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Middle-earth: Shadow of War (.arch06) HELP

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Qnoops, posted Wed Oct 18, 2017 8:19 pm (27447)


Okey thanks:)
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lyutor1945, posted Thu Oct 26, 2017 5:27 pm (27722)


Hi guys! I have a few questions. Anyone managed to find Shelob files? Who knows in what arch archive they stored?
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dudeses, posted Sun Oct 29, 2017 6:57 pm (27836)


Hi!
I can't extracting files from embb files.
I did extract embb files frome one of arch06 file, but embb files don't want unpacking. I try script unpack.bms, but get error:
Code:
QuickBMS generic files extractor and reimporter 0.8.1
by Luigi Auriemma
e-mail: [email protected]
web:    aluigi.org
        (Sep  9 2017 - 00:45:49)

                   quickbms.aluigi.org  Homepage
                            zenhax.com  ZenHAX Forum
                               @zenhax  Twitter & Scripts

- GUI mode activated, remember that the tool works also from command-line
  where are available various options like folder scanning, filters and so on

- select the BMS script to use
- select the input archives/files to extract, type * or "" for whole folder and subfolders
- select the output folder where extracting the files
- open input file D:\Unpack2\ambientpostfall.embb
- open script D:\unpack.bms
- set output folder D:

  offset   filesize   filename
--------------------------------------

Error: incomplete input file 0: D:\Unpack2\ambientpostfall.embb
       Can't read 1110508417 bytes from offset 001149cc.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0   100%   1133004    1133004    . offset 001149cc

Last script line before the error or that produced the error:
  15  clog MEMORY_FILE OFFSET ZSIZE SIZE

Press ENTER or close the window to quit
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aluigi, posted Sun Oct 29, 2017 7:37 pm (27839)


Here it works perfectly.
It looks like you are using an old version of the script. Current version is 0.3.6
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dudeses, posted Sun Oct 29, 2017 7:44 pm (27840)


aluigi wrote:
Here it works perfectly.
It looks like you are using an old version of the script. Current version is 0.3.6

Yes, thanks man ;) Now I can extract files.
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vpzneox, posted Fri Nov 03, 2017 1:38 am (29675)


Hi, as always- awesome work on those archives!
is it possible by any chance, to get the TEX0 files converted to dds files? and back?
I tried Erik945's tool in Python for Converting- it just returns 1KB DDS file, though? :roll: And it can't be opened in IrfanView.
That would be tremendous help, if there was a way to actually convert Tex0 files to Dds and back
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erik945, posted Sat Nov 18, 2017 7:38 pm (30115)


Excuse me, are you sure that the script extracts all models and textures? Some of the artifacts do not have HD textures at all, or only have a specular/gloss map.
Also could not find a couple of models - for example, the body of Baranor.
I unpacked all arch06 and embb, but maybe it's just do not exist or I did not find it.
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Tosyk, posted Mon Nov 20, 2017 8:41 pm (30155)


erik945 wrote:
Excuse me, are you sure that the script extracts all models and textures? Some of the artifacts do not have HD textures at all, or only have a specular/gloss map.
Also could not find a couple of models - for example, the body of Baranor.
I unpacked all arch06 and embb, but maybe it's just do not exist or I did not find it.
I have similar problem, couldn't find nazgul family and some other characters.

edit:
I'm getting this at the end of unpacking monsters.arch06
Code:
...
- 11935 files found in 26 seconds
  coverage file 0    99%   474556999  474578000  . offset 000064a0
  coverage file -1   75%   10847      14372      . offset 00003824

D:\Games\MiddleEarthShadowOfWar>pause
Press any key to continue . . .

and for the corecharacter.arch06
Code:
...
- 6079 files found in 4 seconds
  coverage file 0    99%   218789863  218799783  . offset 0000145b
  coverage file -1   61%   1732       2823       . offset 00000b07

D:\Games\MiddleEarthShadowOfWar\_tested_archives>pause
Press any key to continue . . .

is this okay?
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aluigi, posted Mon Nov 20, 2017 9:42 pm (30157)


99% of coverage is perfect.
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Tosyk, posted Mon Nov 20, 2017 10:16 pm (30159)


aluigi, thanks for the reply. however I can't seem find these meshes after unpack full game with embb:

nazgul_helmet_witchking.mesh
nazgul_body_witchking.mesh
nazgul_body_isildur.mesh
nazgul_body_hammerhand.mesh

I unpacked full game 3 times carefully archive by archive and got nothing. Is it possible we might missed something?
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aluigi, posted Mon Nov 20, 2017 10:59 pm (30161)


