mrmaller1905 Posted May 7 Posted May 7 Are there ways to convert the unnamed function sub_4016E0 into a real restored function name? I'm reverse engineering a game named London Racer: World Challenge using IDA. Thanks in advance.
Engineers shak-otay Posted May 7 Engineers Posted May 7 If there's no accompanying debug info I fear: no. (Most games use dlls - you may find function names in there.)
mrmaller1905 Posted June 9 Author Posted June 9 On 5/7/2025 at 9:38 PM, shak-otay said: If there's no accompanying debug info I fear: no. (Most games use dlls - you may find function names in there.) Is there a way to restore the original C++ code?
Engineers shak-otay Posted June 10 Engineers Posted June 10 19 hours ago, mrmaller1905 said: Is there a way to restore the original C++ code? Without the debug info mentioned you're usually faster when rewriting from scratch. There's many tutorials online, here for IDA. I'd suggest to compile a small 'Hello World' program with a counting loop for example - then try to get the say 5 source code lines again from the exe. This will show the problem(s), imho.
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