greku Posted February 3 Posted February 3 Hi, Avowed will be release in a few weeks, but I got access to the game a little early. So I decided to translate game my language, but I'm having trouble opening .uasset localization files via UE4LocTool, both in Default and Method 2 mode: However, the localization files can be opened and exported from FModel in .json format: Can someone help me with this issue? Looks like only text strings are there. Text_enus.zip
PlounchBoy Posted February 4 Posted February 4 (edited) I've done a few experiments. I'll send you a .uasset, can you pack it and try it? Check if it's changed in the game. I changed “New Game” to “reshax test 1 2 3 4”. Let me know if it works. Here Text_enus.rar Edited February 4 by PlounchBoy
greku Posted February 4 Author Posted February 4 6 minutes ago, PlounchBoy said: I've done a few experiments. I'll send you a .uasset, can you pack it and try it? Check if it's changed in the game. I changed “New Game” to “reshax test 1 2 3 4”. Let me know if it works. Here Text_enus.rar 1.83 MB · 3 downloads Sadly, on launch game, I got this error: LowLevelFatalError [File:D:\Projects\Alabama\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 1803] ObjectSerializationError: /Game/Exported/BaseGame/Localized/enus/Text/Text_enus (0xB22EB46CB4D80913) /Game/Exported/BaseGame/Localized/enus/Text/Text_enus (0xB22EB46CB4D80913) - StringTableBundleSet /Game/Exported/BaseGame/Localized/enus/Text/Text_enus.Text_enus: Bad name index 1650545767/895.
PlounchBoy Posted February 4 Posted February 4 10 minutes ago, greku said: Sadly, on launch game, I got this error: LowLevelFatalError [File:D:\Projects\Alabama\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading2.cpp] [Line: 1803] ObjectSerializationError: /Game/Exported/BaseGame/Localized/enus/Text/Text_enus (0xB22EB46CB4D80913) /Game/Exported/BaseGame/Localized/enus/Text/Text_enus (0xB22EB46CB4D80913) - StringTableBundleSet /Game/Exported/BaseGame/Localized/enus/Text/Text_enus.Text_enus: Bad name index 1650545767/895. Is uasset in pak or in .utoc? You do the packaging with unrealrezen, right?
greku Posted February 4 Author Posted February 4 1 minute ago, PlounchBoy said: Is uasset in pak or in .utoc? You do the packaging with unrealrezen, right? Packaging with ZENTOOLS in .utoc
PlounchBoy Posted February 4 Posted February 4 (edited) Try it with unrealrezen.Let's see the chan ge and I will examine the uasset structure and try this. text en us 2 rar.rar text en us 2 rar.rar Edited February 4 by PlounchBoy
greku Posted February 4 Author Posted February 4 5 minutes ago, PlounchBoy said: Try it with unrealrezen.Let's see the change and I will examine the uasset structure. Same error avowedukr _P.zip
PlounchBoy Posted February 4 Posted February 4 Hmm if I had access to the game I could understand the uasset structure more easily, but for now I'm just trying to experiment.
greku Posted February 4 Author Posted February 4 (edited) 8 minutes ago, PlounchBoy said: Hmm if I had access to the game I could understand the uasset structure more easily, but for now I'm just trying to experiment. With "text en us 2.rar" the game works, but I don't know where you replaced the text Edited February 4 by greku
greku Posted February 4 Author Posted February 4 19 minutes ago, PlounchBoy said: Hmm if I had access to the game I could understand the uasset structure more easily, but for now I'm just trying to experiment. Also, I tried to get the .usmap via dumper-7, maybe this will help you 5.3.2-1638339+++Alabama+release.1.2-Alabama.zip
PlounchBoy Posted February 4 Posted February 4 23 minutes ago, greku said: With "text en us 2.rar" the game works, but I don't know where you replaced the text ı will check now
greku Posted February 4 Author Posted February 4 (edited) On 2/4/2025 at 10:29 PM, PlounchBoy said: TEST 3 RAR.rar 1.83 MB · 1 download Game works, but no changes in menu Edited February 6 by greku
PlounchBoy Posted February 13 Posted February 13 (edited) @N o o B maybe have a idea Edited February 13 by PlounchBoy
N o o B Posted February 14 Posted February 14 (edited) 7 hours ago, PlounchBoy said: @N o o B maybe have a idea I could not solve it. I'm waiting for someone to make a tool for it. Edited February 14 by N o o B 1 1
PlounchBoy Posted February 14 Posted February 14 6 hours ago, N o o B said: I could not solve it. I'm waiting for someone to make a tool for it. If you haven't solved it, then it's not simple.We are waiting.
Datura2 Posted February 14 Posted February 14 On 2/4/2025 at 5:51 AM, greku said: Hi, Avowed will be release in a few weeks, but I got access to the game a little early. So I decided to translate game my language, but I'm having trouble opening .uasset localization files via UE4LocTool, both in Default and Method 2 mode: However, the localization files can be opened and exported from FModel in .json format: Can someone help me with this issue? Looks like only text strings are there. Text_enus.zip 5.22 MB · 18 downloads Do you have other languages of it?
N o o B Posted February 14 Posted February 14 39 minutes ago, Datura2 said: Do you have other languages of it? Alabama.zipEn + De
N o o B Posted February 14 Posted February 14 (edited) This tool succes export + import the file... But it doesn't convert offsets and character limits \ size well (not at all). --> crash It's possible to solve it with character limits (counting characters according to ANSI), but it's terrible... 😄 I hope that eventually someone will make a PUBLIC tool... (the non-public one is already ready for a few people... ugh..) Avowed uasset export.zip Edited February 14 by N o o B 2
PlounchBoy Posted February 14 Posted February 14 (edited) 3 hours ago, Datura2 said: Do you have other languages of it? I will send you samples Edited February 14 by PlounchBoy
PlounchBoy Posted February 14 Posted February 14 1 hour ago, Datura2 said: Do you have other languages of it?
PlounchBoy Posted Friday at 11:45 PM Posted Friday at 11:45 PM (edited) 8 hours ago, Datura2 said: Do you have other languages of it? datura, I managed to export and import texts, but the error it gives is this.The changed text StringTable part appears as ‘0’ instead of ‘DefaultText’ and I don't know why. Edited Saturday at 12:37 AM by PlounchBoy 1
PlounchBoy Posted Saturday at 12:37 AM Posted Saturday at 12:37 AM (edited) strange Edited Saturday at 12:37 AM by PlounchBoy
Datura2 Posted Saturday at 03:30 AM Posted Saturday at 03:30 AM 2 hours ago, PlounchBoy said: strange Since I don't have the game, I need you to test it. I'll message you
greku Posted Saturday at 12:41 PM Author Posted Saturday at 12:41 PM 9 hours ago, Datura2 said: Since I don't have the game, I need you to test it. I'll message you I have game, can test
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