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WALL-E (PS2) *.DPS

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aluigi, posted Mon Jul 09, 2018 5:43 am (36607)


The script doesn't make any difference between audio and other data.
The files seem correctly extracted and the coverage is perfect (99%).
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Smoothie, posted Mon Jul 09, 2018 11:27 am (36613)


Is there a possibility the audio is using its own decoding method, or a pre-existing one like .aac or .aif?
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aluigi, posted Mon Jul 09, 2018 11:26 pm (36643)


I work only on files extraction.
If you are 99% sure to have located audio data and have no clue about how to read/decode it, I suggest you to post in the Audio section and provide that extracted file sample.
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Smoothie, posted Wed Oct 03, 2018 4:52 pm (39004)


Okay, so I have learned from one of the dev's that they used .vag for the audio files, according to the backups. Would there be a way you can use that knowledge to then incorporate that into the export? I've been trying to change the files extensions from .dat to .vag to no avail yet. I'll post this as well in an audio topic.
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ito hirobumi, posted Wed Apr 10, 2019 4:31 pm (46766)


I'm trying to extract the up-to-date game from asobo studios and the etraidos files are just .dat, .gam, .vap and several others in a separate folder. I do not know what to do with these files or if they are correct, please help me.
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