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Middle-earth: Shadow of War (.arch06) HELP

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RageX, posted Tue Oct 10, 2017 11:13 pm (27224)


Hey guys, this game just released today and it doesn't seems to be zlib anymore like previous game or maybe its zlib but encrypted ? It doesn't looks like LZ4.

Please have a look:
Code:
https://openload.co/f/VbQbJl6p7Ck/global.7z

Thanks :)
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RageX, posted Wed Oct 11, 2017 11:31 am (27232)


^So this game uses Oodle ?
Edit: yes it does, is it possible to re-import ? because it doesn't seems to work here, says 0 file reimported.
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aluigi, posted Wed Oct 11, 2017 1:27 pm (27237)


oodle is supported in reimporting mode but it's highly possible that it will not work in-game because the oodle API is size sensitive: compressed and decompressed size must be perfect, while in reimport mode the compressed size is usually smaller.

The main problem is that the script has been written to work with compressed archives (embb?) too so it uses a memory file used as input file.
Yeah it would be easy for me to rewrite it by moving the automatic decompression feature to a temporary_file saving memory

The last problem is related to the chunked files that are ever a pain in reimport mode.

Long story short, script 0.3.3 with the last 2 problems fixed or partially fixed (chunks are ever a problem) :)
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RageX, posted Wed Oct 11, 2017 1:41 pm (27239)


^Many thanks bro :) Just a suggestion, can you pls add a option in quickbms to select auto-answer "y" or "force" whenever there's a size conflict during re-import ?
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aluigi, posted Wed Oct 11, 2017 7:17 pm (27243)


When you get that message it means you CANNOT reimport the file.
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RageX, posted Thu Oct 12, 2017 9:21 am (27253)


aluigi wrote:
When you get that message it means you CANNOT reimport the file.


I mean to say when there's a file conflict, it asks for "y" or force, by pressing y, it goes on to the next file for re-importing. So I have multiple files to import in a folder and whenever there's a conflict, I have to keep pressing "y" button to go on to next file. Can you add an option to auto-answer "y" so that it automatically goes on to the next file for re-importing whenever there's a size conflict with the previous file ?
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aluigi, posted Thu Oct 12, 2017 10:30 am (27255)


Try the -Y option of quickbms
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RageX, posted Thu Oct 12, 2017 12:11 pm (27257)


aluigi wrote:
Try the -Y option of quickbms

Tried it actually, didnt work thats why saying here.
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aluigi, posted Thu Oct 12, 2017 12:18 pm (27258)


Oh I see the source code and indeed -Y is not applied in that situation for a good reason: if you have to reimport 3 files you don't want to reimport 1 or 2 of them, that would be senseless.
So again, if you see that message you CANNOT use the reimport feature.
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zaramot, posted Thu Oct 12, 2017 7:35 pm (27266)


Can we extract files from .embb containers right now? I extracted some files manually, but it's of course not very handy:) I really would love to start making some 3d import tools.

Image
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aluigi, posted Thu Oct 12, 2017 10:43 pm (27273)


Upload one of these embb files and I will check them
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aluigi, posted Fri Oct 13, 2017 7:40 am (27286)


Script 0.3.4
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zaramot, posted Fri Oct 13, 2017 8:20 am (27289)


Working perfectly as always, thank you! :)
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aluigi, posted Sat Oct 14, 2017 9:50 am (27313)


Script 0.3.5 which fixes also a bug seen with older archives
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Qnoops, posted Wed Oct 18, 2017 3:41 am (27411)


.

I'm extracting embb files with this script but i need another script to extract strings.strdb file. Do you have any script for it? And how we can solve this "smaller" size problem.. Edited strdb files always bigger than original file. I found a strdb extractor for shadow of mordor but i think its not updated so a new script can be a really handy.
Thanks!
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aluigi, posted Wed Oct 18, 2017 7:49 am (27417)


upload that strings.strdb file and I will check it
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kornix3, posted Wed Oct 18, 2017 2:42 pm (27427)


----------
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Qnoops, posted Wed Oct 18, 2017 4:06 pm (27433)


. Thanks it's extracting and reimporting but like i said i can't reimport embb file to arch06 again.. its giving;

Last script line before the error or that produced the error:
121 get CHUNK_ZSIZE long


error. Looks like we can't solve it for now right?
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aluigi, posted Wed Oct 18, 2017 6:18 pm (27440)


If it's the same compression problem of your other topic, there is nothing I can do.
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