sigmagamma Posted March 15 Posted March 15 The text is available for editing under \TheClearing\Content\Data\Dialogue, which is awesome. I want to change the dialogue font, which is Fresca. I'm guessing that the font is in TheClearing\Content\Paks\TheClearing-WindowsNoEditor.pak . Unpacking it with Unrealpak, the files for Fresca seem to be TheClearing\Content\Data\Fonts\LocalizableFonts, they are uasset and uexp files. Anyone has any idea how to edit those, or, alternatively, replace those with other files to allow replacing the font? Or maybe I'm looking at the wrong place? Thanks! LocalizableFonts.7z
sigmagamma Posted March 17 Author Posted March 17 Some progress - Those probably weren't the correct files. I think the correct files might be Content\Data\UI\Cedrine\Dialogue\Fresca-Regular.uasset,uexp,ufont But replacing them didn't work either. I've tried creating a new Unreal 4.27 project, importing a new font and cooking it, and then creating a pak with the mod and putting it in ~mods under the pak folder. That didn't seem to do anything (besides make the game crash after I close it). I've also tried importing a modified version of Fresca with the relevant glyphs - that didn't work either. Thanks for any help.
swathack Posted March 19 Posted March 19 On 17.03.2025 at 04:46, sigmagamma said: Biraz ilerleme - Bunlar muhtemelen doğru dosyalar değildi. Doğru dosyaların Content\Data\UI\Cedrine\Dialogue\Fresca-Regular.uasset,uexp,ufont olabileceğini düşünüyorum. Ancak bunları değiştirmek de işe yaramadı. Yeni bir Unreal 4.27 projesi oluşturmayı, yeni bir font içe aktarmayı ve onu pişirmeyi ve ardından modla bir pak oluşturmayı ve onu pak klasörünün altındaki ~mods'a koymayı denedim. Bu hiçbir işe yaramadı (sadece oyunu kapattıktan sonra çökmesine neden oldu). Ayrıca ilgili gliflerle Fresca'nın değiştirilmiş bir sürümünü içe aktarmayı da denedim - bu da işe yaramadı. Herhangi bir yardım için teşekkürler. the 4 ufont extension files I mentioned in the picture are font files. if I remember correctly, the file you are looking for is AveriaSerifLibre-Bold.ufont but I think you should edit all 4 files I mentioned. I did that.
sigmagamma Posted March 19 Author Posted March 19 That's what I did. Was there any difference in the way that you packed them for the game to recognize, maybe? I've tried creating a new Unreal 4.27 project, importing a new font and cooking it, and then creating a pak with the mod and putting it in ~mods under the pak folder.
Solution swathack Posted Thursday at 10:35 AM Solution Posted Thursday at 10:35 AM 12 hours ago, sigmagamma said: That's what I did. Was there any difference in the way that you packed them for the game to recognize, maybe? I've tried creating a new Unreal 4.27 project, importing a new font and cooking it, and then creating a pak with the mod and putting it in ~mods under the pak folder. just download the attached sigmagamma.rar file and extract it to a folder. after unzipping \TheClearing\Content\Data\UI\Cedrine\Dialogue\ change the extensions of the ufont files found here to ttf. then open the font file with ttf extension with your own fontcreator and add characters in your language. then save and change the file extensions back to ufont. then run the u4pak.cmd file you extracted from the rar file. put the resulting pak file in the paks folder in the game. open the game and check sigmagamma.rar
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