Everything is possible but the 99% coverage and the FILES field present in all the 3 types of formats (BNDL, LTAR and EMBB) doesn't leave much space to missing files in my opinion.
Anyway the BNDL format dumps the file only if ZSIZE is bigger than zero so I can't exclude that some files may not be dumped if ZSIZE is zero, maybe they are not compressed or they have a zero size (so useless to dump).
Do the following, check if your archive has a BNDL magic at the beginning and if you can find one of those 4 names you provided inside it.
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Tosyk, posted Tue Nov 21, 2017 7:23 am (30165)


aluigi wrote:
Everything is possible but the 99% coverage and the FILES field present in all the 3 types of formats (BNDL, LTAR and EMBB) doesn't leave much space to missing files in my opinion.
Anyway the BNDL format dumps the file only if ZSIZE is bigger than zero so I can't exclude that some files may not be dumped if ZSIZE is zero, maybe they are not compressed or they have a zero size (so useless to dump).
Do the following, check if your archive has a BNDL magic at the beginning and if you can find one of those 4 names you provided inside it.
by "archive has a BNDL magic at the beginning" you mean BNDL, LTAR, EMBB or ARCH06?
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aluigi, posted Tue Nov 21, 2017 10:26 am (30167)


Just BNDL.
Maybe first search what archive contains one of those 4 filenames and check its magic with the hex editor.
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Tosyk, posted Tue Nov 21, 2017 10:32 pm (30181)


aluigi wrote:
Just BNDL.
Maybe first search what archive contains one of those 4 filenames and check its magic with the hex editor.
I extracted all the .arch06 archives into the separate folders next to each other. then I run total comander search tool through all the extracted files to find string 'nazgul_helmet_witchking'. Found this string only in hotchunk.arch06 in one single file named game.gamedb - I attached it here.

These strings I found in this file as well:
nazgul_helmet_witchking.skel
nazgul_body_witchking.skel
nazgul_body_isildur.skel
nazgul_suladan.skel

but not meshes - I can't find them anywhere.
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aluigi, posted Tue Nov 21, 2017 10:46 pm (30183)


Mah, the game supports compressed archives that are extracted in a TEMPORARY_FILE so maybe it's possible that these additional files can't be found in the archives because they are compressed archives.
Anyway it's very rare.

The good news is that there is a way to test the files in the BNDL archives with ZSIZE equal to zero.
Open the script (0.3.6b) with a text editor and at line 156 replace:
Code:
            endif
with:
Code:
            else
                log NAME OFFSET SIZE
            endif

Let me know if now the extracted files are more and moreover if the new files are zero-size files.
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Tosyk, posted Wed Nov 22, 2017 10:05 am (30188)


aluigi wrote:
Mah, the game supports compressed archives that are extracted in a TEMPORARY_FILE so maybe it's possible that these additional files can't be found in the archives because they are compressed archives.
Anyway it's very rare.

The good news is that there is a way to test the files in the BNDL archives with ZSIZE equal to zero.
Open the script (0.3.6b) with a text editor and at line 156 replace:
Code:
            endif
with:
Code:
            else
                log NAME OFFSET SIZE
            endif

Let me know if now the extracted files are more and moreover if the new files are zero-size files.
thanks for reply. do I need to unpack .arch06 files with this?

edit: extracted files out of .arch06 have same size
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aluigi, posted Wed Nov 22, 2017 3:15 pm (30198)


So has the edited script extracted more files than the original script?
And, if yes, are the 4 files in these new extracted files?
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Tosyk, posted Wed Nov 22, 2017 7:19 pm (30208)


aluigi wrote:
So has the edited script extracted more files than the original script?
And, if yes, are the 4 files in these new extracted files?
the amount of files is the same. :cry:

p.s.: here's topic where I got all these names: http://forum.xentax.com/viewtopic.php?f=16&t=17200. unfortunately nobody answer my questions there. I wonder how they able to obtained these 4 models.
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aluigi, posted Wed Nov 22, 2017 7:30 pm (30211)


Tosyk wrote:
the amount of files is the same.

In that case everything is perfect and all the files have been extracted correctly.
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Tosyk, posted Wed Nov 22, 2017 7:38 pm (30212)


aluigi wrote:
Tosyk wrote:
the amount of files is the same.
In that case everything is perfect and all the files have been extracted correctly.
if so then why, after extracting full game 5 times, I can't find none of these files in the extracted files:

nazgul_helmet_witchking.mesh
nazgul_body_witchking.mesh
nazgul_body_isildur.mesh
nazgul_body_hammerhand.mesh

nazgul_helmet_witchking.skel
nazgul_body_witchking.skel
nazgul_body_isildur.skel
nazgul_suladan.skel
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aluigi, posted Wed Nov 22, 2017 7:39 pm (30213)


Because they don't exist, simple :)
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Tosyk, posted Wed Nov 22, 2017 7:56 pm (30215)


aluigi wrote:
Because they don't exist, simple :)
but this is just not possible - they are main antagonists of the game
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erik945, posted Wed Nov 22, 2017 8:05 pm (30217)


I got some new files (shelob[1...3]_00000001.bndl, shelob[1...3]_00000001.embb) with zero-size from mtnpass.arch06.
What's next?
Do I need to give a link to download this file?
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