Santex Posted March 19 Posted March 19 Hey folks. I somehow extracted the language files of the game. In some tests I did, I observed that these two files belong to the menu and subtitles of the game. You can find the original language files and decompressed versions in the archive. The only problem is that you need a tool to convert the language files to text files. Because its structure has changed. It would be good if someone takes a look. Assassins_Creed_Shadows_localization_files.7z 1
Franco Posted March 19 Posted March 19 I wish you had written how you extracted the language files. Right now I can't open the .forge file either. Can you share how did you open it? 1 1
Santex Posted March 19 Author Posted March 19 1 hour ago, Franco said: I wish you had written how you extracted the language files. Right now I can't open the .forge file either. Can you share how did you open it? The files were extracted manually. I didn't have much difficulty as I was familiar with the structure of the language files, but if the problems with the language files are solved, it should be simple to re-import the forge archive. As I said, the tool that opens the language files needs to be updated or rebuilt.
Rc.rey Posted March 19 Posted March 19 3 minutes ago, Santex said: The files were extracted manually. I didn't have much difficulty as I was familiar with the structure of the language files, but if the problems with the language files are solved, it should be simple to re-import the forge archive. As I said, the tool that opens the language files needs to be updated or rebuilt. Have you tried Anviltoolkit?
Santex Posted March 19 Author Posted March 19 1 minute ago, Rc.rey said: Have you tried Anviltoolkit? No, I haven't tried it.
Rc.rey Posted March 19 Posted March 19 3 minutes ago, Santex said: No, I haven't tried it. Try it maybe it works.. because with this tool I have localized other assassin's games... If it works, please tell us, brother.
Franco Posted March 19 Posted March 19 There is currently no support for Shadows in Anviltoolkit. So this tool will not work. It's not just a matter of extracting the language files, the old tools that open the .forge file don't work and all of them need to be made compatible for this game.
Engineers NoobInCoding Posted March 19 Engineers Posted March 19 21 minutes ago, Rc.rey said: Have you tried Anviltoolkit? The developer of Anviltoolkit said that the support of ACS will not added until EOL (end of life) Also my tool will not work with ACS files because they changed the structure of forge + LocalizationPackage Implanting new struct of forge is not a big deal but the big problem is LocalizationPackage. This file contains texts and string is hardly encoded/encrypted/compressed in this file. In past we used robin tool to import/export this file but now the tool is not working and the structure of LocalizationPackage is so complex. 1 2
Santex Posted March 19 Author Posted March 19 (edited) 21 minutes ago, NoobInCoding said: The developer of Anviltoolkit said that the support of ACS will not added until EOL (end of life) Also my tool will not work with ACS files because they changed the structure of forge + LocalizationPackage Implanting new struct of forge is not a big deal but the big problem is LocalizationPackage. This file contains texts and string is hardly encoded/encrypted/compressed in this file. In past we used robin tool to import/export this file but now the tool is not working and the structure of LocalizationPackage is so complex. If the source code of the robin tool is available, I think it can be updated. I have extract some of the texts. Edited March 19 by Santex 1
Franco Posted March 19 Posted March 19 19 minutes ago, NoobInCoding said: The developer of Anviltoolkit said that the support of ACS will not added until EOL (end of life) Also my tool will not work with ACS files because they changed the structure of forge + LocalizationPackage Implanting new struct of forge is not a big deal but the big problem is LocalizationPackage. This file contains texts and string is hardly encoded/encrypted/compressed in this file. In past we used robin tool to import/export this file but now the tool is not working and the structure of LocalizationPackage is so complex. Noob, I have already used your tool for Mirage and Valhalla for these two games and it was very practical, thank you very much for that. It's not without its difficulties, but we would really appreciate it if you could add a support for this game.
Santex Posted March 19 Author Posted March 19 1 minute ago, Franco said: Noob, I have already used your tool for Mirage and Valhalla for these two games and it was very practical, thank you very much for that. It's not without its difficulties, but we would really appreciate it if you could add a support for this game. @NoobInCodingAs Noob said, there is no difficulty in opening the forge file or the extract data files. There is only a problem with language files.
Franco Posted March 19 Posted March 19 7 minutes ago, Santex said: @KodlamadaAcemiNoob'un dediği gibi, forge dosyasını veya extract data dosyalarını açmakta zorluk yok. Sadece dil dosyalarında sorun var. Yeah, I can see that. I hope he can find a solution.
wpnb666 Posted Thursday at 06:29 PM Posted Thursday at 06:29 PM 23 hours ago, Santex said: @NoobInCoding正如Noob所说,打开锻造文件或提取数据文件没有任何困难。只有语言文件有问题。 sorry I know it is not very ok to ask that here, but if I want to extract the audio files, can I get them with the tool you mentioned?
Santex Posted Friday at 01:48 PM Author Posted Friday at 01:48 PM 19 hours ago, wpnb666 said: sorry I know it is not very ok to ask that here, but if I want to extract the audio files, can I get them with the tool you mentioned? There is no tool for this for now, but I think it will be released in the coming days.
Santex Posted Friday at 09:03 PM Author Posted Friday at 09:03 PM I have all Assassin's Creed language files export and import tool. Only Shadows language files can't open. Including source codes. @NoobInCoding If I send you the files, can you take a look? I think it will work with edits in the codes.
Engineers NoobInCoding Posted Friday at 09:20 PM Engineers Posted Friday at 09:20 PM I don't have time to work on my old tool. you can share it for other, maybe someone can help
Santex Posted Friday at 09:52 PM Author Posted Friday at 09:52 PM (edited) 31 minutes ago, NoobInCoding said: I don't have time to work on my old tool. you can share it for other, maybe someone can help I'm just talking about the language file, it's similar to the Roobin tool. In fact, roobin seems to have taken advantage of it. In short, a tool can be made that we can edit as we want. C# and reverse engineering knowledge is required. Edited Friday at 09:52 PM by Santex
Franco Posted Saturday at 02:17 PM Posted Saturday at 02:17 PM 16 hours ago, Santex said: I'm just talking about the language file, it's similar to the Roobin tool. In fact, roobin seems to have taken advantage of it. In short, a tool can be made that we can edit as we want. C# and reverse engineering knowledge is required. Santex then share here how you extracted the language file. Because none of the existing tools open forge and dat files. If you have opened these files and reached the LocalisationPackage file, share how this was done so that the only thing left for the toolmaker and the tool is to open the LocalisationPackage file. And other people can also benefit from this. 1
Datura2 Posted Saturday at 04:36 PM Posted Saturday at 04:36 PM Currently, there is AnvilToolkit, but it requires a donation; it can help mod a few things.
Franco Posted Saturday at 04:47 PM Posted Saturday at 04:47 PM 6 minutes ago, Datura2 said: Şu anda AnvilToolkit var, ancak bağış gerekiyor; birkaç şeyi modlamaya yardımcı olabilir. The developer of AnvilToolkit has said that he will not add support until the end of the game's lifecycle. I guess ‘end of life’ means the final version of the game. Datura2, could you please take a look?
Datura2 Posted Saturday at 04:55 PM Posted Saturday at 04:55 PM 7 minutes ago, Franco said: The developer of AnvilToolkit has said that he will not add support until the end of the game's lifecycle. I guess ‘end of life’ means the final version of the game. Datura2, could you please take a look? I think it has support, but it's still in the beta phase.
Franco Posted Saturday at 05:02 PM Posted Saturday at 05:02 PM 6 minutes ago, Datura2 said: I think it has support, but it's still in the beta phase. I don't know, he just said he wouldn't add support immediately under the AnvilToolkit heading. So is there an effort to add support then?
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