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  • Devandrason200 changed the title to help me friend. How to change uasset to locres or to txt for Final Fantasy Rebirth game?
Posted (edited)
5 hours ago, Devandrason200 said:

help me.
How to change uasset to locres or to txt for Final Fantasy Rebirth game?

Export: FModel (ue4.26)

Export pakchunk1 ucas file and find the:

…\End\Content\Text\US\ folder


uasset edit:

 UE4localizationsTool (Tool settings --> Method 2)

 

Import: 

Create pak\utoc\ucas file the UnrealReZen.exe tool (or other tool) and after: change the first 10 byte for the .ucas file. eg.: pakchunk32-WindowsNoEditor.ucas first 10 byte copy paste on the MOD_P.ucas

 

unrealrezen sample:

UnrealReZen.exe -c "C:\Games\FINAL FANTASY VII REBIRTH\End\Content\Paks\MOD_P" --compression-format Oodle -e GAME_UE4_26 -g "C:\Games\FINAL FANTASY VII REBIRTH\End\Content\Paks" -o "C:\Games\FINAL FANTASY VII REBIRTH\End\Content\Paks\MOD_P.utoc"

Screenshot_2025-01-26_162409.png

Screenshot_2025-01-26_162417.png

image.png

Edited by N o o B
  • Like 1
Posted
1 hour ago, N o o B said:

Export: FModel (ue4.26)

Export pakchunk1 ucas file and find the:

…\End\Content\Text\US\ folder


uasset edit:

 UE4localizationsTool (Tool settings --> Method 2)

 

Import: 

Create pak\utoc\ucas file the UnrealReZen.exe tool (or other tool) and after: change the first 10 byte for the .ucas file. eg.: pakchunk32-WindowsNoEditor.ucas first 10 byte copy paste on the MOD_P.ucas

 

unrealrezen sample:

UnrealReZen.exe -c "C:\Games\FINAL FANTASY VII REBIRTH\End\Content\Paks\MOD_P" --compression-format Oodle -e GAME_UE4_26 -g "C:\Games\FINAL FANTASY VII REBIRTH\End\Content\Paks" -o "C:\Games\FINAL FANTASY VII REBIRTH\End\Content\Paks\MOD_P.utoc"

Screenshot_2025-01-26_162409.png

Screenshot_2025-01-26_162417.png

image.png

thanks brothers

Posted (edited)
5 hours ago, N o o B said:

Export: FModel (ue4.26)

Export pakchunk1 ucas file and find the:

…\End\Content\Text\US\ folder


uasset edit:

 UE4localizationsTool (Tool settings --> Method 2)

 

Import: 

Create pak\utoc\ucas file the UnrealReZen.exe tool (or other tool) and after: change the first 10 byte for the .ucas file. eg.: pakchunk32-WindowsNoEditor.ucas first 10 byte copy paste on the MOD_P.ucas

 

unrealrezen sample:

UnrealReZen.exe -c "C:\Games\FINAL FANTASY VII REBIRTH\End\Content\Paks\MOD_P" --compression-format Oodle -e GAME_UE4_26 -g "C:\Games\FINAL FANTASY VII REBIRTH\End\Content\Paks" -o "C:\Games\FINAL FANTASY VII REBIRTH\End\Content\Paks\MOD_P.utoc"

Screenshot_2025-01-26_162409.png

Screenshot_2025-01-26_162417.png

image.png

.

Edited by Devandrason200
Posted (edited)
5 hours ago, N o o B said:

Ekspor: FModel (ue4.26)

Ekspor file ucas pakchunk1 dan temukan:

…\Akhir\Konten\Teks\US\ folder


suntingan uasset:

 UE4localizationsTool (Pengaturan alat --> Metode 2)

 

Impor: 

Buat file pak\utoc\ucas dengan alat UnrealReZen.exe (atau alat lain) dan setelah itu: ubah 10 byte pertama untuk file .ucas. Misalnya: pakchunk32-WindowsNoEditor.ucas salin 10 byte pertama dan tempel pada MOD_P.ucas

 

sampel unrealrezen:

UnrealReZen.exe -c "C:\Games\FINAL FANTASY VII REBIRTH\Akhir\Konten\Paks\MOD_P" --format-kompresi Oodle -e GAME_UE4_26 -g "C:\Games\FINAL FANTASY VII REBIRTH\Akhir\Konten\Paks" -o "C:\Games\FINAL FANTASY VII REBIRTH\Akhir\Konten\Paks\MOD_P.utoc"

Tangkapan layar_2025-01-26_162409.png

Tangkapan layar_2025-01-26_162417.png

gambar.png

I have followed your instructions but the text is missing

365.png

Edited by Joker
Posted
29 minutes ago, Joker said:

I have followed your instructions but the text is missing

365.png

You're probably doing something wrong. Either the folder \ file structure is wrong or you didn't rewrite the first 10 bytes in a hexadecimal editor, or something else.. who knows... unfortunately I can't tell you what you did and how. 🙂

  • Thanks 1
Posted
34 minutes ago, N o o B said:

You're probably doing something wrong. Either the folder \ file structure is wrong or you didn't rewrite the first 10 bytes in a hexadecimal editor, or something else.. who knows... unfortunately I can't tell you what you did and how. 🙂

