MuratG Posted June 7 Posted June 7 (edited) Hello friends, I'm trying to open the game file with the current tool but I'm getting an error, can you help me? TDBCutscenes.zip Edited June 7 by MuratG
Jsnbrody Posted June 7 Posted June 7 Your .uasset should have .uexp. Did you extract it from .utoc .ucas containers with Fmodel?
MuratG Posted June 8 Author Posted June 8 2 hours ago, Jsnbrody said: Your .uasset should have .uexp. Did you extract it from .utoc .ucas containers with Fmodel? I extracted it from the ucas file there was no .uexp next to it
Jsnbrody Posted June 8 Posted June 8 You did it incorrectly. First, you need to find out which version of Unreal Engine the game uses. You can check this by right-clicking the game's .exe file and viewing its properties. Then, use retoc. After that, run retoc via the command line (cmd). Use the following commands: To extract: ./retoc.exe to-legacy --filter <just the uasset filename> <game folder> <output folder> Example: ./retoc.exe to-legacy --filter TBCutscenes.uasset path_to_game/Paks path_to_extract To repack: ./retoc.exe to-zen --version <your game's UE version> <path to extracted files> <path to new pak> Make sure to add _P at the end of your modified pak file's name so the game can recognize it. For example: pakchunk0-Windows_P Editing Text in .uasset Files To edit text inside a .uasset file, you need the tool called UELocTool. If it doesn’t detect the .uasset, enable "use method 2" in the tool settings. Links: Retoc: https://github.com/trumank/retoc/releases/tag/v0.1.2 UELocTool: https://github.com/amrshaheen61/UE4LocalizationsTool/releases/tag/v2.7
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