Jump to content

Avowed .uasset localization files


Go to solution Solved by PlounchBoy,

Recommended Posts

Posted

Hi, Avowed will be release in a few weeks, but I got access to the game a little early. So I decided to translate game my language, but I'm having trouble opening .uasset localization files via UE4LocTool, both in Default and Method 2 mode:

2025-02-04004929.png.7d5970ab4928589501f60bf7584cf043.png


However, the localization files can be opened and exported from FModel in .json format:

2025-02-04004900.png.c58ed52f5103d385e964a893db38cfa6.png


Can someone help me with this issue? Looks like only text strings are there.

Text_enus.zip

Posted (edited)

I've done a few experiments. I'll send you a .uasset, can you pack it and try it? Check if it's changed in the game. I changed “New Game” to “reshax test 1 2 3 4”. Let me know if it works. Here

 Text_enus.rar

Edited by PlounchBoy
Posted
6 minutes ago, PlounchBoy said:

I've done a few experiments. I'll send you a .uasset, can you pack it and try it? Check if it's changed in the game. I changed “New Game” to “reshax test 1 2 3 4”. Let me know if it works. Here

  Text_enus.rar 1.83 MB · 3 downloads

Sadly, on launch game, I got this error:

LowLevelFatalError [File:D:\Projects\Alabama\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 1803] 
ObjectSerializationError: /Game/Exported/BaseGame/Localized/enus/Text/Text_enus (0xB22EB46CB4D80913) /Game/Exported/BaseGame/Localized/enus/Text/Text_enus (0xB22EB46CB4D80913) - StringTableBundleSet /Game/Exported/BaseGame/Localized/enus/Text/Text_enus.Text_enus: Bad name index 1650545767/895.

Posted
10 minutes ago, greku said:

Sadly, on launch game, I got this error:

LowLevelFatalError [File:D:\Projects\Alabama\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 1803] 
ObjectSerializationError: /Game/Exported/BaseGame/Localized/enus/Text/Text_enus (0xB22EB46CB4D80913) /Game/Exported/BaseGame/Localized/enus/Text/Text_enus (0xB22EB46CB4D80913) - StringTableBundleSet /Game/Exported/BaseGame/Localized/enus/Text/Text_enus.Text_enus: Bad name index 1650545767/895.

Is uasset in pak or in .utoc? You do the packaging with unrealrezen, right?

Posted
1 minute ago, PlounchBoy said:

Is uasset in pak or in .utoc? You do the packaging with unrealrezen, right?

Packaging with ZENTOOLS in .utoc

Posted (edited)
8 minutes ago, PlounchBoy said:

Hmm if I had access to the game I could understand the uasset structure more easily, but for now I'm just trying to experiment.

With "text en us 2.rar" the game works, but I don't know where you replaced the text

image.png.188dcd41df801a903098ae211e0eb4ec.png

Edited by greku
  • 2 weeks later...
Posted (edited)
7 hours ago, PlounchBoy said:

@N o o B   maybe have a idea

I could not solve it. I'm waiting for someone to make a tool for it.

Edited by N o o B
  • Like 1
  • Sad 1
Posted
On 2/4/2025 at 5:51 AM, greku said:

Hi, Avowed will be release in a few weeks, but I got access to the game a little early. So I decided to translate game my language, but I'm having trouble opening .uasset localization files via UE4LocTool, both in Default and Method 2 mode:

2025-02-04004929.png.7d5970ab4928589501f60bf7584cf043.png


However, the localization files can be opened and exported from FModel in .json format:

2025-02-04004900.png.c58ed52f5103d385e964a893db38cfa6.png


Can someone help me with this issue? Looks like only text strings are there.

Text_enus.zip 5.22 MB · 18 downloads

Do you have other languages of it?

Posted (edited)

This tool succes export + import the file... 
But it doesn't convert offsets and character limits \ size well (not at all). --> crash
 

It's possible to solve it with character limits (counting characters according to ANSI), but it's terrible... 😄

I hope that eventually someone will make a PUBLIC tool... (the non-public one is already ready for a few people... ugh..)

Avowed uasset export.zip

Edited by N o o B
  • Thanks 2
Posted (edited)
8 hours ago, Datura2 said:

Do you have other languages of it?

datura, I managed to export and import texts, but the error it gives is this.The changed text StringTable part appears as ‘0’ instead of ‘DefaultText’ and I don't know why.


image.png.7fd4420a59eb6bde037784083cf7449a.pngimage.thumb.png.aed11680e42701de52d8a7021f044ba6.png

Edited by PlounchBoy
  • Thanks 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...