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Indiana Jones and the Great Circle - .resources

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    My job is not to do YOUR work. My comment is for other people so they don't have the hope for something that not exist

  • Thank @Franco for help me test importing text into gameresources_patch1_pc2.resources. It will be completed at least by next week or later.

  • @Franco @PlounchBoyTry it, pack text to resources. if you need more information, read README. IndyRes TextInjector.zip

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  • Localization

Hey there people!

I've been lurking these forums for years now, Zenhax and Xentax as well, but haven't shared my tools (mainly because there were already working solutions from other people).

This whole community is about sharing your knowledge and tools (and I know some people who have tools for other games, but won't share it with the community). Because I've just created a working solution I'd thought it would be best to share it with you guys. This would be my first post here, but don't let that distract you 🙂

 

HOW IT WORKS:

1. First you need to open your GMAIL account and open a Google Colab page ( https://colab.research.google.com/ ). 

2. Click on the "New Notebook" option.

3. You'll see a folder that contains files, click on it! You'll have to wait a few seconds before it connects to the server.

4. Once you see the file structure (like the "sample_data" folder), drag and upload your original "gameresources_patch1_pc.resources" and your modified "strings" file there.

5. If it's done, then on the top you can see a console with a play button. Insert the whole script I've sent you, then press the Play button.

6. After a few seconds the console / log on the bottom should say that it's finished, and on the left you'll see a file called "NEW_gameresources_patch1_pc.resources".

7. Download that file and insert it into your game folder, renaming and replacing the original one (make sure you create a backup of it).

8. Run the game and it should work with your new strings.


EDIT:

My script targets the English language files and replaces the strings there. If you want to replace another language's files (maybe because of the fonts), you can update the script's eb value.

EN_US (original): eb = 0x3D858
AR_SA: eb = 0x3D8E8
DE_DE: eb = 0x3DA98
ES_ES: eb = 0x3DB28
ES_MX: eb = 0x3DD68
FR_FR: eb = 0x3D978
IT_IT: eb = 0x3DA08
JA_JP: eb = 0x3DCD8
KO_KR: eb = 0x3DFA8
PL_PL: eb = 0x3DC48
PT_BR: eb = 0x3DDF8
RU_RU: eb = 0x3DBB8
ZH_CN: eb = 0x3DF18
ZH_TW: eb = 0x3DE88

Have fun!

 

EDIT 2:

I've updated my script, so it will automatically download the file with the correct name once it's done patching it, and also I've created a patcher for the PS5 version (since the original tool was only working for the PC version). Note that the entries differ for the PS5 version, so you can't use the above "eb" values for it!

 

script_ps5.py script_pc.py

Edited by The_Reaper_CooL

On 3/26/2026 at 6:01 PM, The_Reaper_CooL said:

Hey there people!

I've been lurking these forums for years now, Zenhax and Xentax as well, but haven't shared my tools (mainly because there were already working solutions from other people).

This whole community is about sharing your knowledge and tools (and I know some people who have tools for other games, but won't share it with the community). Because I've just created a working solution I'd thought it would be best to share it with you guys. This would be my first post here, but don't let that distract you 🙂

 

HOW IT WORKS:

1. First you need to open your GMAIL account and open a Google Colab page ( https://colab.research.google.com/ ). 

2. Click on the "New Notebook" option.

3. You'll see a folder that contains files, click on it! You'll have to wait a few seconds before it connects to the server.

4. Once you see the file structure (like the "sample_data" folder), drag and upload your original "gameresources_patch1_pc.resources" and your modified "strings" file there.

5. If it's done, then on the top you can see a console with a play button. Insert the whole script I've sent you, then press the Play button.

6. After a few seconds the console / log on the bottom should say that it's finished, and on the left you'll see a file called "NEW_gameresources_patch1_pc.resources".

7. Download that file and insert it into your game folder, renaming and replacing the original one (make sure you create a backup of it).

8. Run the game and it should work with your new strings.


EDIT:

My script targets the English language files and replaces the strings there. If you want to replace another language's files (maybe because of the fonts), you can update the script's eb value.

EN_US (original): eb = 0x3D858
AR_SA: eb = 0x3D8E8
DE_DE: eb = 0x3DA98
ES_ES: eb = 0x3DB28
ES_MX: eb = 0x3DD68
FR_FR: eb = 0x3D978
IT_IT: eb = 0x3DA08
JA_JP: eb = 0x3DCD8
KO_KR: eb = 0x3DFA8
PL_PL: eb = 0x3DC48
PT_BR: eb = 0x3DDF8
RU_RU: eb = 0x3DBB8
ZH_CN: eb = 0x3DF18
ZH_TW: eb = 0x3DE88

Have fun!

 

EDIT 2:

I've updated my script, so it will automatically download the file with the correct name once it's done patching it, and also I've created a patcher for the PS5 version (since the original tool was only working for the PC version). Note that the entries differ for the PS5 version, so you can't use the above "eb" values for it!

