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The Forest Where is the language file? [Unity]

Featured Replies

  • Author
  • Localization

makc_ar, posted Thu Nov 02, 2017 1:28 am (29642)


lostprophet wrote:
Sorry, it's a bit unclear.

So I should do this?
1. Download Casablanca Antique.ttf from here: http://freakfonts.com/fonts/casablanca-antique.html
2. Edit the font file (with FontCreator for example) to have all needed characters.
3. Open BMFont (http://www.angelcode.com/products/bmfont/), load configuration (the .bmfc file you attached), choose "Select chars from file", import the TTF, and "save bitmap font as..."
4. Open UnityFont, open "sharedassets0_00004.-4", choose Type 1.2., choose "Bitmap font" and "Save Font Data".

And after that reimport the files with UnityEx?

Yep!
  • Author
  • Localization

lostprophet, posted Thu Nov 02, 2017 7:22 pm (29667)


Well, I did it with the 3 files, imported them, but it looks like the characters shifted or disappeared. Is there any config I need to make in UnityFont?
  • Author
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lostprophet, posted Fri Nov 03, 2017 5:51 pm (29703)


Could you maybe help me with importing this TTF file? It looks like it doesn't import correctly for me.
  • Author
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nmdpkvs, posted Mon Nov 13, 2017 10:12 am (30011)


makc_ar wrote:
Text Toolset

Hi!I am editing a game called Ghost of a Tale I just use UnityFont to get the correct character set, all types have tried not work, the same twist a game Steamburg does not work, I hope you can help me(I am from China, English is not good, please do not mind)
  • Author
  • Localization

makc_ar, posted Thu Nov 16, 2017 11:05 pm (30080)


nmdpkvs wrote:
Hi!I am editing a game called Ghost of a Tale I just use UnityFont to get the correct character set, all types have tried not work, the same twist a game Steamburg does not work, I hope you can help me(I am from China, English is not good, please do not mind)

Ghost of a Tale Binary Template:
Code:
//------------------------------------------------
//--- 010 Editor v7.0 Binary Template
//
//      File:
//   Authors:
//   Version:
//   Purpose:
//  Category:
// File Mask:
//  ID Bytes:
//   History:
//------------------------------------------------
struct {
  uint unk1;
  uint unk2;
  uint unk3;
  uint unk4;
  uint unk5;
  uint unk6;
  uint unk7;
  uint nameSize;
  char Name[nameSize];
  local int skip = (nameSize / 4 1)*4-nameSize;
  //Printf("Skip = %d\n", skip);
  if (skip != 4) { FSkip(skip); }
  float unk8;
  uint unk9;
  uint unk10;
  uint unk11;
  float unk12;
  uint unk13;
  uint nameSize2;
  char Name2[nameSize2];
  local int skip2 = (nameSize2 / 4 1)*4-nameSize2;
  //Printf("Skip2 = %d\n", skip2);
  if (skip2 != 4) { FSkip(skip2); }
  float unk14;
  float unk15;
  uint unk16;
  float unk17;
  float unk18;
  float unk19;
  float unk20;
  float unk21;
  float unk22;
  float unk23;
  float unk24;
  float unk25;
  float unk26;
  float unk27;
  float unk28;
  float imgWidth;
  float imgHeight;
  float unk31;
  uint unk32;
  float unk33;
} Header ;
struct {
    uint Count;
    struct {
        int id;
        float x;
        float y;
        float width;
        float height;
        float xOffset;
        float yOffset;
        float xAdvance;
    } GlyphInfo[Count] ;
} Glyphs;
typedef struct {
    int ascII_Left;
    int ascII_Right;
    float xAdvanceOffset;
} KerningPair;
struct {
    uint kernCount;
    KerningPair Kerning[kernCount];
} Kern;
char unk1[308];
float unk2;
float unk3;
float unk4;
float unk5;
uint unk6;
uint unk7;
  • Author
  • Localization

morefun1314, posted Sun Feb 10, 2019 2:39 pm (43345)


makc_ar wrote:
Text Toolset

i want to translate "beat saber" to my launguage,but i can't find any font file,it seems use texmesh,only font texure,i don't know how to edit it.can you help me. thanks!
here is game link: https://store.steampowered.com/app/620980/Beat_Saber/
  • Author
  • Localization

sinnerclown380, posted Sun Apr 19, 2020 8:49 pm (56107)


hello dude is there a video style tutorial to add font font to unity games?
  • Author
  • Localization

JesWhite, posted Thu Dec 31, 2020 4:25 pm (61417)


aluigi wrote:
Added the [Unity] tag in the title because I think this topic is gold for many people who wants to work on other games using the same engine.


Yea i think so but i don't know how can i change unsupport font characters in game resources.

I tried for Stranded Deep.
Extracted files and dds files and tried to replace fonts with unsupported characters.
Game is showing square for characters in game :(
i think dds etc problem but i dont know how can i change them or another.
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