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Wreckless the Yakuza Missions (Double S.T.E.A.L) (XBOX) imperial/metric help


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Posted (edited)

I've managed to make the car select and such display with their correct unit measurements, but I couldn't find a way to get the imperial units to change to metric by swapping around regional files (All of which are included in the NTSC release between US/JP/FR/GER including executables for every region which work as they should)

to that end I realized that the key to changing the units in game is in the xbe ( game executable) but I just don't know how to find the toggle since I can't read most of it

Wreckless The Yakuza Missions US and JP xbe.7z

Edited by SK91
Posted

I found this in IDA Pro, I have no idea how to use it, but it seems to explain slightly moreimage.thumb.png.5691b6b3566e6788ceb259ec8234de56.png

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Posted
On 2/2/2025 at 10:29 PM, SK91 said:

I found this in IDA Pro, I have no idea how to use it, but it seems to explain slightly moreimage.thumb.png.5691b6b3566e6788ceb259ec8234de56.png

If you need metric branch then going by the scheme you just need to nop conditional jump in the block above

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