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Gran Turismo Sport (GTS / GT7) model tools

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id-daemon, posted Tue Nov 20, 2018 9:04 am (40535)


Gran Turismo Sport (GTS / GT7) model tools

Current version extracts static models and textures. Skeletal models also supported, but will be exported static. Car wheels and some other parts will be not in correct positions. This may be corrected with future adding their skeletons and weights. You can convert maps (tracks/courses) with this tool, after you extract the track from PACK file with GTS_Pack tool.

IMPORTANT NOTE. The tool extracts the highest LOD of game data. Many car parts are using tesselation. These meshes are marked with "_T" in their name. Thats why they look like they are low detail. But actually those are highest quality meshes. This tech was also used in GT6.

You can read about what is tesselation here:
https://www.gtplanet.net/forum/threads/ ... st.307532/

Usage: drop model file onto the tool.

OBJ & ASCII files will be created. ASCII will have all UV layers.

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gts_gt7_tools.7z

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id-daemon, posted Tue Nov 20, 2018 9:10 am (40536)


To extract files from encrypted volumes you need GTTool by Flatz.
Version compiled for PC is provided here

gttool64.rar

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LamboMantisMan23, posted Wed Nov 21, 2018 4:45 am (40566)


This is awesome stuff, finally GT models. What's the best way to get hold of the volumes. Straight off the disc?
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cyberspeed, posted Thu Nov 22, 2018 2:23 am (40584)


LamboMantisMan23 wrote:
Straight off the disc?

Nope, you need to get them off of a PS4 already hacked, or to download a game PKG already decrypted called Fake PKG of the game.
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zimex25, posted Thu Nov 22, 2018 5:53 pm (40613)


Anybody can send to me Porsche 996 and 997 GT3 and 991 GT3 RS model? Thanks.
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LamboMantisMan23, posted Fri Nov 23, 2018 9:18 pm (40673)




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Kholodinho, posted Sat Dec 01, 2018 12:30 am (40872)


id-daemon wrote:
To extract files from encrypted volumes you need GTTool by Flatz.
Version compiled for PC is provided here

Can you please explaine how to use it?
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Andrakann, posted Sat Dec 01, 2018 11:20 am (40884)


Kholodinho wrote:
id-daemon wrote:
To extract files from encrypted volumes you need GTTool by Flatz.
Version compiled for PC is provided here

Can you please explaine how to use it?

You are need to find and download GTS version for cracked consoles (rutracker have one).
Then extract game and patch packages with PS4 Package Viewer.
Then move everything from extracted Patch CUSA02168 folder to extracted CUSA02168 folder of game, overwriting existing files.
And put extracted gttool64.exe to that folder too.

Now you need command console window, press Win R and type cmd then "Enter" button.
In black window type a letter of drive where you have extracted CUSA02168 folder - for "D" drive type: d: (then "Enter" button).
Then copy to clipboard full path to extracted CUSA02168 folder from adress part of explorer window, like this: D:\Gran Turismo Sport\blz-gts\CUSA02168
In console window type cd and "space", then RMB somewhere in console window and "Paste".
So, full command are: cd D:\Gran Turismo Sport\blz-gts\CUSA02168 (then "Enter" button).
Now you ready to start extraction, type (or copy from here and paste) in console window: gttool64 -u -i gt.idx -o GTS (then "Enter" button).
Extraction should start into GTS subfolder of CUSA02168 folder.
You can change -o GTS part to -o F:\ExtractedGTS or whatever you need of course.
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id-daemon, posted Sat Dec 01, 2018 11:59 am (40885)


The new version of model tool that fixes lots of problems is uploaded.
I will describe it later.
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Kholodinho, posted Sun Dec 02, 2018 9:38 am (40931)


Andrakann wrote:
You are need...

