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WALL-E (PS2) *.DPS

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Mygoshi, posted Thu Nov 06, 2014 4:27 pm (1543)


Hey everybody,

Asobo Studio developed Ratatouille and Wall-E.

Asobo Studio uses *.dpc for their PC games and *.dps for their PS2 games.

I can extract the .dpc with the script written by aluigi, but the .dps archives from the PS2 use a format variation.

Can somebody help me adapting the script to support these? Thanks.

Here's the file "TUT_AXIOM.DPS": https://mega.co.nz/#!gRRnmTLR!qCApvk9ve ... fsOT7Q6Q5Q
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aluigi, posted Thu Nov 06, 2014 4:52 pm (1545)


I have been able to extract the content of the dps sample with the latest version (0.1.2) of the script.
Have you already tried it?
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Mygoshi, posted Thu Nov 06, 2014 4:58 pm (1548)


No, apparently for me it won't work oO
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Mygoshi, posted Thu Nov 06, 2014 5:19 pm (1550)


It works with the PC version. Sorry ^^
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aluigi, posted Thu Nov 06, 2014 5:26 pm (1552)


I have checked the files in that folder and they seem ok.
Probably you can delete the first 6 bytes because they may not related to the headerless VAG audio data.
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vinz, posted Thu Jan 14, 2016 12:05 pm (10820)


Hi, I have tried to extract files from *.DPC files but all I get is a bunch of .DAT tiny files with Wall-E PC game.

https://onedrive.live.com/redir?resid=D ... file,DPC

I'm a newbie so I'm pretty sure I do something wrong. Please someone could help me?
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aluigi, posted Mon Jan 18, 2016 9:42 pm (10847)


Yeah it's correct because the files don't have a name and the compression is not fully supported (the files in the "compressed" folder).
I have updated the script to version 0.1.4 for extracting the DDS images in a better way:
http://aluigi.org/bms/ratatouille_dpc.bms
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vinz, posted Mon Jan 18, 2016 11:02 pm (10854)


Thank you ! So I've changed .dat in .dds but the files are not recognized. (folder compressed/57b1f99e)

Also do you know the extension of sound files used in others .dpc in the PC version of this game?
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aluigi, posted Tue Jan 19, 2016 9:39 am (10857)


I tested only the archives provided where I don't remember to have seen sounds or other known formats.
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vinz, posted Tue Jan 19, 2016 10:49 am (10859)


Finally it's okay ! I can open them as raw with Audacity !!
Just big DDS files in "compressed" folder I can't open...
Thank you again for your soft and your help.
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aluigi, posted Tue Jan 19, 2016 12:21 pm (10861)


I can't help with the compressed folder because I don't know what compression algorithm is that one.
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vinz, posted Tue Jan 19, 2016 12:43 pm (10863)


No problem, I keep an eye on this topic if one day there is something new! ;)
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Kagemaru, posted Mon Feb 01, 2016 12:03 am (11160)


Hello

I stuck at the DPC font for the PC version.
Could you give me some tips to extract the DPC file?

Thank you for reading.
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Kagemaru, posted Wed Feb 03, 2016 4:07 pm (11189)


I was able to extract the DPC with QuickBMS. It extracted to some .dat files in a folder name 'compressed'.
Is it a dead-end?
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aluigi, posted Wed Feb 03, 2016 4:10 pm (11190)


Basically yes.
If the decompression algorithm is not available, then it's not possible to decompress the files.
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Kagemaru, posted Thu Feb 04, 2016 4:28 pm (11206)


Thank you for writing QuickBms.

I opened one of the files with An hex editor, and I saw there're some Ascii words: DDS, DXT5.
Maybe this .dat file is some variation of DDS.
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aluigi, posted Fri Feb 05, 2016 8:58 am (11216)


If it's in the "compressed" folder then it means it's just a real DDS but it's compressed with that unknown algorithm.
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Smoothie, posted Fri Jun 29, 2018 11:37 am (36287)


Time to re-open this one after another 2 years break. So I am trying to extract these audio files (I presume by the names) but the .DPC files aren't unlocking from the ratatouille bms above. Unless its easier unlocking the DPS files :thinking: but I haven't found a dps bms anywhere.

Heres what one of the files are. Probably an end of a loop : https://1drv.ms/u/s!AqtKnbR1qpBrnMZ3afdybMeq8Yg4rQ

Like wise there's files names DTH DROW, DTH ELEC, DTH FALL and DTH EVE which by context, are probably the Death Sounds.
This forum has been the closest thing that I have gotten to ripping the audio files as the script did, although not entirely, rip *things* from the map DPC files.
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aluigi, posted Sun Jul 01, 2018 4:46 am (36321)


Script updated with a small work-around that seems to work correctly with the provided sample
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Smoothie, posted Fri Jul 06, 2018 4:25 pm (36548)


Where do I download the new script? I tried the same link above but it seems to be the same. The same file isn't extracting on my end (sorry for a late response)
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Smoothie, posted Fri Jul 06, 2018 10:59 pm (36556)


So there is the .dat files. Trying to play them through MFAudio, is there any indication of any parameters that I should use? Or if its better to use audacity I will
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Smoothie, posted Sun Jul 08, 2018 2:58 pm (36589)


Is it possible that the export of the audio could be corrupted? As in the decoding didn't completely do it right?
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