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Madagascar (PC) .RWS extracted

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Mygoshi, posted Fri Feb 20, 2015 3:58 pm (3294)


Hello, so I managed to extract the files from the PC version and it works (I used Eksz-Box ABX and it output extensionless files)

Now the problem is the audio files, could someone help please?

Link to one of the file extracted without extension name: https://mega.co.nz/#!dZ4EgZiS!YcLZbVwC9 ... V1ZzhoX6yw

Thanks if you can help
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aluigi, posted Fri Feb 20, 2015 4:04 pm (3295)


How did you extract them?
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Mygoshi, posted Fri Feb 20, 2015 4:45 pm (3298)


I used Eksz-Box ABX.
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aluigi, posted Fri Feb 20, 2015 5:27 pm (3299)


And what they did?
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Mygoshi, posted Fri Feb 20, 2015 6:40 pm (3302)


I don't think the problem is this but when I drag and drop the RWS archives into Eksz-Box ABX, I got several output files.
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aluigi, posted Fri Feb 20, 2015 7:35 pm (3304)


The problem is this.
Other people are probably looking for a solution.

This is a community forum for sharing knowledge, tools and information so feel free to go to another forum.
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Mygoshi, posted Fri Feb 20, 2015 7:39 pm (3305)


Sorry.
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Mygoshi, posted Sat Feb 21, 2015 2:36 pm (3336)


Any help please?
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Mygoshi, posted Tue Mar 24, 2015 11:08 am (4047)


Regarding these files you can see "substream" with an Hex Editor and the tool RWS2WAV can convert Asterix & Obelix XXL .rws files PC into wav and for this it doesn't work because it looks like the same structure but several things change...
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id-daemon, posted Fri Apr 01, 2016 7:13 pm (12326)


The "streams" in Madagascar are close to XBOX IMA ADPCM. You can decode them all with vgmtoolbox. But all music in this game is mono. You can hear it when playing game on PC.
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Mygoshi, posted Sat Apr 02, 2016 3:55 pm (12349)


Can you specify how do I add a working GENH header with vgmtoolbox? Thanks.
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id-daemon, posted Sat Apr 02, 2016 4:12 pm (12350)


Why do you need them? You already ripped all from other platforms.

You must remove paddings (for example with deint.bms), and then create genh as xbox adpcm
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id-daemon, posted Sat Apr 02, 2016 4:14 pm (12351)


deint settings:

set HEADER 0x10
set PRESERVE 0
set ADJUST 0
set BLOCKSIZE 0x2800
set INTSIZE 0x800
set LAYERS 1
set SKIP 0x7f0
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Mygoshi, posted Sat Apr 02, 2016 5:11 pm (12352)


Do you have a download link for deint.bms script please? And I need them because it seems PC version have the best quality.
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Mygoshi, posted Sat Apr 02, 2016 5:33 pm (12354)


"Error: file size minus header isn't divisable by blocksize!"
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id-daemon, posted Sat Apr 02, 2016 5:36 pm (12355)


just delete "cleanexit" command there
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Mygoshi, posted Sat Apr 02, 2016 5:54 pm (12356)


Same error with 0 files found in 0 seconds. I have just to delete "cleanexit" word in the script?
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Mygoshi, posted Sat Apr 02, 2016 6:07 pm (12357)


Ok, it works, thanks, but what are the exact settings for vgmtoolbox? I used Header Skip 0x00, interleave 0x10, channels 1, freq 22050 but the quality is just bad, I played the game on PC and the sound quality isn't the same.
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id-daemon, posted Sat Apr 02, 2016 6:11 pm (12358)


yes its because its not exactly xbox adpcm, its something a little different. But if you ignore these noises, what do you think, the quality is better that xbox or ps version? I don't think so.

And rip audio DOESN'T degrade if you rip it in digital form.
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Mygoshi, posted Sat Apr 02, 2016 6:14 pm (12359)


When I play the game on PC it's FAR BETTER than this quality. It's like 44100Hz. Why?
I think they use some kind of filter but the difference is huge though.
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id-daemon, posted Sat Apr 02, 2016 7:22 pm (12360)


It's not 44100. It is MONO 22050. Just because there's not enough data bytes to have more. But maybe they are using some kind of filter to make it sound better. Anyway, this is the original sound and it is the same on PS, XBOX and PC.
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Mygoshi, posted Sat Apr 02, 2016 7:25 pm (12361)


When I rip mono music with vgmstream, it's always lower quality than game version for some reason.
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id-daemon, posted Sat Apr 02, 2016 7:34 pm (12362)


Mygoshi wrote:
When I rip MONO music with vgmstream, it's always lower quality than game version.


But that's impossible. If you rip any track (mono or stereo) in digital form it will be EXACTLY the same as it was in the game. Just because the game makes its audio right from this data, and nothing else.

The difference is only because 22050 is crap, but old games had to use it. And they tried to make it sound better in the game by different methods.
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