Thanks

889.png

  • Like 2
Posted (edited)
8 hours ago, N o o B said:

Export: FModel (ue4.26)

Export pakchunk1 ucas file and find the:

…\End\Content\Text\US\ folder


uasset edit:

 UE4localizationsTool (Tool settings --> Method 2)

 

Import: 

Create pak\utoc\ucas file the UnrealReZen.exe tool (or other tool) and after: change the first 10 byte for the .ucas file. eg.: pakchunk32-WindowsNoEditor.ucas first 10 byte copy paste on the MOD_P.ucas

 

unrealrezen sample:

UnrealReZen.exe -c "C:\Games\FINAL FANTASY VII REBIRTH\End\Content\Paks\MOD_P" --compression-format Oodle -e GAME_UE4_26 -g "C:\Games\FINAL FANTASY VII REBIRTH\End\Content\Paks" -o "C:\Games\FINAL FANTASY VII REBIRTH\End\Content\Paks\MOD_P.utoc"

Screenshot_2025-01-26_162409.png

Screenshot_2025-01-26_162417.png

image.png

thanks.
succes..

 

Edited by Devandrason200
  • Like 2
Posted
14 hours ago, PlounchBoy said:

Translating different languages without solving the font problem is just torture.

Okay, I will do more research on font editing, and you can add your own characters.

  • Like 3
Posted (edited)

FF7 REBIRTH and REMAKE INTERGRADE font editor:

https://github.com/matyalatte/UE4-DDS-Tools/releases/tag/v0.6.1

Export to .dds , edit the font (PS, Gimp, VS.), import uasset (Inject) and repak.

Adding a new character is not easy and I do not recommend it. Instead, redraw a character that you don't use and replace the letter in your text file with the one you've redrawn.

 

Eg:
1.) In .dds, redraw the character ô to ş.
2.) In txt, you replace the letter ş with ô. Then ş will appear in the game.

 

All font files are worth reviewing and editing, because as the resolution changes it uses different fonts + the font sizes have separate files.

 

This is basically where the font files are taken from:

pakchunk3-WindowsNoEditor.ucas

End\Content\Menu\Billboard\Common\...

The edited .uasset font files can be repackaged in the same way as (and together with) the text files (see above).

This solution works with FF7Remaster too, only there everything is in .pak files and you have to select FF7R instead of UE4.26 when exporting .dds files.

Apart from that, I think it works for a lot of other games.


(Note: If you're a person with 0 computer skills, ask a competent person, because it takes patience and a little creativity... and for God's sake... pls don't PM me because I won't reply... and I won't do it for you. :D)


image.png.10eae7a536eb95d3a77d51087736fdfd.pngimage.png.ef4768d5fec3e2f11300edc30a8c94ad.pngimage.thumb.png.129a56928fcacf6975b5e840aa1cbec9.png

Edited by N o o B
  • Thanks 1
Posted

Many people have tried this and in order for the letters to appear properly in the game, the uasset files need to be adjusted and this cannot be solved with dds editing.If the letter to be added has a tail or another extension, it will not appear in the game.In order for it to appear, it needs to be positioned up from the position where the letter is.A tool was shared, but even the person who made the tool does not know exactly how it works, it is a complete mess.Datura may find a solution for this, maybe I hope he finds it.

On 1/28/2025 at 7:28 AM, Datura2 said:

Okay, I will do more research on font editing, and you can add your own characters.

Have you ever looked at the fonts datura? Can a simple tool be made for this? I have been struggling with fonts for days and I could not get the result I wanted, but they are not perfect.

  • michalss changed the title to [PC] Final Fantasy Rebirth
Posted
On 2/4/2025 at 10:40 PM, PlounchBoy said:

Many people have tried this and in order for the letters to appear properly in the game, the uasset files need to be adjusted and this cannot be solved with dds editing.If the letter to be added has a tail or another extension, it will not appear in the game.In order for it to appear, it needs to be positioned up from the position where the letter is.A tool was shared, but even the person who made the tool does not know exactly how it works, it is a complete mess.Datura may find a solution for this, maybe I hope he finds it.

Have you ever looked at the fonts datura? Can a simple tool be made for this? I have been struggling with fonts for days and I could not get the result I wanted, but they are not perfect.

Actually, I'm just starting to work on it. It will take some time, and I will let you know when it's done.

  • Like 1
Posted
17 hours ago, Datura2 said:

Actually, I'm just starting to work on it. It will take some time, and I will let you know when it's done.

Thank you for your efforts in advance.

Posted
3 hours ago, MHD_KWT92 said:

The game does not support Arabic letters. Please, how do I solve this problem? Is there a solution?

Nope.You can edit uasset texture files ending with 00, but there is a problem like this. When editing DDSD files, you need to position the Arabic letters according to the size and appearance of the letters..Otherwise you'll have to wait until Datura finds a solution.

Posted
28 minutes ago, PlounchBoy said:

Nope.You can edit uasset texture files ending with 00, but there is a problem like this. When editing DDSD files, you need to position the Arabic letters according to the size and appearance of the letters..Otherwise you'll have to wait until Datura finds a solution.

Thanks bro , yeah I hope he finds a solution

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