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Mass Effect Andromeda

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sheperdpie, posted Sun Apr 16, 2017 7:53 am (22255)


y3804 wrote:
sheperdpie wrote:

Brill! Thanks guys, it actually worked at the first try. I'll start the second playtru tonight with the underarmor outfit...


glad you sorted it out :)


I was too quick in claiming victory. I managed to change the outfit but now the door of the personal quarters doesnt open and the save with the outfit on doesnt work... But I'll keep at it , I think I'm on the right track...
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sheperdpie, posted Sun Apr 16, 2017 7:57 am (22256)


tommyturd wrote:
sheperdpie wrote:
y3804 wrote:
I made a simple tutorial on how to mod demo of my Out-of-Bounds mod for multiplayer

Watch if you need to learn how to mod!


https://www.youtube.com/watch?v=yb3lyBEle2o

I attached AnselSDK64 BCrypt bypass to this post if anyone needs it


Brill! Thanks guys, it actually worked at the first try. I'll start the second playtru tonight with the underarmor outfit...


If you could post a small guide on how you did that, that would really appreciated! This is what I've been trying to do, but can't quite figure it out.

*Edit*
To clarify, I tried search through the TOC tree for the relevant underamor's/casual clothing options, but not sure which items correspond to which underamor/casual outfit.



I Was too quick in claiming victory. I managed to change the outfit but now the door of the personal quarters doesnt open and the save with the outfit on doesnt work... But I'll keep at it , I think i'm on the right track...
I'm tinkering with the 'naked' outfit. I assume it to be the 'underarmor', and when I import the files from it to the other casual outfits it works. Still work to be done but hey, that's nearly as much fun as the game itself
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Rick, posted Sun Apr 16, 2017 8:21 am (22257)


sheperdpie wrote:
I Was too quick in claiming victory. I managed to change the outfit but now the door of the personal quarters doesnt open and the save with the outfit on doesnt work... But I'll keep at it , I think i'm on the right track...
I'm tinkering with the 'naked' outfit. I assume it to be the 'underarmor', and when I import the files from it to the other casual outfits it works. Still work to be done but hey, that's nearly as much fun as the game itself
Naked is naked, not underarmor.
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sheperdpie, posted Sun Apr 16, 2017 8:29 am (22258)


Rick wrote:
sheperdpie wrote:
I Was too quick in claiming victory. I managed to change the outfit but now the door of the personal quarters doesnt open and the save with the outfit on doesnt work... But I'll keep at it , I think i'm on the right track...
I'm tinkering with the 'naked' outfit. I assume it to be the 'underarmor', and when I import the files from it to the other casual outfits it works. Still work to be done but hey, that's nearly as much fun as the game itself
Naked is naked, not underarmor.


But by importing the naked res and textures the casual outfit shows up as the underarmor, not as 'naked. How is it? Maybe the underarmor shows only because I messed with the files and by default if the game can't find the right file shows the 'underarmor?
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tommyturd, posted Sun Apr 16, 2017 8:35 am (22259)


sheperdpie wrote:
Rick wrote:
sheperdpie wrote:
I Was too quick in claiming victory. I managed to change the outfit but now the door of the personal quarters doesnt open and the save with the outfit on doesnt work... But I'll keep at it , I think i'm on the right track...
I'm tinkering with the 'naked' outfit. I assume it to be the 'underarmor', and when I import the files from it to the other casual outfits it works. Still work to be done but hey, that's nearly as much fun as the game itself
Naked is naked, not underarmor.


But by importing the naked res and textures the casual outfit shows up as the underarmor, not as 'naked. How is it? Maybe the underarmor shows only because I messed with the files and by default if the game can't find the right file shows the 'underarmor?


Towards the end of the game you wear the underarmor in the Tempest, perhaps there's actually an item entry for that? Additionally, I'm trying to find the underarmor used for actual armor, I'm wondering if it's possible to change it to a different style, like the ones you see npc's wearing on Eos and asari in multiplayer.
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sheperdpie, posted Sun Apr 16, 2017 8:41 am (22260)


tommyturd wrote:
sheperdpie wrote:
Rick wrote:
Naked is naked, not underarmor.


But by importing the naked res and textures the casual outfit shows up as the underarmor, not as 'naked. How is it? Maybe the underarmor shows only because I messed with the files and by default if the game can't find the right file shows the 'underarmor?


Towards the end of the game you wear the underarmor in the Tempest, perhaps there's actually an item entry for that? Additionally, I'm trying to find the underarmor used for actual armor, I'm wondering if it's possible to change it to a different style, like the ones you see npc's wearing on Eos and asari in multiplayer.


