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I've been working on understanding the files in the FMA:B psp game in order to try and translate it, hex editing works to a fault, everything I've tried eventually leads to a bugged text box appearing eventually.  I understand how some of it works <~M0011_rdi01a> corresponds to the character talking, @n seems to be a newline character. I initially tried to just fit the text in usind MadEditMod to binary replace the japanese text. It doesn't always fit exactly so I tried messing around with where the @n newline character was. That seems to work but then always ends with a text box later on being glitched.

I looked into the iso file and then I found DAT000.CPK which I extracted using DriPakGUI which gave me a bunch of files, then using Simple Pattern Search I found the dialog in the first text box in the file M001_1.srt

If anyone can help me understand these files and perhaps have an easier way of replacing all the text I'd appreciate it. I'm currently stumped

oYyevsS6.jpg

aViK1GIi.jpg

FMA PSP srt files.7z

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