PlounchBoy Posted February 21 Posted February 21 The file you exported from fmodel has no uexp extension, so its size is different from the uasset file with uexp extension.You can repackage it with retoc.You need to pack the uasset with uexp extension.I think you are going completely wrong. 1-extract the uasset with retoc and drag it to ue4loca, this is a preference. 2-change any text and save it. 3-repack with retoc (the commands are written in the topic how to repack) 4- There should be 3 files like this for example: Test_Z.pak Test_Z.ucas Test_Z.utoc You can throw these 3 files in the paks folder or you can create a folder named ~mods in the paks folder and throw them in it.If the ufont files are in .utoc in the fmodel.you need to pack them in this way.If they are in the .pak file, you can pack them with unrealpak. These are different file structures. It may seem complicated but don't give up. 1
dasjor Posted February 21 Posted February 21 (edited) منذ ساعة واحدة، قال PlounchBoy: Edited February 21 by dasjor
dasjor Posted February 21 Posted February 21 (edited) 46 minutes ago, PlounchBoy said: The file you exported from fmodel has no uexp extension, so its size is different from the uasset file with uexp extension.You can repackage it with retoc.You need to pack the uasset with uexp extension.I think you are going completely wrong. 1-extract the uasset with retoc and drag it to ue4loca, this is a preference. 2-change any text and save it. 3-repack with retoc (the commands are written in the topic how to repack) 4- There should be 3 files like this for example: Test_Z.pak Test_Z.ucas Test_Z.utoc You can throw these 3 files in the paks folder or you can create a folder named ~mods in the paks folder and throw them in it.If the ufont files are in .utoc in the fmodel.you need to pack them in this way.If they are in the .pak file, you can pack them with unrealpak. These are different file structures. It may seem complicated but don't give up. The error went away after I chose method 2. I will complete the steps now and see the result Edited February 21 by dasjor
dasjor Posted February 21 Posted February 21 1 hour ago, PlounchBoy said: The file you exported from fmodel has no uexp extension, so its size is different from the uasset file with uexp extension.You can repackage it with retoc.You need to pack the uasset with uexp extension.I think you are going completely wrong. 1-extract the uasset with retoc and drag it to ue4loca, this is a preference. 2-change any text and save it. 3-repack with retoc (the commands are written in the topic how to repack) 4- There should be 3 files like this for example: Test_Z.pak Test_Z.ucas Test_Z.utoc You can throw these 3 files in the paks folder or you can create a folder named ~mods in the paks folder and throw them in it.If the ufont files are in .utoc in the fmodel.you need to pack them in this way.If they are in the .pak file, you can pack them with unrealpak. These are different file structures. It may seem complicated but don't give up. I put the fonts and language like this and refilled it with retco. Am I on the right track?
PlounchBoy Posted February 21 Posted February 21 11 hours ago, dasjor said: The error went away after I chose method 2. I will complete the steps now and see the result don't use method 2 ,ignore the mistake 1
PlounchBoy Posted February 21 Posted February 21 13 hours ago, dasjor said: They were automatically placed like this and assembled. Do you mean putting the fonts file in the Text folder? I don’t have anything in utoc format. Alabama1-Windows.zip 7.67 MB · 2 downloads I think you're missing a lot of what I'm saying and you're not doing it quite right.When you create your own pak file, you need to enter the name correctly.The original file is “Alabama1-Windows.pak” you have to make “Alabama1-Windows_P.pak” like this. 1
dasjor Posted February 23 Posted February 23 (edited) On 21/2/2025 at 15:59, PlounchBoy said: Thank you, I think I have given up. This work has exhausted me Edited February 23 by dasjor 1
Rc.rey Posted February 23 Posted February 23 @PlounchBoy does this method also work for the game Nobody Want to Die?
PlounchBoy Posted February 24 Posted February 24 23 hours ago, Rc.rey said: @PlounchBoy does this method also work for the game Nobody Want to Die? I don't know actually.Maybe ,why not. On 2/23/2025 at 12:27 PM, dasjor said: Thank you, I think I have given up. This work has exhausted me Modding requires patience. It is tiring. 1
dasjor Posted February 25 Posted February 25 6 hours ago, PlounchBoy said: I don't know actually.Maybe ,why not. Modding requires patience. It is tiring. Now I'm trying a new game that might be easier than this game. I think this game requires more experience. I will learn more as time goes on. thank you for your help. 1
Engineers N o o B Posted February 25 Engineers Posted February 25 26 minutes ago, dasjor said: Can you help me with the other game? I'm trying to learn it and I'm facing some problems with the fonts as well Why don't you discuss them in the game's topic? It's not Avowed related and if someone else has this problem in the future, they'll be looking for it there and not here. 🙂 1
dasjor Posted February 25 Posted February 25 55 minutes ago, N o o B said: Why don't you discuss them in the game's topic? It's not Avowed related and if someone else has this problem in the future, they'll be looking for it there and not here. 🙂 Yes, you are right. I apologize for that. I don't know the rules here.
Moderators ikskoks Posted February 25 Moderators Posted February 25 8 hours ago, dasjor said: Yes, you are right. I apologize for that. I don't know the rules here. Better read them... https://reshax.com/topic/5-site-rules/ 1
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