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Posted
On 5/5/2025 at 03.30, wq223 said:

Skrip ini hanya bersifat sementara, hanya untuk membongkar sementara sumber daya dari file yang disediakan.

Karena saya belum menemukan logika lokasi penyimpanan file, dan skrip tidak dapat memastikan bahwa 100% konten dapat diekstraksi

Struktur mpkinfo yang mereka gunakan tampaknya sangat rumit. Misalnya, setelah melompat, biasanya berupa nama berkas, tetapi terkadang setelah melompat, berkas akan mencapai beberapa lokasi yang tidak jelas, atau beberapa blok tidak memiliki data, beberapa blok memiliki data duplikat, dan berkas muncul berulang kali di beberapa blok.

Jika pengguna mengetahui tautan jaringan gimnya, ia dapat mengunduh file terpisah yang belum dibongkar melalui jaringan, tetapi pemrosesan lebih lanjut masih diperlukan

I've requested a network link, but it took 3 days to get approval.

Posted
On 4/22/2025 at 6:06 AM, wq223 said:

More types are also added for compressed files, I'm trying to understand all compressions to support more games

1.ZZZ4 (lz4 compression)

2.ZZZZ (lzo1x compression)

3.ZZZX (seems to be encrypted lz4) has a script where_winds_meet_mpk.bms that can handle this compression, but the script is outdated, not sure if the key is outdated

4.LZMA (lzma compression)

5.ZSTD (zstd compression)

6.1084 (exclusive or lz4 compression)

7.1D84 (zstd compression)

8.E206 (corrupted zlib compression)

9.EZST (Unknown compression

- NNNN: no compression
- 108D: xor'd zstd (uses same as 1084/lz4)
- E206: xor'd zlib (see here)
- CCCC: actual compression algo magic is instead right after the CCCC magic, and compressed data ends 20 bytes before the end of the data (hash, or something, dont know)

  • Supporter
Posted

I made a library script for aceracer. Now I can move most of the parsed related files to the original folder location through the resource.repository file and modify their names and extensions, which is conducive to finding the required files

resource.py

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