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Avowed .uasset localization files


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Posted
  On 2/19/2025 at 2:55 AM, dasjor said:

How do I open the retoc program . What is this? I tried and nothing appears😵

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This is a CLI program not a GUI. CMD must be used with the appropriate commands. If you don't know how to use it I suggest you find a person who can help you.

  • Like 1
Posted
  On 2/19/2025 at 2:55 AM, dasjor said:

How do I open the retoc program . What is this? I tried and nothing appears😵

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1-Click on the marked place and delete all the location names and just type cmd.exe and press enter.
2-Then the cmd screen will appear
3-You can try commands.

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  • Thanks 1
Posted
  On 2/19/2025 at 11:38 AM, PlounchBoy said:

1- انقر على المكان المحدد واحذف جميع أسماء الأماكن واكتب فقط cmd.exe واضغط على Enter.
2- ثم ستظهر شاشة cmd
3- يمكنك تجربة الأوامر.

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Thank you very much. Now I have another problem 

 

  On 2/19/2025 at 8:20 AM, N o o B said:

هذا برنامج CLI وليس واجهة مستخدم رسومية. يجب استخدام CMD مع الأوامر المناسبة. إذا كنت لا تعرف كيفية استخدامه، فأنصحك بالبحث عن شخص يمكنه مساعدتك.

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Thank you very much. Now I have another problem 

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Posted (edited)
  On 2/18/2025 at 6:34 PM, dasjor said:

 

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Because you are using it wrong.

Here the example;


to-legacy is for extracting
to-zen is for packing

.\retoc.exe to-legacy "D:\Avowed\Alabama\Content\Paks" C:\Users\BLABLA\Downloads\avowed --filter "Text_enus.uasset"



.\retoc.exe to-zen --version UE5_3 C:\Users\BLABLA\Downloads\avowed C:\Users\BLABLA\Downloads\avowed\z_test_P.utoc

Edited by PlounchBoy
  • Thanks 1
Posted (edited)
  On 2/19/2025 at 8:20 PM, dasjor said:

I finished the work, look what happened. There are no empty texts in the game  😣

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I mentioned this in the thread but I guess you didn't pay attention.You should not translate the symbols and codes and you should be very careful. This is a little more sensitive and json structure than the textual assets in other games, so translate the symbols and code lines carefully.

Edited by PlounchBoy
  • Like 1
Posted
  On 2/19/2025 at 9:10 PM, PlounchBoy said:

لقد ذكرت هذا في الموضوع ولكن أعتقد أنك لم تنتبه. لا ينبغي لك ترجمة الرموز والأكواد ويجب أن تكون حذرًا للغاية. هذه بنية json أكثر حساسية من الأصول النصية في الألعاب الأخرى، لذا ترجم الرموز وسطور الكود بعناية.

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I appreciate the efforts you and others are making to help me with this matter. I am happy to help you and I apologize to the author of the topic, but this means a lot to me. Now I'm having a problem with the fonts. I translated the home page, but nothing appeared. I think the problem is with the fonts or is there something I missed?

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  • Like 1
Posted (edited)

 

You need to extract the files with .ufont extension and change the extension to .ttf. For example, "SeogeUI.ufont.ttf", if you do this, you can view it in a font editor. You can add the letter you want and try it in the game. Don't forget to set the Loading Mode to All in FMODEL, otherwise you may not be able to find the ufonts.



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Edited by PlounchBoy
  • Like 1
Posted
  On 2/19/2025 at 11:22 PM, PlounchBoy said:

 

You need to extract the files with .ufont extension and change the extension to .ttf. For example, "SeogeUI.ufont.ttf", if you do this, you can view it in a font editor. You can add the letter you want and try it in the game. Don't forget to set the Loading Mode to All in FMODEL, otherwise you may not be able to find the ufonts.



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Should I change, add a new font and change the format to ttf? 

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Posted
  On 2/19/2025 at 11:39 PM, PlounchBoy said:

Change it to .ttf and edit it, then make it .ufont again when you're done.

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Nothing happens. I changed the fonts to more than one font and chose the most language to try, and even the English language nothing happens. I collected the translation and fonts in this Alabama-Windows.pak and put them in the game and nothing but emptiness.

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Posted
  On 2/19/2025 at 11:39 PM, PlounchBoy said:

Change it to .ttf and edit it, then make it .ufont again when you're done.

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I really appreciate your help. I learned new things from you. Thank you man. Even if I can't translate this game, I'm grateful to you for teaching me some important things that I didn't know before.

Posted (edited)
  On 2/19/2025 at 11:39 PM, PlounchBoy said:

Change it to .ttf and edit it, then make it .ufont again when you're done.

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  On 2/19/2025 at 9:10 PM, PlounchBoy said:

I mentioned this in the thread but I guess you didn't pay attention.You should not translate the symbols and codes and you should be very careful. This is a little more sensitive and json structure than the textual assets in other games, so translate the symbols and code lines carefully.

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When I replace my new project with the original file name Alabama-Windows, it gives me new fonts and empty options in the language settings, but it does not show the modifications I made, and if I add my project with a different name, for example Alabama999-Windows, nothing appears at all. I compiled with UnrealPak.

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Edited by dasjor
Posted
  On 2/20/2025 at 8:23 AM, dasjor said:

When I replace my new project with the original file name Alabama-Windows, it gives me new fonts and empty options in the language settings, but it does not show the modifications I made, and if I add my project with a different name, for example Alabama999-Windows, nothing appears at all. I compiled with UnrealPak.

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Can you show the files you packaged? 

  • Like 1
Posted
  On 2/20/2025 at 10:26 PM, dasjor said:

 

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  On 2/20/2025 at 10:26 PM, dasjor said:

 

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  On 2/20/2025 at 10:26 PM, dasjor said:

 

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Fonts are in ufont, after changing them, if they are in .utoc, you need to include it when you package it with game texts. If they are in pak, you need to create a separate pak file. If the pak name is Alabama-Windows.pak, package it by making Alabama-Windows_dasjor.pak.

  • Sad 1
Posted
  On 2/20/2025 at 10:59 PM, PlounchBoy said:

 

 

Fonts are in ufont, after changing them, if they are in .utoc, you need to include it when you package it with game texts. If they are in pak, you need to create a separate pak file. If the pak name is Alabama-Windows.pak, package it by making Alabama-Windows_dasjor.pak.

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I have a problem with the file size. Note the difference between extraction in fmodel and retco. I do not know if this is caused by errors

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Posted

This is what I did for four days

1-I unpacked the files using retco
2-I moved the files extracted from retco to the fmdol path and replaced the file Text_enus.uasset
With two files 
Text_enus.uasset
Text_enus.uexp

3- I modified only 3 texts using the UE4localizationsTool program
4- I changed only the fonts in ufont format 
5- I changed the name of the extracted file from fmodel Exports to Alabama1-Windows
6-I reassembled using UnrealPak
7- I moved the Alabama1-Windows file to the game path C:\Avowed\Alabama\Content\Paks

What did I miss in all this?

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