Many thanks :!:
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limerockpark, posted Tue Dec 04, 2018 9:48 am (40984)


How do I understand the resulting textures in the dds format do not work yet?
I can't open textures through Photoshop. I get an error.
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id-daemon, posted Tue Dec 04, 2018 3:15 pm (40992)


Textures are working.

Google how to open DX10 textures.
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limerockpark, posted Tue Dec 04, 2018 4:26 pm (40994)


id-daemon wrote:
Textures are working.

Google how to open DX10 textures.


thank. I'm still new.
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husky1, posted Thu Dec 06, 2018 8:13 am (41038)


How to use GTS_tools to get OBJ ? I am new.
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LuiskillBR, posted Thu Dec 06, 2018 2:34 pm (41047)


Is it possible to extract a 3D model of the Original tracks?
Tracks like Special Stage Route 5, Midfield Raceway, Deep Forest, Trial Mountain, etc....
It would be crazy to play these tracks in games like Assetto Corsa...
Could someone export this? :D :D
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id-daemon, posted Thu Dec 06, 2018 3:58 pm (41049)


yes you can extract tracks

sorry i have no time to explain how to do it
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limerockpark, posted Fri Dec 07, 2018 7:31 am (41064)


When exporting models, there are no skins in the textures.
Has anyone found where the skins are?
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husky1, posted Fri Dec 07, 2018 8:42 pm (41095)


Can someone please explain how to use gts_tools to convert files to obj?

Andrakann's explanation was spot on!
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aceofsquares3, posted Sun Dec 09, 2018 8:27 pm (41163)


I heard there was a discord server about the progress of this. Is there a link to it by any chance?
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rex1825, posted Mon Dec 10, 2018 3:56 am (41186)


Is there a way to dump game from PS4 directly without compromising anything... Like making backup of the game and then using those files or something?

Edit: ...never mind, will get 1.14 version online, but still would like to get some tips how to get tracks/courses
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rex1825, posted Mon Dec 10, 2018 7:09 pm (41229)


rex1825 wrote:
Is there a way to dump game from PS4 directly without compromising anything... Like making backup of the game and then using those files or something?

Edit: ...never mind, will get 1.14 version online, but still would like to get some tips how to get tracks/courses


PS4 PKG Viewer cannot open it... so that's it...
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id-daemon, posted Tue Dec 11, 2018 3:44 pm (41269)


GTS_PACK is the tool to unpack PACK files, which contain tracks.
It will hopefully unpack ANY pack from GTS, not just tracks.
Thats how it works:
Any pack contains a few sections
usually 2: SYS and VRAM
naturally its data loaded into system and video memory
these sections have names
after unpacking, you will see all of them in subfolder
then you must know that the usual model files are combined data for SYS and VRAM
so to make it work, you have to MERGE 2 parts of the PACK into one
for example
you have world.sys & world.vram
merge them (sys first) and then model tool will convert it

You can merge files via any tool you have for it, or windows command.
For example: copy /b WORLD.SYS WORLD.VRAM WORLD
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rex1825, posted Tue Dec 11, 2018 4:54 pm (41272)


@id-daemon what is best program for ASCII to open (looking at those UV maps etc.), 3DSMax opens OBJ just fine but doesn't have info for UV :) Thanks for hard work...
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frantavrana, posted Sun Dec 16, 2018 10:08 am (41441)


id-daemon wrote:
GTS_PACK is the tool to unpack PACK files, which contain tracks.
It will hopefully unpack ANY pack from GTS, not just tracks.
Thats how it works:
Any pack contains a few sections
usually 2: SYS and VRAM
naturally its data loaded into system and video memory
these sections have names
after unpacking, you will see all of them in subfolder
then you must know that the usual model files are combined data for SYS and VRAM
so to make it work, you have to MERGE 2 parts of the PACK into one
for example
you have world.sys & world.vram
merge them (sys first) and then model tool will convert it

You can merge files via any tool you have for it, or windows command.
For example: copy /b WORLD.SYS WORLD.VRAM WORLD


whoa, thank you! never would have thought of that
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