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Frostbite dump / model tools (Battlefield, Battlefront, Mirror's edge, etc...)

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coredevel, posted Thu Nov 23, 2017 11:17 pm (30262)




Can your program ignore and skip over missing files (.cas) ? I only have a partial game installed for debugging purposes. Your program crashes if a single file is missing.
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id-daemon, posted Fri Nov 24, 2017 6:33 am (30268)


Ok I will add this in next versions
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id-daemon, posted Fri Nov 24, 2017 2:43 pm (30273)


UFBE 0.2 released!

Changes:
- Support for: Battlefield 1, SWBF1, SWBF2 (alpha, beta and full game)
- chunks will have long lowercase names, so all previous tools will work
- fixed crash if some CAS files are missing
- added resource types for BF1

You need to delete all files from tool folder, otherwise it will crash.

UFBE_0_2.rar

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id-daemon, posted Fri Nov 24, 2017 6:22 pm (30280)


A quick fix (post above updated)

- chunks will have long lowercase names
- added resource types for BF1

Now I checked that all my previous mesh tools, texture tool, audio conversion script - all work OK.
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coredevel, posted Fri Nov 24, 2017 10:33 pm (30286)


Thanks for the update, it doesn't crash anymore. I can get a filtered listing, but it won't let me extract the file.

Code:
Scanning CAS database...
292762 entries, 29060 precache entries, 893705 duplicated entries.

Scanning bundles...
108697 EBX, 742621 duplicates
32260 res, 91899 duplicates
154315 chunks, 228040 duplicates, 151801 unique chunks
292758 total.

checking chunks...
0 missing chunks.

Dumping files...
0 file(s) dumped seccessfully.
1 file(s) failed because of chunk not found.


But, I know the chunk for this particular file exists, because I have already extracted it before with another tool.
I'm just using it to test your program. I also tried another known file, and got the same results.

I then tried a larger filtered search, and still nothing got extracted.

Code:
Dumping files...
0 file(s) dumped seccessfully.
75 file(s) failed because of chunk not found.
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id-daemon, posted Sat Nov 25, 2017 6:46 am (30287)


coredevel wrote:
but it won't let me extract the file.


yes this is because the tool is not supposed to work with partial archives

coredevel wrote:
But, I know the chunk for this particular file exists, because I have already extracted it before with another tool.


what is that another tool?
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coredevel, posted Sat Nov 25, 2017 11:50 am (30289)


id-daemon wrote:
yes this is because the tool is not supposed to work with partial archives


Ok, then I can't use your tool. Thanks anyway.
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id-daemon, posted Sat Nov 25, 2017 12:07 pm (30290)


coredevel wrote:
id-daemon wrote:
yes this is because the tool is not supposed to work with partial archives


Ok, then I can't use your tool. Thanks anyway.

it means you're probably using some paid tools made by people who never share their work. Ok thats your choice.
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coredevel, posted Sat Nov 25, 2017 1:23 pm (30292)


What was the point of fixing the partial cas crash if you never intended to extract them anyway? Just to string me along? I look for alternative tools now.
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AnonBaiter, posted Sat Nov 25, 2017 1:35 pm (30294)


So I see someone whining about wanting to extract incomplete assets through id-daemon's "extraction tool".
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id-daemon, posted Sat Nov 25, 2017 1:37 pm (30295)


coredevel wrote:
What was the point of fixing the partial cas crash if you never intended to extract them anyway?


Who said i never intended to extract them?

p.s.You still didn't answer my question, this is suspicious.
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coredevel, posted Sat Nov 25, 2017 1:54 pm (30296)


AnonBaiter wrote:
So I see someone whining about wanting to extract incomplete assets through id-daemon's "extraction tool".


