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Posted
2 hours ago, Jsnbrody said:

Your .uasset should have .uexp. Did you extract it from .utoc .ucas containers with Fmodel?

I extracted it from the ucas file there was no .uexp next to it

Posted

You did it incorrectly.

First, you need to find out which version of Unreal Engine the game uses. You can check this by right-clicking the game's .exe file and viewing its properties.

Then, use retoc.

After that, run retoc via the command line (cmd). Use the following commands:

To extract:
./retoc.exe to-legacy --filter <just the uasset filename> <game folder> <output folder>
Example:
./retoc.exe to-legacy --filter TBCutscenes.uasset path_to_game/Paks path_to_extract

To repack:
./retoc.exe to-zen --version <your game's UE version> <path to extracted files> <path to new pak>
Make sure to add _P at the end of your modified pak file's name so the game can recognize it.
For example:
pakchunk0-Windows_P

Editing Text in .uasset Files
To edit text inside a .uasset file, you need the tool called UELocTool.

If it doesn’t detect the .uasset, enable "use method 2" in the tool settings.

 

Links:

Retoc:  https://github.com/trumank/retoc/releases/tag/v0.1.2

UELocTool: https://github.com/amrshaheen61/UE4LocalizationsTool/releases/tag/v2.7

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