Localization

makc_ar, posted Thu Nov 24, 2016 12:37 pm (19034)


NUS53EMRE wrote:
Will I create an empty rich text document and write it into code and save it as .bat?

Yeap
  • Author
  • Localization

NUS53EMRE, posted Thu Nov 24, 2016 12:43 pm (19035)


Unpack:
Image

Pack:
Image

File:
Image



I've done everything like this? what's next
  • Author
  • Localization

makc_ar, posted Thu Nov 24, 2016 12:49 pm (19036)


NUS53EMRE wrote:
Unpack:
Image
I've done everything like this? what's next

Unpack:
Image
Use UnityText.exe. Target Unity_Assets_Files folder.
Image
  • Author
  • Localization

NUS53EMRE, posted Thu Nov 24, 2016 12:55 pm (19037)


Image

is it correct ?
  • Author
  • Localization

makc_ar, posted Thu Nov 24, 2016 1:04 pm (19038)


NUS53EMRE wrote:
Image

is it correct ?

NOT USE FILE - empty. UnityText support *.-... files
Use buttom Pack and search again new folder Assets_Files folder_new
  • Author
  • Localization

makc_ar, posted Thu Nov 24, 2016 1:15 pm (19039)


To red edit UnityText.cfg
or

Custom Font Size display
  • Author
  • Localization

NUS53EMRE, posted Thu Nov 24, 2016 1:17 pm (19040)


makc_ar wrote:
Edit UnityText.cfg
or


I did it ok

Image


Which one do I take with "UnityEx"?
  • Author
  • Localization

makc_ar, posted Thu Nov 24, 2016 1:18 pm (19041)


NUS53EMRE wrote:
Image
Which one do I take with "UnityEx"?

All
  • Author
  • Localization

NUS53EMRE, posted Thu Nov 24, 2016 1:43 pm (19042)


I got all the files now what do I do?
  • Author
  • Localization

makc_ar, posted Thu Nov 24, 2016 9:18 pm (19048)


NUS53EMRE wrote:
I got all the files now what do I do?

Image

Image

Image
  • Author
  • Localization

aluigi, posted Fri Nov 25, 2016 8:41 am (19061)


Added the [Unity] tag in the title because I think this topic is gold for many people who wants to work on other games using the same engine.
  • Author
  • Localization

NUS53EMRE, posted Fri Nov 25, 2016 12:26 pm (19071)


Image


I get the error that the files I export are not responding when run with "UnityText".
  • Author
  • Localization

makc_ar, posted Fri Nov 25, 2016 1:32 pm (19073)


Option Search Deapth 1 to all subfolder Unity_Assets_Files\*.*
Option Search Deapth 0 to single type files Unity_Assets_Files\sharedassets0\*.-5 etc
  • Author
  • Localization

binlv1, posted Sun Aug 06, 2017 1:38 am (25267)


Uniytext does not support unicode and tf-8?
My language does not support ANSI
  • Author
  • Localization

lostprophet, posted Wed Nov 01, 2017 11:38 pm (29638)


How does the Unity Font program work? How can I convert my .ttf file, so I can import it with Unity Font? I'm trying to modify the fonts for Anima: Gate of Memories.
  • Author
  • Localization

makc_ar, posted Thu Nov 02, 2017 1:06 am (29639)


lostprophet wrote:
How does the Unity Font program work? How can I convert my .ttf file, so I can import it with Unity Font? I'm trying to modify the fonts for Anima: Gate of Memories.

Type 1.2 to binary *.-4
Image
Use Casablanca Antique.ttf to BMFont tool
Image
Example atlas "main menu.tex.dds"
Image
  • Author
  • Localization

lostprophet, posted Thu Nov 02, 2017 1:22 am (29641)


Sorry, it's a bit unclear.

So I should do this?
1. Download Casablanca Antique.ttf from here: http://freakfonts.com/fonts/casablanca-antique.html
2. Edit the font file (with FontCreator for example) to have all needed characters.
3. Open BMFont (http://www.angelcode.com/products/bmfont/), load configuration (the .bmfc file you attached), choose "Select chars from file", import the TTF, and "save bitmap font as..."
4. Open UnityFont, open "sharedassets0_00004.-4", choose Type 1.2., choose "Bitmap font" and "Save Font Data".

And after that reimport the files with UnityEx?
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.