PlounchBoy Posted yesterday at 01:06 AM Posted yesterday at 01:06 AM The file you exported from fmodel has no uexp extension, so its size is different from the uasset file with uexp extension.You can repackage it with retoc.You need to pack the uasset with uexp extension.I think you are going completely wrong. 1-extract the uasset with retoc and drag it to ue4loca, this is a preference. 2-change any text and save it. 3-repack with retoc (the commands are written in the topic how to repack) 4- There should be 3 files like this for example: Test_Z.pak Test_Z.ucas Test_Z.utoc You can throw these 3 files in the paks folder or you can create a folder named ~mods in the paks folder and throw them in it.If the ufont files are in .utoc in the fmodel.you need to pack them in this way.If they are in the .pak file, you can pack them with unrealpak. These are different file structures. It may seem complicated but don't give up. 1
dasjor Posted yesterday at 01:42 AM Posted yesterday at 01:42 AM (edited) منذ ساعة واحدة، قال PlounchBoy: Edited yesterday at 02:17 AM by dasjor
dasjor Posted yesterday at 01:50 AM Posted yesterday at 01:50 AM (edited) 46 minutes ago, PlounchBoy said: The file you exported from fmodel has no uexp extension, so its size is different from the uasset file with uexp extension.You can repackage it with retoc.You need to pack the uasset with uexp extension.I think you are going completely wrong. 1-extract the uasset with retoc and drag it to ue4loca, this is a preference. 2-change any text and save it. 3-repack with retoc (the commands are written in the topic how to repack) 4- There should be 3 files like this for example: Test_Z.pak Test_Z.ucas Test_Z.utoc You can throw these 3 files in the paks folder or you can create a folder named ~mods in the paks folder and throw them in it.If the ufont files are in .utoc in the fmodel.you need to pack them in this way.If they are in the .pak file, you can pack them with unrealpak. These are different file structures. It may seem complicated but don't give up. The error went away after I chose method 2. I will complete the steps now and see the result Edited yesterday at 01:54 AM by dasjor
dasjor Posted yesterday at 02:13 AM Posted yesterday at 02:13 AM 1 hour ago, PlounchBoy said: The file you exported from fmodel has no uexp extension, so its size is different from the uasset file with uexp extension.You can repackage it with retoc.You need to pack the uasset with uexp extension.I think you are going completely wrong. 1-extract the uasset with retoc and drag it to ue4loca, this is a preference. 2-change any text and save it. 3-repack with retoc (the commands are written in the topic how to repack) 4- There should be 3 files like this for example: Test_Z.pak Test_Z.ucas Test_Z.utoc You can throw these 3 files in the paks folder or you can create a folder named ~mods in the paks folder and throw them in it.If the ufont files are in .utoc in the fmodel.you need to pack them in this way.If they are in the .pak file, you can pack them with unrealpak. These are different file structures. It may seem complicated but don't give up. I put the fonts and language like this and refilled it with retco. Am I on the right track?
PlounchBoy Posted 20 hours ago Posted 20 hours ago 11 hours ago, dasjor said: The error went away after I chose method 2. I will complete the steps now and see the result don't use method 2 ,ignore the mistake
PlounchBoy Posted 19 hours ago Posted 19 hours ago 13 hours ago, dasjor said: They were automatically placed like this and assembled. Do you mean putting the fonts file in the Text folder? I don’t have anything in utoc format. Alabama1-Windows.zip 7.67 MB · 2 downloads I think you're missing a lot of what I'm saying and you're not doing it quite right.When you create your own pak file, you need to enter the name correctly.The original file is “Alabama1-Windows.pak” you have to make “Alabama1-Windows_P.pak” like this.
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