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The Incredible Hulk (2008) - quickbms script for index.ind to extract ARC

Featured Replies

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aluigi, posted Wed Jan 16, 2019 6:43 pm (42446)


@AD010
There is no category on the forum for these requests.
If I allow one request then 1000 people will start asking for models and ISO... absolutely something that will never happen here.

@Acewell
Do you have one of these ARC files for analysis?
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AD010, posted Wed Jan 16, 2019 8:21 pm (42450)


Acewell wrote:
AD010 wrote:
add this command with file names to your index.ind script

no need really, you can extract all arc files at once with my script
and get the same results as the ind script except files will have names. :)

Please, make your this two scripts for Xbox 360 versions too, i need extract textures and convert to used it
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Acewell, posted Thu Jan 17, 2019 1:15 am (42455)


aluigi wrote:
Do you have one of these ARC files for analysis?

yeah here is the 3 smallest from PC version

i only still have the model and texture arcs from the X360 version.

AD010 wrote:
Please, make your this two scripts for Xbox 360 versions too, i need extract textures and convert to used it

here is X360 arc extractor script
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
get TABLE_OFFSET long
goto TABLE_OFFSET
endian big
get FILES long
for i = 0 < FILES
    get UNK long
    get OFFSET long
    get SIZE long
    get NAME string
    get UNK2 long
    get UNK3 long
    get UNK4 long
    string NAME p "%s\%s." FOLDER NAME
    log NAME OFFSET SIZE
next i


to convert the lfx textures i'll need to make a Noesis python script.
  • Author
  • Localization

AD010, posted Thu Jan 17, 2019 9:56 am (42465)


Acewell wrote:
aluigi wrote:
Do you have one of these ARC files for analysis?

yeah here is the 3 smallest from PC version
IncredibleHulk_PC_arc.zip
i only still have the model and texture arcs from the X360 version.

AD010 wrote:
Please, make your this two scripts for Xbox 360 versions too, i need extract textures and convert to used it

here is X360 arc extractor script
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
get TABLE_OFFSET long
goto TABLE_OFFSET
endian big
get FILES long
for i = 0 < FILES
    get UNK long
    get OFFSET long
    get SIZE long
    get NAME string
    get UNK2 long
    get UNK3 long
    get UNK4 long
    string NAME p "%s\%s." FOLDER NAME
    log NAME OFFSET SIZE
next i


to convert the lfx textures i'll need to make a Noesis python script.

Thank you, I'll wait this script. Please make script to back format convertation for PC and 360 versions too (after modding to reimport modified textures on archive)
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AD010, posted Wed Jan 23, 2019 6:21 pm (42696)


can you help me ?
  • Author
  • Localization

AD010, posted Wed Jan 23, 2019 6:21 pm (42697)


Acewell wrote:
aluigi wrote:
Do you have one of these ARC files for analysis?

yeah here is the 3 smallest from PC version
IncredibleHulk_PC_arc.zip
i only still have the model and texture arcs from the X360 version.

AD010 wrote:
Please, make your this two scripts for Xbox 360 versions too, i need extract textures and convert to used it

here is X360 arc extractor script
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
get TABLE_OFFSET long
goto TABLE_OFFSET
endian big
get FILES long
for i = 0 < FILES
    get UNK long
    get OFFSET long
    get SIZE long
    get NAME string
    get UNK2 long
    get UNK3 long
    get UNK4 long
    string NAME p "%s\%s." FOLDER NAME
    log NAME OFFSET SIZE
next i


to convert the lfx textures i'll need to make a Noesis python script.

can you help me ?
  • Author
  • Localization

Acewell, posted Fri Jan 25, 2019 10:29 am (42739)


Acewell wrote:
to convert the lfx textures i'll need to make a Noesis python script.

there is a variable length header that is throwing off the data start offsets so the script will
not be complete until i figure out how to navigate the header correctly.
so i'll just release what i have so far, it opens about 80% of the lfx textures in
the game which includes the major ones anyway. :)

tex_IncredibleHulk_X360_lfx.zip

  • Author
  • Localization

AD010, posted Mon Jun 24, 2019 8:08 pm (49022)


Acewell wrote:
Acewell wrote:
to convert the lfx textures i'll need to make a Noesis python script.

there is a variable length header that is throwing off the data start offsets so the script will
not be complete until i figure out how to navigate the header correctly.
so i'll just release what i have so far, it opens about 80% of the lfx textures in
the game which includes the major ones anyway. :)
tex_IncredibleHulk_X360_lfx.zip

Do you have any progress ?
  • Author
  • Localization

AD010, posted Sat Jul 13, 2019 7:32 am (49289)


i found in .arc archives (textures, models etc) - Red Hulk Character (GameStop exclusive), how to unlock it ? Edit encrypted index.ind and save file ?
  • Author
  • Localization

AD010, posted Sat Jul 13, 2019 7:33 am (49290)


i found in .arc archives (textures, models etc) - Red Hulk Character (GameStop exclusive), how to unlock it ? Edit encrypted index.ind and save file ?
  • Author
  • Localization

AD010, posted Wed Dec 04, 2019 7:58 pm (52392)


Acewell wrote:
Acewell wrote:
to convert the lfx textures i'll need to make a Noesis python script.

there is a variable length header that is throwing off the data start offsets so the script will
not be complete until i figure out how to navigate the header correctly.
so i'll just release what i have so far, it opens about 80% of the lfx textures in
the game which includes the major ones anyway. :)
tex_IncredibleHulk_X360_lfx.zip

hi, can you have progress whis this hulk archives and files ?
  • Author
  • Localization

AD010, posted Tue Jul 21, 2020 6:12 am (57694)


your scripts dont extract shaders, sounds and cinfigs, only .xml and dds textures, on pc, ps2, wii even their own versions are disabled
  • Author
  • Localization

aluigi, posted Sat Oct 10, 2020 10:02 pm (59238)


AD010 wrote:
your scripts dont extract shaders, sounds and cinfigs, only .xml and dds textures, on pc, ps2, wii even their own versions are disabled

If the coverage reported by quickbms at the end of the extraction is 95% or higher (it depends by the format), it means the whole content has been extracted
  • Author
  • Localization

AD010, posted Sun Oct 11, 2020 5:10 pm (59275)


aluigi wrote:
AD010 wrote:
your scripts dont extract shaders, sounds and cinfigs, only .xml and dds textures, on pc, ps2, wii even their own versions are disabled

If the coverage reported by quickbms at the end of the extraction is 95% or higher (it depends by the format), it means the whole content has been extracted

for another games be written special archives extractors (for example Scarface, TT Games, Capcom Games. MW 2005 etc) with real inside directories (art, gui, textures, models, videos, sounds, shaders, configs ...). Dragon Unpacker and RavioliGameTools don't support Incredible Hulk but extract sounds and textures without names and directories. Need this to adaptive Xbox 360 version resources for PC version (asi plugins or port to another engine, like Unreal)
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