wolf1987 Posted Saturday at 01:30 PM Posted Saturday at 01:30 PM (edited) No, my friend, I meant that if there is a solution to the problem, you will find it with you. I was just kidding you. Edited Saturday at 04:03 PM by wolf1987
N o o B Posted Saturday at 02:05 PM Posted Saturday at 02:05 PM 35 minutes ago, wolf1987 said: @Noob fixed What? Where? How many meters? 😄 1
wolf1987 Posted Saturday at 02:12 PM Posted Saturday at 02:12 PM (edited) No, my friend, I meant that if there is a solution to the problem, you will find it with you. I was just kidding you. Edited Saturday at 02:46 PM by wolf1987
N o o B Posted Saturday at 02:15 PM Posted Saturday at 02:15 PM 3 minutes ago, wolf1987 said: 😂😂😂😂 ok bro Are you drunk? 1
wolf1987 Posted Saturday at 02:19 PM Posted Saturday at 02:19 PM (edited) No, my friend, I meant that if there is a solution to the problem, you will find it with you. I was just kidding you. Edited Saturday at 02:46 PM by wolf1987 1
PlounchBoy Posted Saturday at 05:50 PM Posted Saturday at 05:50 PM (edited) I think the uasset structure is very sensitive, it crashes at the slightest error. I'll write when I'm sure. Edited Saturday at 05:52 PM by PlounchBoy 2
Solution PlounchBoy Posted Sunday at 11:34 AM Solution Posted Sunday at 11:34 AM (edited) 1-Extract the text_en uasset file with retoc. This will also create the uexp extension (instructions for use on the github page) 2-drag the uasset and uexp file to the ue4loc tool and the texts will appear. 3-important point; pay close attention to the symbols and codes, otherwise there will be problems when packaging and it will not work. 4-Pack uasset and uexp files again with retoc or similar packaging tool. Here it is for those who can't get it out with uexp; Text.zip Edited Monday at 02:51 PM by PlounchBoy
greku Posted Sunday at 11:55 AM Author Posted Sunday at 11:55 AM (edited) 34 minutes ago, PlounchBoy said: 1-text_en uasset file with uexp. 2-drag the uasset and uexp file to the ue4loc tool and the texts will appear. 3-important point; pay close attention to the symbols and codes, otherwise there will be problems when packaging and it will not work. 4-Pack uasset and uexp files again with retoc or similar packaging tool. Here it is for those who can't get it out with uexp; Text.zip But why the total number of non-empty lines in your file doesn't match the number of non-empty lines in the .json file? And I understand the number of symbols cannot be exceeded? Edited Sunday at 12:08 PM by greku
N o o B Posted Sunday at 12:08 PM Posted Sunday at 12:08 PM 34 minutes ago, PlounchBoy said: 1-text_en uasset file with uexp. 2-drag the uasset and uexp file to the ue4loc tool and the texts will appear. 3-important point; pay close attention to the symbols and codes, otherwise there will be problems when packaging and it will not work. 4-Pack uasset and uexp files again with retoc or similar packaging tool. Here it is for those who can't get it out with uexp; Text.zip How did you extract the files so that you got uexp+uasset format?
PlounchBoy Posted Sunday at 12:18 PM Posted Sunday at 12:18 PM 9 minutes ago, N o o B said: How did you extract the files so that you got uexp+uasset format? with retoc 22 minutes ago, greku said: But why the total number of non-empty lines in your file doesn't match the number of non-empty lines in the .json file? And I understand the number of symbols cannot be exceeded? Try extracting it as a normal text document with the ue4loc tool ?
N o o B Posted Sunday at 12:19 PM Posted Sunday at 12:19 PM 1 minute ago, PlounchBoy said: with retoc omg... why didn't I think of that... I've solved other games this way too... 😄 thx
PlounchBoy Posted Sunday at 12:32 PM Posted Sunday at 12:32 PM 11 minutes ago, N o o B said: omg... why didn't I think of that... I've solved other games this way too... 😄 thx have fun. 😄
greku Posted Sunday at 01:35 PM Author Posted Sunday at 01:35 PM 1 hour ago, PlounchBoy said: with retoc Try extracting it as a normal text document with the ue4loc tool ? I had some error, re-exported and all lines exist. Thanks
greku Posted Sunday at 01:50 PM Author Posted Sunday at 01:50 PM Can someone share a compiled version of retoc?
PlounchBoy Posted Sunday at 02:03 PM Posted Sunday at 02:03 PM (edited) 13 minutes ago, greku said: Can someone share a compiled version of retoc? retoc.zip Edited Sunday at 02:03 PM by PlounchBoy 2
wolf1987 Posted Sunday at 02:19 PM Posted Sunday at 02:19 PM Is there an explanation of how to use it?
N o o B Posted Sunday at 02:33 PM Posted Sunday at 02:33 PM 12 minutes ago, wolf1987 said: Is there an explanation of how to use it? Yes. README: https://github.com/trumank/retoc 1
dasjor Posted Monday at 10:59 PM Posted Monday at 10:59 PM (edited) What is the solution? Edited Tuesday at 04:21 AM by dasjor
Franco Posted Tuesday at 08:59 AM Posted Tuesday at 08:59 AM On 2/16/2025 at 3:18 PM, PlounchBoy said: with retoc Hi mate, what command should we use to extract files in uexp+uasset format?
PlounchBoy Posted Tuesday at 12:39 PM Posted Tuesday at 12:39 PM (edited) 3 hours ago, Franco said: Hi mate, what command should we use to extract files in uexp+uasset format? to-legacy is for extracting to-zen is for packing .\retoc.exe to-legacy "D:\Avowed\Alabama\Content\Paks" C:\Users\BLABLA\Downloads\avowed --filter "Text_enus.uasset" filter to extract only that one asset .\retoc.exe to-zen --version UE5_3 C:\Users\BLABLA\Downloads\avowed C:\Users\BLABLA\Downloads\avowed\z_test_P.utoc 13 hours ago, dasjor said: What is the solution? Above I explained why and there are all the necessary instructions, just read carefully and pay attention to the translation. Edited Tuesday at 12:41 PM by PlounchBoy 2
dasjor Posted Tuesday at 06:34 PM Posted Tuesday at 06:34 PM (edited) On 2/16/2025 at 2:34 PM, PlounchBoy said: 1- استخرج ملف text_en uasset باستخدام retoc. سيؤدي هذا أيضًا إلى إنشاء امتداد uexp (تعليمات الاستخدام على صفحة github) 2- اسحب ملفي uasset وuexp إلى أداة ue4loc وستظهر النصوص. 3- نقطة مهمة؛ انتبه جيدًا للرموز والأكواد، وإلا ستكون هناك مشاكل عند التعبئة ولن تعمل. 4- قم بتعبئة ملفات uasset وuexp مرة أخرى باستخدام retoc أو أداة تعبئة مماثلة. I changed the language but how do I compile it and add it to the game files. I'm sorry but I'm new and I want to learn it's important to me Is it collected by this program UnrealPak ? وهنا هو لأولئك الذين لا يستطيعون الحصول عليه مع uexp؛ نص.zip Edited Tuesday at 07:57 PM by dasjor
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