I don't have much of a clue on how to subtitute the armour too, but as the casual goes I managed to have ryder showing up with precisely the casual he/she wears in the final mission propogue
Rick says that the 'naked' files I 've been using are the wrong ones (naked means really naked it seems,,,( so I'll go searching again
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warrantyvoider, posted Sun Apr 16, 2017 11:33 am (22262)


coming soon...^^
Image

update: export/import/recompiling is already working for me, but somehow my game crashes on import, this could take longer
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griggs111, posted Sun Apr 16, 2017 11:36 am (22263)


warrantyvoider wrote:
coming soon...^^
Image


OMG! You're amazing!... I can't wait for it! :lol:
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lyutor1945, posted Sun Apr 16, 2017 11:56 am (22266)


Hey guys!! Can anyone suggest how I can get models,skeletons and etc.
And then import them into blender or 3D max?
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warrantyvoider, posted Sun Apr 16, 2017 1:14 pm (22268)


Image
Image
Image
Image

UPDATE

-added talktable editor (importer/exporter)
-exported textfiles are in unicode format
-for this to work I had to disable the patch overwriting it!:
--I renamed Patch\Win32\loctext\de.sb and de.toc to .nope
--so the engine doesnt load them
--but also means they are not applied
--at least the game loads it for now and I could test it :P

greetz WV

Release.rar

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Rick, posted Sun Apr 16, 2017 1:23 pm (22269)


sheperdpie wrote:
I don't have much of a clue on how to subtitute the armour too, but as the casual goes I managed to have ryder showing up with precisely the casual he/she wears in the final mission propogue
Rick says that the 'naked' files I 've been using are the wrong ones (naked means really naked it seems,,,( so I'll go searching again
I am not saying you are wrong, I am just saying, naked is naked. Not underarmor.
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warrantyvoider, posted Sun Apr 16, 2017 1:25 pm (22270)


Rick wrote:
sheperdpie wrote:
I don't have much of a clue on how to subtitute the armour too, but as the casual goes I managed to have ryder showing up with precisely the casual he/she wears in the final mission propogue
Rick says that the 'naked' files I 've been using are the wrong ones (naked means really naked it seems,,,( so I'll go searching again
I am not saying you are wrong, I am just saying, naked is naked. Not underarmor.

lmao :lol:
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sheperdpie, posted Sun Apr 16, 2017 2:18 pm (22271)


Rick wrote:
sheperdpie wrote:
I don't have much of a clue on how to subtitute the armour too, but as the casual goes I managed to have ryder showing up with precisely the casual he/she wears in the final mission propogue
Rick says that the 'naked' files I 've been using are the wrong ones (naked means really naked it seems,,,( so I'll go searching again
I am not saying you are wrong, I am just saying, naked is naked. Not underarmor.


Tautology a gogo ;)
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griggs111, posted Sun Apr 16, 2017 3:06 pm (22272)


When I click on an english loctext file I got an error message, but everything works just fine in every other language.
What am I missing here?

Image
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Trisstiz, posted Sun Apr 16, 2017 3:35 pm (22273)


Hi. Could you please explain where to find a texture for a custom presets and how to extract it? Thank you in advance.
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AnonBaiter, posted Sun Apr 16, 2017 3:35 pm (22274)


It seems that the tool doesn`t support the English language files for some reason.
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warrantyvoider, posted Sun Apr 16, 2017 3:41 pm (22275)


load it to VFS first, am away from my pc right now, dunno, and sry if it fails
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griggs111, posted Sun Apr 16, 2017 4:01 pm (22276)


warrantyvoider wrote:
load it to VFS first, am away from my pc right now, dunno, and sry if it fails


Loading to VFS cause the same error.
Also if I'm trying to change the same text step-by-step as you did in the german localization this happens:
(I'm sure that I'm missing something, but I don't know what! :( I'm sorry for being noob in this.)

Image
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warrantyvoider, posted Sun Apr 16, 2017 4:37 pm (22278)


Looks like you dont save the edit as unicode. Use notepad fe. maybe repair your game, field type 0 is not allowed, also it doesnt happen for me at all, so cant reproduce.

EDIT: let see if I can get patches to work too... (marked byted = chunk type = 0x3000), for more details, I lookup here: https://github.com/GreyDynamics/Frostbi ... tcher.java
Image

added sha1 preview, export of that, and if you dbl-click an entry its text is copied to clipboard

greetz WV

Release.rar

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griggs111, posted Sun Apr 16, 2017 8:16 pm (22281)


Thanks for the reply... my game files were corrupted somehow! :\
But I've got another weird problem.

If I change this:
- 00017C40 ZUM STARTEN {MenuAccept} DRUCKEN
to this: (hungarian)
- 00017C40 NYOMD MEG A {MenuAccept} GOMBOT
After saving it, clicking away in the left side list and then clicking back, I got a bunch of "Unknown chunk type 0x????" error messages.