 

script_ps5.py 2.61 kB · 5 downloads script_pc.py 2.62 kB · 6 downloads

you have help me find eb value?

  • Localization
3 hours ago, chutuanpr0 said:

you have help me find eb value?

It should work for the PC version, for the PS5 version you'll have to find it yourself, because I don't have the PS5 version of the game.

5 hours ago, The_Reaper_CooL said:

It should work for the PC version, for the PS5 version you'll have to find it yourself, because I don't have the PS5 version of the game.

https://vikingfile.com/f/RiMgHJGlJ4
I'm sending you the PS5 file. Could you please guide me on how to find the eb value? I still don't understand what the eb value is, whether it's an offset containing the language or something else.

On 3/26/2026 at 6:01 PM, The_Reaper_CooL said:

Hey there people!

I've been lurking these forums for years now, Zenhax and Xentax as well, but haven't shared my tools (mainly because there were already working solutions from other people).

This whole community is about sharing your knowledge and tools (and I know some people who have tools for other games, but won't share it with the community). Because I've just created a working solution I'd thought it would be best to share it with you guys. This would be my first post here, but don't let that distract you 🙂

 

HOW IT WORKS:

1. First you need to open your GMAIL account and open a Google Colab page ( https://colab.research.google.com/ ). 

2. Click on the "New Notebook" option.

3. You'll see a folder that contains files, click on it! You'll have to wait a few seconds before it connects to the server.

4. Once you see the file structure (like the "sample_data" folder), drag and upload your original "gameresources_patch1_pc.resources" and your modified "strings" file there.

5. If it's done, then on the top you can see a console with a play button. Insert the whole script I've sent you, then press the Play button.

6. After a few seconds the console / log on the bottom should say that it's finished, and on the left you'll see a file called "NEW_gameresources_patch1_pc.resources".

7. Download that file and insert it into your game folder, renaming and replacing the original one (make sure you create a backup of it).

8. Run the game and it should work with your new strings.


EDIT:

My script targets the English language files and replaces the strings there. If you want to replace another language's files (maybe because of the fonts), you can update the script's eb value.

EN_US (original): eb = 0x3D858
AR_SA: eb = 0x3D8E8
DE_DE: eb = 0x3DA98
ES_ES: eb = 0x3DB28
ES_MX: eb = 0x3DD68
FR_FR: eb = 0x3D978
IT_IT: eb = 0x3DA08
JA_JP: eb = 0x3DCD8
KO_KR: eb = 0x3DFA8
PL_PL: eb = 0x3DC48
PT_BR: eb = 0x3DDF8
RU_RU: eb = 0x3DBB8
ZH_CN: eb = 0x3DF18
ZH_TW: eb = 0x3DE88

Have fun!

 

EDIT 2:

I've updated my script, so it will automatically download the file with the correct name once it's done patching it, and also I've created a patcher for the PS5 version (since the original tool was only working for the PC version). Note that the entries differ for the PS5 version, so you can't use the above "eb" values for it!

 

script_ps5.py 2.61 kB · 6 downloads script_pc.py 2.62 kB · 10 downloads

script_pc support is verions games??

 

  • Localization

The PC script supports the latest version of the game that has the DLC.

Here are the PS5 eb values, I haven't tested them, I just "guesstimated" based on the PC version and the PS5 version's eb values.

EN_US    0x3CFE8
AR_SA    0x3D078
FR_FR    0x3D108
IT_IT    0x3D198
DE_DE    0x3D228
ES_ES    0x3D2B8
RU_RU    0x3D348
PL_PL    0x3D3D8
JA_JP    0x3D468
ES_MX    0x3D4F8
PT_BR    0x3D588
ZH_TW    0x3D618
ZH_CN    0x3D6A8
KO_KR    0x3D738

On 4/4/2026 at 3:51 PM, The_Reaper_CooL said:

The PC script supports the latest version of the game that has the DLC.

Here are the PS5 eb values, I haven't tested them, I just "guesstimated" based on the PC version and the PS5 version's eb values.

EN_US    0x3CFE8
AR_SA    0x3D078
FR_FR    0x3D108
IT_IT    0x3D198
DE_DE    0x3D228
ES_ES    0x3D2B8
RU_RU    0x3D348
PL_PL    0x3D3D8
JA_JP    0x3D468
ES_MX    0x3D4F8
PT_BR    0x3D588
ZH_TW    0x3D618
ZH_CN    0x3D6A8
KO_KR    0x3D738

not work ps5 🙂 crash

  • Localization
1 hour ago, chutuanpr0 said:

not work ps5 🙂 crash

Like I've said I don't have the PS5 version of the game (the PS5 version of the script was made with another person's help).

If someone has the time and patience (and of course the PS5 version's files and a method to test it) I'm sure they'll come up with a solution.

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