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Avowed .uasset localization files


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Posted

The file you exported from fmodel has no uexp extension, so its size is different from the uasset file with uexp extension.You can repackage it with retoc.You need to pack the uasset with uexp extension.I think you are going completely wrong.

1-extract the uasset with retoc and drag it to ue4loca, this is a preference.

2-change any text and save it.

3-repack with retoc (the commands are written in the topic how to repack)

4- There should be 3 files like this for example:
Test_Z.pak
Test_Z.ucas
Test_Z.utoc

You can throw these 3 files in the paks folder or you can create a folder named ~mods in the paks folder and throw them in it.If the ufont files are in .utoc in the fmodel.you need to pack them in this way.If they are in the .pak file, you can pack them with unrealpak. These are different file structures. It may seem complicated but don't give up.

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Posted (edited)
46 minutes ago, PlounchBoy said:

The file you exported from fmodel has no uexp extension, so its size is different from the uasset file with uexp extension.You can repackage it with retoc.You need to pack the uasset with uexp extension.I think you are going completely wrong.

1-extract the uasset with retoc and drag it to ue4loca, this is a preference.

2-change any text and save it.

3-repack with retoc (the commands are written in the topic how to repack)

4- There should be 3 files like this for example:
Test_Z.pak
Test_Z.ucas
Test_Z.utoc

You can throw these 3 files in the paks folder or you can create a folder named ~mods in the paks folder and throw them in it.If the ufont files are in .utoc in the fmodel.you need to pack them in this way.If they are in the .pak file, you can pack them with unrealpak. These are different file structures. It may seem complicated but don't give up.

The error went away after I chose method 2. I will complete the steps now and see the result

44.png

Edited by dasjor
Posted
1 hour ago, PlounchBoy said:

The file you exported from fmodel has no uexp extension, so its size is different from the uasset file with uexp extension.You can repackage it with retoc.You need to pack the uasset with uexp extension.I think you are going completely wrong.

1-extract the uasset with retoc and drag it to ue4loca, this is a preference.

2-change any text and save it.

3-repack with retoc (the commands are written in the topic how to repack)

4- There should be 3 files like this for example:
Test_Z.pak
Test_Z.ucas
Test_Z.utoc

You can throw these 3 files in the paks folder or you can create a folder named ~mods in the paks folder and throw them in it.If the ufont files are in .utoc in the fmodel.you need to pack them in this way.If they are in the .pak file, you can pack them with unrealpak. These are different file structures. It may seem complicated but don't give up.

I put the fonts and language like this and refilled it with retco. Am I on the right track?

44.png

Posted
13 hours ago, dasjor said:

They were automatically placed like this and assembled. Do you mean putting the fonts file in the Text folder? I don’t have anything in utoc format.

2.png

1.png

Alabama1-Windows.zip 7.67 MB · 2 downloads

I think you're missing a lot of what I'm saying and you're not doing it quite right.When you create your own pak file, you need to enter the name correctly.The original file is “Alabama1-Windows.pak” you have to make “Alabama1-Windows_P.pak” like this.

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