I have to force shut down the program and repair the whole game. :(
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warrantyvoider, posted Sun Apr 16, 2017 10:07 pm (22284)


griggs111 wrote:
Thanks for the reply... my game files were corrupted somehow! :\
But I've got another weird problem.

If I change this:
- 00017C40 ZUM STARTEN {MenuAccept} DRUCKEN
to this: (hungarian)
- 00017C40 NYOMD MEG A {MenuAccept} GOMBOT
After saving it, clicking away in the left side list and then clicking back, I got a bunch of "Unknown chunk type 0x????" error messages.

I have to force shut down the program and repair the whole game. :(


no idea what you do. have you verified you use unicode? have you tried to import the list unchanged back? which toc/bundle/res did you used exactly? why dont you have backups for the things you change, there is sha1 locator and the status bar... see, I dont want to annoy you, but you have to help me recreate whatever happens at your side on my side, in order to fix it on my side. I cant debug your pc and even the best logs can miss something trivial
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warrantyvoider, posted Sun Apr 16, 2017 10:10 pm (22285)


I updated the plugin interface you so you have access to the data via sha1 and can also set data this way.
this also means, that snapshots change their format again and have to be redone
Image

the interface definition now contains all these informations for use in your code
Code:
    public class ChunkInfo
    {
        public string id;
        public string toc;
        public string bundle;
        public byte[] sha1;
        public ChunkInfo(string _id, string _toc, string _bundle, byte[] _sha1)
        {
            id = _id;
            toc = _toc;
            bundle = _bundle;
            sha1 = _sha1;
        }
    }

    public class DataInfo
    {
        public int type; //0=ebx
        public string path;
        public string toc;
        public string bundle;
        public byte[] sha1;
        public byte[] idata;
        public DataInfo(int _type, string _path, string _toc, string _bundle, byte[] _sha1, byte[] _idata)
        {
            type = _type;
            path = _path;
            toc = _toc;
            bundle = _bundle;
            sha1 = _sha1;
            idata = _idata;
        }
    }

    public interface IPlugin
    {
        IPluginHost Host { get; set; }
        string Name { get; }
        void Do();
    }

    public interface IPluginHost
    {
        List getTOCFiles();
        List getTOCFileLabels();
        List getBundleNames(string toc);
        List getAllEBX(string toc, string bundle);
        List getAllRES(string toc, string bundle);
        List getAllTocCHUNKs(string toc);
        List getAllBundleCHUNKs(string toc, string bundle);
        byte[] getDataBySha1(byte[] sha1);
        int setDataBySha1(byte[] data, byte[] sha1, string toc);
    }


I also attached the source code of the two example plugins

greetz WV

DemoPlugins.rar

Release.rar

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griggs111, posted Sun Apr 16, 2017 11:45 pm (22286)


warrantyvoider wrote:
griggs111 wrote:
Thanks for the reply... my game files were corrupted somehow! :\
But I've got another weird problem.

If I change this:
- 00017C40 ZUM STARTEN {MenuAccept} DRUCKEN
to this: (hungarian)
- 00017C40 NYOMD MEG A {MenuAccept} GOMBOT
After saving it, clicking away in the left side list and then clicking back, I got a bunch of "Unknown chunk type 0x????" error messages.

I have to force shut down the program and repair the whole game. :(


no idea what you do. have you verified you use unicode? have you tried to import the list unchanged back? which toc/bundle/res did you used exactly? why dont you have backups for the things you change, there is sha1 locator and the status bar... see, I dont want to annoy you, but you have to help me recreate whatever happens at your side on my side, in order to fix it on my side. I cant debug your pc and even the best logs can miss something trivial


You're not annoying me. I'm glad to help you recreate this problem.
I've uploaded a video, so I can show you the whole process.
https://www.youtube.com/watch?v=8h0HA-I9KjI
And another video showing what happens with the game.
https://youtu.be/yrhgMPTYMYY

Thank you for trying to help me in this!
I'm sure that the problem is on my side.
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warrantyvoider, posted Mon Apr 17, 2017 1:17 am (22287)


after some tries: english tt doesnt accept unicode and any import will fail. talktables are all fine, as you can still read them with my tool! german tt accepts unicode obviously, but I wasnt able to simply import the exported english table, I guess that has to do with markernames. BUT, you can edit stuff line wise for now, you can use the exported english table as lookup (you can match stuff by the ids at the start)

greetz WV
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michalss, posted Mon Apr 17, 2017 6:33 am (22292)


just 1 notice, id of the string is not hex but decimal, coz from that number you can also determinate the sex for example. Example of correct id : 0-1572=[BUG] Ammo acquired
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