I see someone who doesn't understand the meaning of the word "extraction". A extract tool that doesn't extract is not useful. I simply asked for a fix, now I'm the one who's being baited. F**k off.
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AnonBaiter, posted Sat Nov 25, 2017 2:21 pm (30297)


coredevel wrote:
I see someone who doesn't understand the meaning of the word "extraction".
Okay then, how about you teach me the true meaning of "extraction"?
coredevel wrote:
A extract tool that doesn't extract is not useful.
Wait a minute, why did you think that having a partial copy of the game for "testing purposes" was a good idea?
coredevel wrote:
I simply asked for a fix
And you concluded that his tool is useless simply because the answer you wanted to hear isn't there.
coredevel wrote:
now I'm the one who's being baited. F**k off.
I just wanted to know what is going on here.
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coredevel, posted Sat Nov 25, 2017 2:40 pm (30299)


AnonBaiter wrote:
Okay then, if you think I don't know jackshit about "extraction" how about you teach me the true meaning of it?
Besides, why did you think that having a partial copy of the game for "testing purposes" was a good idea?


Why are you even participating in this thread? You come out of nowhere just to throw jabs at people? What is that called? A suckerpuncher? AnonBaiter, I'm going to be nice and ask you to delete your sniper comments and stay out of our conversation.
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coredevel, posted Sat Nov 25, 2017 5:12 pm (30301)


id-daemon wrote:
coredevel wrote:
What was the point of fixing the partial cas crash if you never intended to extract them anyway?


Who said i never intended to extract them?
p.s.You still didn't answer my question, this is suspicious.


Just forget it then, I'm not here to play Russian mind games with you. I told you in the beginning I had a partial install. If your tool can't extract, then you're not willing to help.
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id-daemon, posted Sat Nov 25, 2017 5:29 pm (30302)


coredevel wrote:
If your tool can't extract, then you're not willing to help.

ok if you're not willing to get help, i can't help
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coredevel, posted Sat Nov 25, 2017 7:21 pm (30306)


id-daemon wrote:
what is that another tool?


It's an unfinished tool that can extract chunks based on SHA1 only, so it's useless for clueless newbies who don't understand how Frostbite works. And it works for full or partial installs. If the .cas file exists, it can extract it. But a program with a filtered search interface would work better.
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id-daemon, posted Sat Nov 25, 2017 7:55 pm (30308)


Thanks for the answer.
As for your fix, it will require more complex changes to my tool, so i can't implement it quickly, it will take time. I have to think about it.
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arkham45128, posted Sat Nov 25, 2017 11:33 pm (30313)


Hi everyone!
I have the game and I want to have ALL the Castillian (From Spain) Spanish voices audio files

Can anyone explain to me what do I have to do?
Or can anyone extract'em and put it on MEGA?

Thanks!
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boumkwo, posted Sun Nov 26, 2017 2:12 pm (30345)


I managed to extract the files using daemon's tool. My question now is how to I convert the .ebx sound files into .mp3 files so i can play them?
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GM000, posted Mon Nov 27, 2017 1:29 pm (30361)


.MeshSet -> .FBX
.Texture -> .dds or .png
.EBX -> .mp3

Or any tutorials on this tool?

I'm working with SWBF2
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cyberspeed, posted Tue Nov 28, 2017 11:42 pm (30380)


GM000 wrote:
.MeshSet -> .FBX
.Texture -> .dds or .png
.EBX -> .mp3

Or any tutorials on this tool?

I'm working with SWBF2

Of course there is.
https://sta.sh/04jxcv9d9o0
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id-daemon, posted Sat Dec 02, 2017 7:17 pm (30460)


UFBE 0.2.1 release, moved to the first page: viewtopic.php?p=26120#p26120
Just small fixes:
- case-insensitive search
- cloth and other "special" meshes (which require no chunks) will now have a number in its name, allowing mesh tool to convert it
note: you have to delete "cache.dat" and scan bundles after UFBE update, or make clean run

SWBF2 tool updated (second post in the thread), again a few small changes:
- fixed meshes with lots of faces
- static meshes fixed (need no skeleton anymore, ascii format works)
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id-daemon, posted Sun Dec 03, 2017 7:37 am (30468)


NFS Payback tool added to the first post.
Image

Also I found an error in SWBF2 model tool, please redownload.
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id-daemon, posted Tue Dec 05, 2017 3:45 pm (30517)


Here are all 57 face-fixing SMDs for SWBF2.

The only thing I can't find is dressellian. Either its not distorted, or using someone else's pose.

faces_swbf2_full.rar

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